Thorlon
@Thorlon
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Games Producer and Software Project Manager. Working on @hytale
New Zealand
Joined November 2012
In today’s blog post, Thomas Frick gives an in-depth introduction on creating models in Hytale. ⚙️ Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale
https://t.co/S91Kk1izaR
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It's happening!
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Today is the 7 year anniversary of the Hytale Announcement Trailer. Although this is yet another milestone on that journey, this one is a bit unprecedented as it will be the first time Hytale is going to be directly funded by the community. On that note, we’d like to remind
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You can now create your Hytale account on the official website! 🎉 We’re getting ready for pre-purchases on December 13, so you can set up your account ahead of time and prepare for upcoming username reservations. Please note: Signups spiked in the last few hours, so email
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In my first blog post since getting Hytale back I've tackled some of the most asked questions that weren't tech related: https://t.co/oyzssJx5CR
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In today’s blog post, Ktar shows off the creative side of Hytale! 🎨⚙️ Let’s dive into Hytale’s Creative Mode and learn about tools, scripted brushes, prefab browser/editor and so much more (including a 27 min gameplay & 3 min timelapse videos)! https://t.co/s0s8rjzS0R
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A brand new look at Hytale's asset editor ⚙️ #Hytale
https://t.co/Nv8qNM6Bwr
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Recorded and edited this morning by me, just raw, random footage. I mean, I even forgot to mute my mic so you can hear me click😅 Keep in mind, Hytale is incomplete and buggy, but still beautiful and fun. We have a lot of work to make this a good game, but I believe in my team.
16+ minutes of brand new gameplay footage. A taste of things to come. Enjoy, Cursebreakers ❤️ #Hytale
https://t.co/y8R5mAPdg9
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16+ minutes of brand new gameplay footage. A taste of things to come. Enjoy, Cursebreakers ❤️ #Hytale
https://t.co/y8R5mAPdg9
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After evaluating multiple offers, we’ve reached an agreement to return Hytale to @simon_hypixel, giving this community its best shot at experiencing a revised version of the game. Wishing the team the best of luck for what’s ahead.
Huge thanks to Riot for working with me to make this happen. They wanted what’s best for players, and that’s for us to eventually play the game. This game has always been close to my heart, and I’m excited to bring it back home. Real talk: Hytale isn’t some polished AAA release
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Hytale is saved! Get ready to start creating - in Blockbench! More infos to come… https://t.co/y6XEnmunBS
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Huge thanks to Riot for working with me to make this happen. They wanted what’s best for players, and that’s for us to eventually play the game. This game has always been close to my heart, and I’m excited to bring it back home. Real talk: Hytale isn’t some polished AAA release
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We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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