Johnny - Turbo Makes Games
@TurboMakesGames
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DOTS Survivors (Steam): https://t.co/xN05Kq8LOO Learn how it was made: https://t.co/TAwg8bFvWp π₯ π£ BJJ Purple Belt π£ π₯
The Hot Path
Joined January 2019
DOTS Survivors Gameplay Trailer Game will be available for free on Steam All project files plus supplemental videos and documentation on the ECS game architecture available will be available for purchase on the Unity Asset Store. Coming Soon(TM)!
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All JetBrains #GameDevDay2025 talks are now available online! π Catch any sessions you missed, or re-watch your favorites from @Unity, @UnrealEngine, @godotengine, AI, CI/CD, and more π https://t.co/OzLDjh8cNT
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Make sure you are using those rewindable allocators when you can!!
#UnityTips Insider Ed. 03 of 25 by @TurboMakesGames When creating certain types in ECS, you'll specify an allocation type. Most common: Temp, TempJob & Persistent. Instead of Temp memory, use the WorldUpdateAllocator, it's rewound each frame, avoiding unnecessary allocations.
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#UnityTips Insider Ed. 03 of 25 by @TurboMakesGames When creating certain types in ECS, you'll specify an allocation type. Most common: Temp, TempJob & Persistent. Instead of Temp memory, use the WorldUpdateAllocator, it's rewound each frame, avoiding unnecessary allocations.
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Thanks to @BinaryImpactG for including me in their #UnityTips Tuesday! Excited to see the physical cards!
#UnityTips Insider Ed. 02 of 25 by @TurboMakesGames To pause a game made with Unity ECS, set the Enabled property of the SimulationSystemGroup to false: disables user created & Unity default systems. Disable the InitializationSystemGroup: ECS ElapsedTime stops incrementing.
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#UnityTips Insider Ed. 02 of 25 by @TurboMakesGames To pause a game made with Unity ECS, set the Enabled property of the SimulationSystemGroup to false: disables user created & Unity default systems. Disable the InitializationSystemGroup: ECS ElapsedTime stops incrementing.
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Set your calendars! Happy to be speaking at this fun event alongside a bunch of great other speakers!
Don't miss this one at #GameDevDay2025: "Introduction to Netcode for Entities" by Johnny Thompson (@TurboMakesGames). π
October 21 π Register now: https://t.co/iHFyEYE7uJ
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Don't miss this one at #GameDevDay2025: "Introduction to Netcode for Entities" by Johnny Thompson (@TurboMakesGames). π
October 21 π Register now: https://t.co/iHFyEYE7uJ
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Great video about TJ's really cool upcoming game. Also includes a "lightly edited" appearance by the one and only @dani485b !!!
Want to know how I made an RTS with hundred of units in #Unity ? New devlog going in depth into my rts indie game is now live! https://t.co/sPl1r92g2V
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Letβs remember last year at #GameDevDay42024. Johnny Thompson (@TurboMakesGames) explained why DOTS is a silver bullet for scaling projects. Replay the talk π₯ and register for October 21 π https://t.co/DwLlboWTf2
@unity #GameDevDay2025
https://t.co/3TQtxeIH0x
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π¨New Video Alert!π¨ Just posted a tutorial video on adding audio to your game made with Unity ECS
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Excited to be speaking at the JetBrains Game Dev Day event this year. Will be giving a little intro/overview of Unity's Netcode for Entities!
#GameDevDay2025 is an opportunity for @unity developers to dive into scalable architecture, WebGL optimizations, and how AI is changing CI/CD. Join the talks from CrazyGames, Playrix, and @TurboMakesGames on October 21! Register π https://t.co/DwLlboXr4A
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Shout out to @TurboMakesGames for adding DOTS Survivors integration to Behavior Designer Pro. With this integration youβre able to use behavior trees for your enemies within DOTS Survivors. https://t.co/FLP9DslGiZ
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This guy will get in range, shoot a projectile, reposition, then repeat
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Simple behavior to get near the player, give a little warning, then explode π€―
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Just shipped another BIG update to the DOTS Survivors game and Asset Store Product. Includes Steam integration and some new enemy types powered by Behavior Designer Pro (see GIFs in replies!)
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To access it, you must be a subscriber of Unity's Pro Training platform and you can access the course here:
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Exciting news! I've partnered with @unity to bring you a Pro Training course on converting a project from GameObjects to ECS. Here I discuss profiler metrics to watch to determine if ECS is right for you. Then I convert this traffic sim to ECS while maintaining vehicle logic.
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Just shipped version 1.1.2 of my game and asset store product DOTS Survivors. Includes some nice quality of life features especially for the new weapon evolutions. Enjoy!!
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