Xavier Verguin Gonzalez Profile
Xavier Verguin Gonzalez

@Xavyiy

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GPU Developer Tools at Apple. Opinions are my own.

San José, CA
Joined February 2011
Don't wanna be here? Send us removal request.
@Xavyiy
Xavier Verguin Gonzalez
2 months
Documentation for the new Metal Performance HUD in macOS/iOS/iPadOS/tvOS 26 is now available – covering in great detail HUD customization, available metrics, performance insights, and performance reports: (5 articles in total).
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developer.apple.com
Catch performance issues using the Metal Performance HUD while your app runs.
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@Xavyiy
Xavier Verguin Gonzalez
3 months
In Xcode 26, the Dependency Viewer in Metal Debugger has been updated to visualize fine-grain per-stage dependencies.
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@Xavyiy
Xavier Verguin Gonzalez
3 months
The Metal Performance HUD has been updated with new metrics and a customizable user interface. It also now has the ability to identify performance insights and generate performance reports. Learn more at
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@Xavyiy
Xavier Verguin Gonzalez
3 months
Metal Debugger in Xcode 26 comes with brand new debugging support for Machine Learning in Metal 4. Use the new Machine Learning network debugger to inspect and debug your ML network, including inspecting intermediate tensor data. Learn more at
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@Xavyiy
Xavier Verguin Gonzalez
3 months
Metal 4 comes with a streamlined API for optimal performance. Compilation is explicit and faster. And comes with first-class support for ML. Execute full models in your command buffers or inline inference operations alongside your shader code.
developer.apple.com
Dive into the latest key technologies and capabilities.
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@Xavyiy
Xavier Verguin Gonzalez
5 months
Are you interested in joining the team that builds Apple's GPU Developer Tools? We're looking for a dedicated engineer to work on our core GPU tools technologies stack. Reach out, or apply here:
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@Xavyiy
Xavier Verguin Gonzalez
6 months
RT @KacperHarasim: 📣Instruments in Xcode 16.3 Beta 2 contains a brand new tool for analyzing CPU workloads: Processor Trace. It uses hardwa….
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developer.apple.com
Identify code where your app uses the CPU inefficiently.
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@Xavyiy
Xavier Verguin Gonzalez
9 months
RT @_kzr: Measuring the performance of the Unity 6 URP deferred renderer with frame buffer fetch.
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@Xavyiy
Xavier Verguin Gonzalez
9 months
Did you know that in macOS 15 and iOS 18 you can log debug messages directly from your Metal shaders? Learn more about it at
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developer.apple.com
Print debugging messages that a shader generates using shader logging.
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@Xavyiy
Xavier Verguin Gonzalez
1 year
RT @graphicsguyale: Metal Shader Converter 2.0 beta 3 is out! This release includes fixes and enhancements to the API, new convenience func….
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@Xavyiy
Xavier Verguin Gonzalez
1 year
RT @natbro: ohai, long time no see!.a small thread of gaming updates that I’m excited for you to try out in the iOS 18 beta and macOS Sequo….
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@Xavyiy
Xavier Verguin Gonzalez
1 year
"Accelerate machine learning with Metal" is now online: Learn how to accelerate machine learning with MPSGraph, and how to use the brand new MPSGraph viewer tool in Xcode 16.
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@Xavyiy
Xavier Verguin Gonzalez
1 year
Documentation for the latest Metal performance analysis tools for M3, M4 and A17 Pro is now online. Learn about Performance Heat-maps, Shader Execution History, and Shader Cost Graph at:
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@Xavyiy
Xavier Verguin Gonzalez
1 year
The team has also done a great job creating a brand new tool to help you accelerate Machine Learning with Metal: the MPSGraph viewer in Xcode 16. Check out “Accelerate machine learning with Metal” tomorrow to learn more about it:
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developer.apple.com
Learn how to accelerate your machine learning transformer models with new features in Metal Performance Shaders Graph. We'll also cover...
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@Xavyiy
Xavier Verguin Gonzalez
1 year
New this year, the whole suite of Metal shader-based tools such as shader validation, shader debugging, and shader profiling is available for Metal Shader Converter – which allows your to use existing HLSL shaders in your Metal app. Learn more at:
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developer.apple.com
Discover how simple it can be to reach players on Apple platforms worldwide. We'll show you how to evaluate your Windows executable on...
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@Xavyiy
Xavier Verguin Gonzalez
1 year
If you're interested in using Metal to accelerate Graphics, Compute or Machine Learning – there is a comprehensive suite of Metal developer tools to help you in your Metal journey. Check out the Metal tools here:
developer.apple.com
Create, debug, and profile your Metal apps with a powerful and extensive set of tools, including the Metal debugger in Xcode and Metal system trace in Instruments.
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@Xavyiy
Xavier Verguin Gonzalez
1 year
The full power of the Metal developer tools has arrived to Metal Shader Converter. Validate, debug, and profile your converted HLSL shaders with Xcode 16. To learn more about it check out “Port advanced games to Apple platforms”
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@Xavyiy
Xavier Verguin Gonzalez
2 years
RT @tim_cook: When Apple Vision Pro launches tomorrow, users will be able to explore more than 1 million apps, including 600 apps made spec….
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apple.com
Apple today announced incredible new apps that will be available on Apple Vision Pro beginning Friday, February 2.
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@Xavyiy
Xavier Verguin Gonzalez
2 years
RT @tim_cook: Apple Vision Pro pre-orders begin today! We’re so excited for you to experience spatial computing for the first time!  https:….
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