
Binary Impact
@BinaryImpactG
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#GameDev Studio from Germany | Wishlist now our new game #ParkingWorld: https://t.co/EBtjptkXmi | All our #UnityTips can be found here: https://t.co/1LcLZmvQms
Rhineland-Palatinate, Germany
Joined January 2016
If you like our #UnityTips & #CodingTips and didn't know it yet: We also make computer #games. Currently we are working on #parkingworld . If you want to support us, you can wishlist the game on #steam . Thank you 🩷. #steamwishlist.
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#UnityTips. Use the option to animate vertices from a shader through ShaderGraph to add life to your games and projects. Check out the video to see how we brought some fish to life!. #indiedev #gamedev #vfx #fishtip
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We stand with the #StopKillingGames initiative. At Binary Impact, we believe games deserve preservation, not shutdown. Players invest passion, time, and memories. They deserve respect in return. Support sustainable, fair game lifecycles.
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The @unity UDay on June 3rd in Munich was packed with real-time 3D innovation across automotive and industry, from AR & simulation to AI-powered robotics. Learn more: Watch our recap: #Unity3D #BMWGroup #Innovation #Ad.
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#UnityTips. You can react to particles in Trigger volumes to add exciting new mechanics to your project. Our example provides a basic idea on how to react to events invoked by the ParticleSystem Triggers module. Rubber ducks are optional. #indiedev #gamedev
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#UnityTips. Use ScriptableObjects to model simple game state machines (e.g. GameState: Menu, Playing, Paused). Great for prototyping and readable logic flow. This is just a minimal example!. #Unity3D #GameDev #IndieDev
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#UnityTips. ScriptableObjects are perfect for shared data like scores, health, or settings. Avoid static variables and gain full control with inspector-editable, reusable assets. Keep in mind, these are minimal examples!. #Unity3D #GameDev #IndieDev
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RT @gameswirtschaft: Neues aus dem Westerwald: Mit Förderbescheiden von insgesamt 400.000 € und einem Publishing-Deal mit Aerosoft starten….
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#UnityTips . Use ScriptableObjects to create global game events (e.g. PlayerDiedEvent). Decouple systems by broadcasting via the SO instead of direct references. Clean, reusable, and editor-friendly!. #Unity3D #GameDev #IndieDev
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We had the chance to join @Unity’s exclusive #UDay in Munich!. Asset pipelines, HMI, XR, real-time 3D — Unity is shaping the future of automotive with .leaders like @BMWGroup & @MercedesBenz. Thanks @Unity for having us!. #Unity3D #Innovation #Realtime3D #sponsored
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#UnityTips. Ever "lost" one of the floating overlays in the editor? The overlay menu can simply toggle them on and off!. Closed the overlay menu by accident? You can get it back from the three dots in the upper right corner of the editor!. #indiedev #gamedev
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We're excited to join @Unity at the UDay in Munich next Tuesday, June 3rd!. A full day dedicated to the cutting-edge innovations build with Unity in the automotive space. We're looking forward to inspiring talks and great conversations!. #Innovation #Unity3D #Techconference
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#UnityTips Always make Unity methods (Awake, Update, etc.) protected. If they’re private, overrides in derived classes won’t warn you—they’ll just silently skip the base method. Also: call base.Method() if needed!. #gamedevelopment #IndieGameDev
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#Unitytips. And to complete the set of three from the previous weeks: Align View To Selected is next in the list. It moves your editor camera to the selected object and orients it accordingly. By default it has no shortcut, but it is very easy to add one!. #indiedev #gamedev
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#UnityTips. Stacking onto last weeks tip: You can easily align objects with your editor camera with GameObject -> Align With View or the shortcut ctrl + shift + f. Tell us if you knew this one!. #gamedev #indiedev
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RT @BinaryImpactG: #unitytips . We were shocked to learn that this is not common knowledge!. Move an object into the view of your editor ca….
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#unitytips . We were shocked to learn that this is not common knowledge!. Move an object into the view of your editor camera either from GameObject -> Move To View or the shortcut ctrl + alt + f. Spread the word! 😃 . #gamedev #indiedev
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#UnityTips. Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed!. Great during idle times, menus, pausing. #gamedev #indiedev
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#UnityTips. Doesn’t matter if you’re a solo dev or part of a big team - a custom build process can supercharge your iteration speed and streamline CI/CD. Take control of what’s built, when, and how!. #GameDev #BuildPipeline
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#UnityTips Normally Camera skips rendering of objects further away than farClipPlane. You can set up some Layers to use smaller culling distances using layerCullDistances. When assigning, assign float array that has 32 values. Zero values mean "use far plane distance".
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