Thierry Berger
@Vrixyz
Followers
110
Following
2K
Media
80
Statuses
1K
Developer 🏡 🦀 Rust & Unity
Charleville-Mézières, France
Joined April 2010
Call for Speakers for RustWeek 2026 is open (and its timing extended!) and I've just submitted a session!
sessionize.com
RustWeek is back!Two days of talks (Tue 19 and Wed 20) and one day with workshops (Mon 18),as well as social events and activities all week (Mon 19 - ...
0
6
19
If anyone is looking for a detailed oriented freelance, hit me up ;)
0
0
0
Who’s going to #fosdem ? I’d like to plan some @BevyEngine stuff 👀
0
0
1
I'm sad to see https://t.co/EBxZc1xpB4 archived, it was great to be able to try bevy on the go, I look forward to seeing it revived :)
github.com
An online web app for playing around with Bevy in the browser (unofficial) - LiamGallagher737/learnbevy
0
0
0
want a cracked intern/junior engineer? you should hire raj 🙂 he's contributed the following features to rig: - streaming response cancellation - a trait for inserting documents into vector stores - minor upgrades to the ToolSet struct - foundry-local integration (currently in
No OSS contribution is ever a waste. I love the project, that’s why I contributed and will keep doing so. Took a small L, but it’s a good learning exp. (the pay was huge though 👀) I’m also looking for a Rust role, @kirat_tw do you have any referrals? Dropped my GH profile 👇
1
2
22
Hot take: rust log facade should allow to log any types, so logs could be visualized by tools like @rerundotio optionally, without being explicit about it, or going through awkward serialization.
0
0
0
@Vrixyz We'll have an impl room again – not on the website yet but it'll be perfect for playing some card games
0
1
1
"garbage in, garbage out" sounds clever but is horrible in practice, often leading to difficult bugs to track down... Advocate for "garbage in, help out".
0
0
0
I've almost finished my slides. See you there in two days!
The next virtual Bevy meetup is happening on the 7th of May - save the date, don't miss it: https://t.co/hqinff0Wu9
#rustlang #gamedev 🦀🎮 @BevyEngine
0
1
7
We used to wait 30 seconds for rustc and wasm-bindgen to recompile our docsite. 141k lines of Rust in-workspace, 11.3M(!) across deps. Dioxus 0.7 brings a new incremental linker. Now, we can hotpatch in 1.3 seconds. A 23x speedup. 🤯
11
43
529
Tell me if you're interesting in hanging out on Monday 12th May in Utrecht, so I get a feeling on what's needed to make it a success! https://t.co/GlUXstNX6k in the "activities" channel is the best place but use whatever works for you. #rustlang #rustweek #bevyengine
0
0
2
An interesting #rustlang talk would be debugging through logs, I (and other experienced rust devs) would benefit from mastering those: discovering the relevant log levels and filters is a nightmare in my experience, so I 99% of the time end up in adding my own logs.
0
0
1
🎉 Après un an de travail acharné, je suis ravi de vous annoncer la sortie de Oh Mon Dieu, mon tout premier jeu de société ! 🎲 C'est l'aboutissement d'un rêve de longue date : créer un jeu de société. En temps que joueur, voir ce projet se concrétiser est une immense fierté.
10
12
21
I found something weird & scary with `#[target_feature]` in #rustlang. Is this expected? How am I supposed to know if trait impls added extra safety preconditions — especially when using `dyn/impl Trait` and/or an unsealed trait? Should lint *at minimum* IMHO.
2
3
10
cargo mutants: add random compiling diffs randomly and check tests fail 🤯 https://t.co/Ij0eADfTkq
github.com
:zombie: Inject bugs and see if your tests catch them! - sourcefrog/cargo-mutants
0
0
0