Rune Stubbe
@Stubbesaurus
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Rendering, Compression and Optimization. Mentor/TBC in the demoscene. Principal Rendering Programmer at Epic Games.
Copenhagen, Denmark
Joined April 2016
Chapter 4 is out and it has some serious upgrades! It is exciting to finally ship Nanite in a real game, along with Lumen, TSR, VSM and many other UE5.1 features. Fitting it all within a 60hz frame on consoles is such an important milestone for the engine https://t.co/12gXPirxpf
fortnite.com
Fortnite Battle Royale is now on Unreal Engine 5.1. Nanite, Lumen, Virtual Shadow Maps, and Temporal Super Resolution are available in-game. Read more!
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Today Lumen Global Illumination and Reflections ship in Fortnite Chapter 4 on next gen consoles and PC. This is a huge milestone for Lumen, as it's the first time we've shipped it in a real game, with foliage, and running at 60fps. https://t.co/E8pknlbDdD
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Yeah, I'm totally sold on Lumen and Nanite. Shipping this in a 60 fps large scale multiplayer game...this is nuts. Just amazing work from the team at Epic.
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Slack: Enter: Send, Shift+Enter: Next line Slack inside code tag: Enter: Next line, Shift+Enter: Send
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Too often, I find myself wondering, in various contexts, if Enter (or Shift+Enter) is going to be the one that starts a new line or the one that posts an incomplete message to everyone.
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Lumen took a lot of exploration to reach shippable state. This ability to focus on a single thing is an awesome perk of working at Epic and I wanted to shed some light on early techniques I worked on with @EpicShaders and which we later discarded:
knarkowicz.wordpress.com
Real-time GI has always been a holy grail of computer graphics. Over the years there were multiple approaches to this problem. Usually constraining problem domain by leveraging certain assumptions …
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Reminder that I’ll be doing the keynote at the HPG dinner on Sunday. Another monster of a slide deck clocking in at 115 slides so far. No repeated material.
This is the night before SIGGRAPH starts. If you arrive in town before 7pm you might as well come because registration is cheap and it should be fun. I will be speaking about the circuitous path of research that lead to Nanite, what didn't work and what I learned along the way.
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Just pushed the initial revision of microprofile-csv - a small tool for visualizing and comparing data from csv files: https://t.co/C1OtrhfJde
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Yay - Nucleophile nominated for "Assembly 30 years" awards :) @gloom303 @Stubbesaurus @garble @tkk2112
https://t.co/sAnj7gFFjL
https://t.co/vTJOJ2saTq
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Together with @EpicShaders and @_pmkelly we are doing an in-depth talk on Lumen at #rtadvances. We'll cover (virtually) how we trace rays, reuse computations, solve the whole indirect lighting path and noise, and scaled all of this to "The Matrix Awakens". https://t.co/eH9ve1uoHf
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I anledning af de nært forestående koncerter med Kashmir bør der mindes om verdens sjoveste læserbrev nogensinde overhovedet @OleRasPolitiken 👌🏽
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We wanted to see what was possible when you pair #UE5 with Quixel Megascans, as well as assets from @Sketchfab and the @UnrealEngine Marketplace. Introducing “Ninety Days in Unreal Engine 5” Full video here: https://t.co/OOPk5sSlm3
#quixel #megascans #ninetydays #unrealengine
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You’re invited. ✉️ Tune in on April 5 at 11 AM ET for our next #StateofUnreal broadcast, live on @Twitch and @YouTube:
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I thought I was being clever by revoking notification privileges from the annoying Samsung calendar app on my phone that cannot be uninstalled or disabled. Now I'm getting notifications about the app not being able to deliver notifications. *sigh*
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And here's what the final sequence ended up looking like, including a timelapse of the full process. Had so much fun with this and learned a lot 😊 #MadeInDreams #dreamsps4
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WTAF. How did I miss this?! Windows 10 shut down + power on doesn't actually restart the kernel, it just hibernates it. If you are rebooting to fix an issue, make sure to always select restart instead of shut down! https://t.co/1thqzxcjdn
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RenderDoc v1.18 is now out! This version supports the freshly released Vulkan 1.3 including everything in the Roadmap 2022 profile. Full release notes are available: https://t.co/UAUaXlqLRM as well as binary builds:
github.com
Version v1.18 This release only has a small number of changes, and primarily adds support for the just-released Vulkan 1.3 including full support for everything in the Roadmap 2022 profile. Please ...
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