
Ian Curtis
@XRarchitect
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XR • AI • UX • Design @nianticspatial
San Francisco, CA
Joined January 2015
re-masked my living room with the Quest3, transforming it into a old-school Game Boy aesthetic.
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The video feed runs through Gemini as well, for context-aware feedback, with wayfinding responses voiced by.@elevenlabsio. A companion web app, built entirely with @boltdotnew streams the camera feed to mobile and provides an on-demand UI when needed.
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Here’s a closer breakdown on how the wearable works + tools used:. We used an ESP32 camera module to stream video, keeping the user localized through @NianticSpatial VPS for hands-free and accurate wayfinding. The physical device itself was prototyped using a Bambu 3D printer.
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RT @XRarchitect: Why not use the real-world as a game level?. This is a real-time augmented reality prototype using a physics based charact….
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One of my submissions for the @boltdotnew hackathon: an open-source web camera kit. I kept rebuilding similar components for some AI/computer vision apps. So I finally made a mobile-first boilerplate worth sharing. This + Gemini API = powerful, real-world AI vision apps.
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Developed for the entrance of the @NianticSpatial booth! Come check it out. And built using @the8thwall Studio.
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