Zero (Nick)
@ZeroErrors
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Working on @Hytale again!! Still mashing my keyboard until things happen.
Joined September 2010
Blockbench plugin for Hytale is out and we have a tutorial to kick start your creations!
In today’s blog post, Thomas Frick gives an in-depth introduction on creating models in Hytale. ⚙️ Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale
https://t.co/S91Kk1izaR
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Kinda crazy that @github wants to charge you to use your own hardware. Maybe time to look at some alternatives for builds. If it was a very low per-run fee I'd be more open but actually charging per-minute to use your own hardware is actually crazy talk
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New Hytale Footage... Kind of.. Well. Nerd Video!!! I was asked to show how our Github looks like using "Gource" visualization. Here it is.. I wonder if you can see the part where collapsed the 300 branches into a single new main branch. Enjoy ;)
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Finally got around to updating my website. At least looks a little nicer than before.
zero.dev
Zero - Lead Architect at Hypixel Studios working on Hytale
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16+ minutes of brand new gameplay footage. A taste of things to come. Enjoy, Cursebreakers ❤️ #Hytale
https://t.co/y8R5mAPdg9
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We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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With a new year comes a new great announcement. This month we are adding two additional team members. Please give a warm welcome to Oskar Kuijken (@OskarKuijken) and Carl ‘Zumulus’ Thibeault! Oskar will be taking on the role as Lead Artist/Art Director, making sure that our game
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Hey folks! We wanted to share a quick update on the new studio, what we are building and how. The team recently met up in person for a week to talk about a variety of topics to get us started on building the company as well as building out our first game through prototyping. As
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Today we want to give a warm welcome to our new team member Polina (@LogadoPolina)! Polina brings a lot of experience from the many different roles she had on previous teams.
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Made a little tool for P4 to remove files that should be ignored from a depot. Maybe useful for someone so its up on GitHub
github.com
A simple tool to help remove files from a perforce depot that should be ignored by P4IGNORE - ZeroErrors/p4-remove-ignored
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If you haven't used flecs, you absolutely should. It's awesome, and with v4, it's even more awesome!!
Flecs v4 is out! 🎉🥂 https://t.co/wWOUfbDj2Q
#gamedev #indiegame #videogames #gamedevelopment #IndieGameDev #indiedev #ecs #flecs #gaming
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I'm excited to be able to try something new with some awesome people. Looking forward to learning some new skills and building some awesome games while I'm at it.
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At the end of May, I quit my job at Hypixel Studios. I had been working on Hytale for ~8 years, and during that time I've learnt a lot, but it was finally time for me to move on.
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A bit of an update from me
As my first official announcement, I want to give a warm welcome to our first two team members: Mewen ‘Mew’ Page (@MewSoul) and Nicholas ‘Zero’ Drabsch (@_ZeroErrors) Mew brings in a ton of gameplay experience: He started working in the games industry almost 10 years ago by
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