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Johnny - Turbo Makes Games Profile
Johnny - Turbo Makes Games

@TurboMakesGames

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DOTS Survivors (Steam): https://t.co/xN05Kq8LOO Learn how it was made: https://t.co/TAwg8bFvWp πŸ₯‹ 🟣 BJJ Purple Belt 🟣 πŸ₯‹

The Hot Path
Joined January 2019
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@TurboMakesGames
Johnny - Turbo Makes Games
10 months
DOTS Survivors Gameplay Trailer Game will be available for free on Steam All project files plus supplemental videos and documentation on the ECS game architecture available will be available for purchase on the Unity Asset Store. Coming Soon(TM)!
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@JetBrainsRider
JetBrains Rider
11 days
All JetBrains #GameDevDay2025 talks are now available online! πŸš€ Catch any sessions you missed, or re-watch your favorites from @Unity, @UnrealEngine, @godotengine, AI, CI/CD, and more πŸ‘‰ https://t.co/OzLDjh8cNT
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@TurboMakesGames
Johnny - Turbo Makes Games
12 days
Make sure you are using those rewindable allocators when you can!!
@BinaryImpactG
Binary Impact
13 days
#UnityTips Insider Ed. 03 of 25 by @TurboMakesGames When creating certain types in ECS, you'll specify an allocation type. Most common: Temp, TempJob & Persistent. Instead of Temp memory, use the WorldUpdateAllocator, it's rewound each frame, avoiding unnecessary allocations.
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@BinaryImpactG
Binary Impact
13 days
#UnityTips Insider Ed. 03 of 25 by @TurboMakesGames When creating certain types in ECS, you'll specify an allocation type. Most common: Temp, TempJob & Persistent. Instead of Temp memory, use the WorldUpdateAllocator, it's rewound each frame, avoiding unnecessary allocations.
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@TurboMakesGames
Johnny - Turbo Makes Games
19 days
Thanks to @BinaryImpactG for including me in their #UnityTips Tuesday! Excited to see the physical cards!
@BinaryImpactG
Binary Impact
20 days
#UnityTips Insider Ed. 02 of 25 by @TurboMakesGames To pause a game made with Unity ECS, set the Enabled property of the SimulationSystemGroup to false: disables user created & Unity default systems. Disable the InitializationSystemGroup: ECS ElapsedTime stops incrementing.
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@BinaryImpactG
Binary Impact
20 days
#UnityTips Insider Ed. 02 of 25 by @TurboMakesGames To pause a game made with Unity ECS, set the Enabled property of the SimulationSystemGroup to false: disables user created & Unity default systems. Disable the InitializationSystemGroup: ECS ElapsedTime stops incrementing.
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@TurboMakesGames
Johnny - Turbo Makes Games
24 days
Set your calendars! Happy to be speaking at this fun event alongside a bunch of great other speakers!
@JetBrainsRider
JetBrains Rider
25 days
Don't miss this one at #GameDevDay2025: "Introduction to Netcode for Entities" by Johnny Thompson (@TurboMakesGames). πŸ“… October 21 πŸ‘‰ Register now: https://t.co/iHFyEYE7uJ
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@JetBrainsRider
JetBrains Rider
25 days
Don't miss this one at #GameDevDay2025: "Introduction to Netcode for Entities" by Johnny Thompson (@TurboMakesGames). πŸ“… October 21 πŸ‘‰ Register now: https://t.co/iHFyEYE7uJ
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@TurboMakesGames
Johnny - Turbo Makes Games
1 month
Great video about TJ's really cool upcoming game. Also includes a "lightly edited" appearance by the one and only @dani485b !!!
@TJGameDev
TJ - Making Tabletop Tavern
1 month
Want to know how I made an RTS with hundred of units in #Unity ? New devlog going in depth into my rts indie game is now live! https://t.co/sPl1r92g2V
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@JetBrainsRider
JetBrains Rider
1 month
Let’s remember last year at #GameDevDay42024. Johnny Thompson (@TurboMakesGames) explained why DOTS is a silver bullet for scaling projects. Replay the talk πŸŽ₯ and register for October 21 πŸ‘‰ https://t.co/DwLlboWTf2 @unity #GameDevDay2025 https://t.co/3TQtxeIH0x
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
Watch the video on the YouTubes:
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
🚨New Video Alert!🚨 Just posted a tutorial video on adding audio to your game made with Unity ECS
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
Excited to be speaking at the JetBrains Game Dev Day event this year. Will be giving a little intro/overview of Unity's Netcode for Entities!
@JetBrainsRider
JetBrains Rider
2 months
#GameDevDay2025 is an opportunity for @unity developers to dive into scalable architecture, WebGL optimizations, and how AI is changing CI/CD. Join the talks from CrazyGames, Playrix, and @TurboMakesGames on October 21! Register πŸ‘‰ https://t.co/DwLlboXr4A
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@Opsive
Opsive
2 months
Shout out to @TurboMakesGames for adding DOTS Survivors integration to Behavior Designer Pro. With this integration you’re able to use behavior trees for your enemies within DOTS Survivors. https://t.co/FLP9DslGiZ
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
This guy will get in range, shoot a projectile, reposition, then repeat
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
Simple behavior to get near the player, give a little warning, then explode 🀯
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
Just shipped another BIG update to the DOTS Survivors game and Asset Store Product. Includes Steam integration and some new enemy types powered by Behavior Designer Pro (see GIFs in replies!)
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@levelsio
@levelsio
2 months
Embrace being a crud monkey
@levelsio
@levelsio
2 months
You've been tricked! Very high traffic is cheap too, I serve 314,000,000 requests per month One VPS can be just $50/mo to handle all this traffic, with Cloudflare caching most of it (for free!)
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
To access it, you must be a subscriber of Unity's Pro Training platform and you can access the course here:
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@TurboMakesGames
Johnny - Turbo Makes Games
2 months
Exciting news! I've partnered with @unity to bring you a Pro Training course on converting a project from GameObjects to ECS. Here I discuss profiler metrics to watch to determine if ECS is right for you. Then I convert this traffic sim to ECS while maintaining vehicle logic.
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@TurboMakesGames
Johnny - Turbo Makes Games
3 months
Just shipped version 1.1.2 of my game and asset store product DOTS Survivors. Includes some nice quality of life features especially for the new weapon evolutions. Enjoy!!
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