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Mewen Profile
Mewen

@MewSoul

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Following
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330
Statuses
2K

Creative at heart | Lead / Principal Gameplay Programmer | Current: (Unnamed) Studios | Prev: @Hypixel, Forgotten Key, @Epicube

Bordeaux, France
Joined June 2011
Don't wanna be here? Send us removal request.
@MewSoul
Mewen
10 months
Lead artist: Lead game designer:
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@MewSoul
Mewen
10 months
At our new game studio (5 people atm), we're adding 2 more roles to the team to complete our skillset!.- Lead artist.- Lead game designer. Benefits include:.💵 Salary $80k to $100k.🗺️ Full-remote (core team is in Europe).📅 4-day work-week. Links in 🧵.#gamedevjobs #gamejobs.
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@MewSoul
Mewen
11 months
RT @RaphDeee: Shared my opinion on platforms promoting AI and not real Artists. The beauty of art is human expression. AI image generation….
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@MewSoul
Mewen
11 months
H2M gone too soon.
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@MewSoul
Mewen
1 year
RT @thetinywisdom: To: all the friends I've lost. 1 of 4
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@MewSoul
Mewen
1 year
It's been some time since my role did not fulfill me. Given the state of the games industry, it was a tough call to quit voluntarily, but my mental health prevailed. As I was leaving Hypixel last month, this opportunity came up and it couldn't have been any better. Very lucky!.
@Lyall_PD
Lyall
1 year
As my first official announcement, I want to give a warm welcome to our first two team members:. Mewen ‘Mew’ Page (@MewSoul) and Nicholas ‘Zero’ Drabsch (@_ZeroErrors). Mew brings in a ton of gameplay experience: He started working in the games industry almost 10 years ago by.
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@MewSoul
Mewen
1 year
RT @deepnightfr: Achievement unlocked 😭.
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@MewSoul
Mewen
1 year
RT @LocalThunk: For those interested; my general design guidelines for Jokers 🃏.
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@MewSoul
Mewen
1 year
RT @TortillaDelta13: I edited Gordon Ramsay into Minecraft
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@MewSoul
Mewen
1 year
This is the Hacker News of gamedev. I've joined it for a bit, high-quality resources are shared there!. I recommend joining it and sharing resources yourself if you know of interesting articles/videos/etc. that could benefit others!.
@saint11
Pedro Medeiros🔜 BitSummit
1 year
If you like sharing and checking gamedev resources, I maintain this little link aggregator thing here: It's invite-only for posting, but feel free to request an invite in the login page! (just make sure to read the rules).
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@MewSoul
Mewen
3 years
With that said, we currently have many open positions!. 🎮 Game Systems Engineer (level II and senior).🎮 Gameplay Engineer (level II and senior).🤖 AI Engineer (senior).📝 Game Designer (senior). To apply: #gamedev #gamedevjobs #gamejobs #remotework.
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@MewSoul
Mewen
3 years
#10 - For engineers, if you're given a problem, don't try to remember an answer. Walk the interviewers through your thought process, how you go about solving the issue. This is more important than trying to give the right answer, sometimes there are not even right answers.
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@MewSoul
Mewen
3 years
#9 - During interviews, when talking about experiences you had, think about CAR. - Context: What happened.- Action: What did you do (not the team, YOU).- Result: What was the solution and impact. I'd suggest you to train with this mindset before interviews.
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@MewSoul
Mewen
3 years
#8 - Before interviews, take the time to think about your past experiences. In most cases, you'll be asked to tell some of your stories (e.g. "Tell me a time where you faced a difficult problem"). If you do this preparation, you'll have an easier time during interviews.
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@MewSoul
Mewen
3 years
#7 - Don't spam applications. Between two applications, give it time, especially for you to keep growing in areas where you might have not been meeting the requirements. 6 months between two applications should be enough.
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@MewSoul
Mewen
3 years
#6 - If you wanna include a cover letter, tailor it for the company and keep it short. An intro, why this company, what you can bring based on what they look for. It's easy to spot generic letters sent with every applications, I'd say it's better to send none than a generic one.
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@MewSoul
Mewen
3 years
#5 - In your resume, describe your responsibilities for each job/project you were part of. Write short declarative statements (e.g. - Implemented a data-driven movement controller with ECS in C++). It's a way for you to prove that you meet the requirements for the role.
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@MewSoul
Mewen
3 years
#4 - In your resume, only keep relevant information for the role you want. On average, recruiters spend less than 10 seconds reading it, make the important things stand out (e.g job titles in bold) to catch their attention, and discard any information that doesn't add value.
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@MewSoul
Mewen
3 years
#3 - I know, yeah, entry-level roles are rare in the gamedev industry. Though there are still ways to grow your skills! You can create mods (e.g. Minecraft, Slay The Spire. ), participate at game jams (GGJ, Ludum Dare. ), create personal projects (fanarts, games). .
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