Three.js
@threejs
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Making 3D easier since 2010.
Joined July 2019
209. https://t.co/SoR164agPN
#TSL #threejs @CodePen ((Resize flicker fix = hide canvas. Dumb but works...))
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Interactive electric Lorenz attractor with theme switching and real time controls. Hovering rotates and subtly distorts the field, and clicking triggers an electric discharge effect with lightning waves. Built with Three.js and GLSL. Demo/code: https://t.co/nvxwfmXLYP
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I recently finished building TypeFlow 3D! ⌨️✨ It’s a typing game I made using JavaScript, Three.js, and HTML/CSS. 🎨⚡️ It was a great project to learn more about 3D on the web. 🌐🚀 You can play it here: 🎮👇 https://t.co/aoia5P3EPn
#Developer #Frontend #ThreeJS #Coding
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The barrier to entry for 3D web dev is officially 0. Most people think building immersive 3D experiences takes: • Years of Three.js study • Advanced physics knowledge • Weeks of coding They are wrong. I vibecoded this interactive piano midi visualizer today. Its
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I started building a procedural world-runner game in Three.js, and Gemini 3 absolutely blew my mind. In about 1–2 hours I somehow ended up with: 🌍 An infinite generated world 🦴 A progression system where collecting bones makes you stronger 🏝️ Floating sky islands you can only
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🎮 Been playing around with Three.js and built a full browser game using the Dust2 map from Counter-Strike… featuring Shadow the Hedgehog ⭐️ The possibilities with this tech are honestly insane.
🤯 Just build Fortnite in React ... With the new releases of r3/timeline and r3/viverse, building a character controller with @threejs is now easier then ever. Checkout the link below for a full tutorial on to build the demo in the video.
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gemini3pro is crazy single shot: "make this in threejs"
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