Variamech
@Variamech
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🇧🇷 living in 🇨🇦. 3D Character, Hard Surface artist. Game dev wannabe. Sincere feedback welcome. No GenAI. Personal growth over empty results enjoyer.
Metro Vancouver - BC - Canada
Joined October 2021
Hello! If you have a moment, check out my character project. It was a long one but I think was worth it! Cheers! #3dart #charactermodeling #characterart #3dcharacter #characterdesign #ZBrush #maya #xgen #vray #MadeWithSubstance #substance3dpainter
https://t.co/W4GPSZQVn3
artstation.com
This project started under Mike Nash's mentorship. I was working on a fan-art project, but he told me to stop and create my own character. I got super frustrated, but his advice led to this project....
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Really cool article on human hair.
人の髪の毛について改めて調べなおしました。 人種や生活環境などによって細かく分かれるのでいつでも見れるようにまとめたので、シェアします。 キャラ作る方など参考にぜひ。 https://t.co/OWUVEHhRSF
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Can we bring Polycount wiki back? I'll contribute. 2 minute videos tutorials are 15 minutes snooze fests to please Youtube. Google search sucks with AI getting only basic shit right, and hallucinating non existing solutions and I'm pretty sure Google recommend bad sites on
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@NVIDIA_AI_PC @ComfyUI @ltx_model @bfl_ml Just put the damn graphics card in the bag, damn. No one wants this bullshit.
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I'm working on real-time car crash simulations in Unreal for a new project. Here's the first version. All Niagara & Chaos Physics.
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Hey Guys! Me and some friends did a Anim collab just for fun! (for me took about 6 hours on the first shot and 3 hours on the last one) hope you guys like it! My guys: @JPT_Anim
@OFranXYZ
@AlanPxC
@Jhonn_xyz
@leonardo_targin
@Gui_PPS
@guu_leite
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If you are an aspiring 3D environment/prop artist, it's very important that you understand the scarcity of texture memory. Production artists go to great lengths to squeeze the most from the least possible amount of textures. If you are building a portfolio, include pieces that
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Process Reel for our F451 short.
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https://t.co/RzIPhgQVmu Maya playblast for my Akira Slide homage anim. I'm not an animator but I do like to try every now and then.
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