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Rune Stubbe Profile
Rune Stubbe

@Stubbesaurus

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Following
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2K

Rendering, Compression and Optimization. Mentor/TBC in the demoscene. Principal Rendering Programmer at Epic Games.

Copenhagen, Denmark
Joined April 2016
Don't wanna be here? Send us removal request.
@Stubbesaurus
Rune Stubbe
3 years
Chapter 4 is out and it has some serious upgrades! It is exciting to finally ship Nanite in a real game, along with Lumen, TSR, VSM and many other UE5.1 features. Fitting it all within a 60hz frame on consoles is such an important milestone for the engine https://t.co/12gXPirxpf
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fortnite.com
Fortnite Battle Royale is now on Unreal Engine 5.1. Nanite, Lumen, Virtual Shadow Maps, and Temporal Super Resolution are available in-game. Read more!
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@dark1x
John Linneman
3 years
If you, you know. #unreal Sound on...
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@EpicShaders
Daniel Wright
3 years
Today Lumen Global Illumination and Reflections ship in Fortnite Chapter 4 on next gen consoles and PC. This is a huge milestone for Lumen, as it's the first time we've shipped it in a real game, with foliage, and running at 60fps. https://t.co/E8pknlbDdD
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@dark1x
John Linneman
3 years
Yeah, I'm totally sold on Lumen and Nanite. Shipping this in a 60 fps large scale multiplayer game...this is nuts. Just amazing work from the team at Epic.
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@JCGT_announce
JCGT
3 years
Mikkelsen, Practical Real-Time Hex-Tiling. https://t.co/f3TQYxRZAZ
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@Stubbesaurus
Rune Stubbe
3 years
Slack: Enter: Send, Shift+Enter: Next line Slack inside code tag: Enter: Next line, Shift+Enter: Send
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@Stubbesaurus
Rune Stubbe
3 years
Too often, I find myself wondering, in various contexts, if Enter (or Shift+Enter) is going to be the one that starts a new line or the one that posts an incomplete message to everyone.
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@knarkowicz
Krzysztof Narkowicz
3 years
Lumen took a lot of exploration to reach shippable state. This ability to focus on a single thing is an awesome perk of working at Epic and I wanted to shed some light on early techniques I worked on with @EpicShaders and which we later discarded:
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knarkowicz.wordpress.com
Real-time GI has always been a holy grail of computer graphics. Over the years there were multiple approaches to this problem. Usually constraining problem domain by leveraging certain assumptions …
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@Stubbesaurus
Rune Stubbe
3 years
Just arrived in Vancouver for good old physical SIGGRAPH
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@BrianKaris
Brian Karis
3 years
Reminder that I’ll be doing the keynote at the HPG dinner on Sunday. Another monster of a slide deck clocking in at 115 slides so far. No repeated material.
@BrianKaris
Brian Karis
4 years
This is the night before SIGGRAPH starts. If you arrive in town before 7pm you might as well come because registration is cheap and it should be fun. I will be speaking about the circuitous path of research that lead to Nanite, what didn't work and what I learned along the way.
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@morfar
Jonas Meyer
3 years
Just pushed the initial revision of microprofile-csv - a small tool for visualizing and comparing data from csv files: https://t.co/C1OtrhfJde
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@Puryx
Christian Rønde
3 years
Yay - Nucleophile nominated for "Assembly 30 years" awards :) @gloom303 @Stubbesaurus @garble @tkk2112 https://t.co/sAnj7gFFjL https://t.co/vTJOJ2saTq
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@knarkowicz
Krzysztof Narkowicz
3 years
Together with @EpicShaders and @_pmkelly we are doing an in-depth talk on Lumen at #rtadvances. We'll cover (virtually) how we trace rays, reuse computations, solve the whole indirect lighting path and noise, and scaled all of this to "The Matrix Awakens". https://t.co/eH9ve1uoHf
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@flundberg
Frederik Lundberg
4 years
I anledning af de nært forestående koncerter med Kashmir bør der mindes om verdens sjoveste læserbrev nogensinde overhovedet @OleRasPolitiken 👌🏽
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@quixeltools
Quixel
4 years
We wanted to see what was possible when you pair #UE5 with Quixel Megascans, as well as assets from @Sketchfab and the @UnrealEngine Marketplace. Introducing “Ninety Days in Unreal Engine 5” Full video here: https://t.co/OOPk5sSlm3 #quixel #megascans #ninetydays #unrealengine
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@UnrealEngine
Unreal Engine
4 years
You’re invited. ✉️ Tune in on April 5 at 11 AM ET for our next #StateofUnreal broadcast, live on @Twitch and @YouTube:
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@Stubbesaurus
Rune Stubbe
4 years
I thought I was being clever by revoking notification privileges from the annoying Samsung calendar app on my phone that cannot be uninstalled or disabled. Now I'm getting notifications about the app not being able to deliver notifications. *sigh*
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@MartinNebelong
Martin Nebelong
4 years
And here's what the final sequence ended up looking like, including a timelapse of the full process. Had so much fun with this and learned a lot 😊 #MadeInDreams #dreamsps4
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@Stubbesaurus
Rune Stubbe
4 years
WTAF. How did I miss this?! Windows 10 shut down + power on doesn't actually restart the kernel, it just hibernates it. If you are rebooting to fix an issue, make sure to always select restart instead of shut down! https://t.co/1thqzxcjdn
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@RenderDoc
RenderDoc
4 years
RenderDoc v1.18 is now out! This version supports the freshly released Vulkan 1.3 including everything in the Roadmap 2022 profile. Full release notes are available: https://t.co/UAUaXlqLRM as well as binary builds:
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github.com
Version v1.18 This release only has a small number of changes, and primarily adds support for the just-released Vulkan 1.3 including full support for everything in the Roadmap 2022 profile. Please ...
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