EpicShaders Profile Banner
Daniel Wright Profile
Daniel Wright

@EpicShaders

Followers
14K
Following
410
Media
49
Statuses
567

Engineering Fellow in Graphics at Epic Games. Lumen Global Illumination and Reflections in UE5 are my passion. Daytime version of @DanielMakeGames.

Joined July 2014
Don't wanna be here? Send us removal request.
@EpicShaders
Daniel Wright
3 years
The slides for our huge Lumen presentation in the Advances course at Siggraph 2022 are now up! We presented all of our work on real-time Global Illumination in UE5 to date, with lots of inside info from 'The Matrix Awakens' demo. @knarkowicz @_pmkelly.
12
97
403
@EpicShaders
Daniel Wright
9 months
RT @80Level: Check out this beautiful, fully customizable and interactive @CloviRenart's #Nanite grass for @UnrealEngine 5, now featuring s….
0
27
0
@EpicShaders
Daniel Wright
9 months
RT @knarkowicz: MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in….
Tweet card summary image
dev.epicgames.com
A whole new direct lighting path to place many dynamic and shadowed area lights in an Unreal Engine scene.
0
56
0
@EpicShaders
Daniel Wright
2 years
RT @digitalfoundry: Today on Digital Foundry, @oliemack takes a long overdue look at Teyon's exceptional RoboCop: Rogue City. Unreal Engine….
0
112
0
@EpicShaders
Daniel Wright
2 years
RT @Berduu: RoboCop: Rogue City
Tweet media one
Tweet media two
Tweet media three
Tweet media four
0
226
0
@EpicShaders
Daniel Wright
2 years
After 17 years at Epic Games and an intense few years launching Lumen in UE5 with @knarkowicz, I'm in need of a break, so I'm going on an extended leave. Lumen isn't done of course, and work on it will continue, just without me for the time being.
42
25
711
@EpicShaders
Daniel Wright
2 years
RT @mirror2mask: #rtradvances from #SIGGRAPH2023 - presentation on Authoring Materials That Matters - Substrate in @UnrealEngine 5 from @Se….
0
29
0
@EpicShaders
Daniel Wright
2 years
RT @80Level: Lighting Artist Ted Mebratu has leveraged @UnrealEngine 5's Lumen and @nvidia's RTX Direct Illumination to add hundreds of lig….
0
154
0
@EpicShaders
Daniel Wright
2 years
RT @TimHobsonUE4: We have a new Lumen Performance Guide thanks to @knarkowicz and @EpicShaders for this UE 5.2 release. Go check it out!….
0
54
0
@EpicShaders
Daniel Wright
2 years
1
3
15
@EpicShaders
Daniel Wright
2 years
RT @JBovski3D: Changed my initial car for this bad boy, Chevy Blazer. Car paint need some love yet but I'm happy overall. UE5 x Lumen.#lume….
0
2
0
@EpicShaders
Daniel Wright
2 years
RT @scionti_design: The Most Photorealistic UNREAL ENGINE 5 Demos from the best artists at the moment. Thanks to @EnfantTerribleM to mentio….
0
5
0
@EpicShaders
Daniel Wright
2 years
RT @victorullmannn: Just gave my old sci-fi project a fresh new look with a relight in Unreal 5.1! . Check out the before and after on my A….
0
4
0
@EpicShaders
Daniel Wright
3 years
RT @digitalfoundry: Fortnite's Unreal Engine 5 upgrade delivers Lumen and Nanite to all current-gen consoles at 60fps. @dark1x details the….
0
120
0
@EpicShaders
Daniel Wright
3 years
RT @dark1x: Can't get enough of this.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
0
31
0
@EpicShaders
Daniel Wright
3 years
This was only possible with the hard work from a lot of people at Epic. On top of @knarkowicz and myself, there's Jian Ru, Tiago Costa, @Mutantspoon and the Fortnite art team, Eric McDaniel, and many others on the @UnrealEngine Rendering team and Fortnite tech team.
13
10
524
@EpicShaders
Daniel Wright
3 years
And Screen Space Reflections vs Lumen Reflections
Tweet media one
Tweet media two
12
57
1K
@EpicShaders
Daniel Wright
3 years
It's amazing what accurate Global Illumination can do in even simple scenes in Fortnite Chapter 4 (Distance Field Ambient Occlusion vs Lumen GI)
Tweet media one
Tweet media two
8
64
1K
@EpicShaders
Daniel Wright
3 years
Today Lumen Global Illumination and Reflections ship in Fortnite Chapter 4 on next gen consoles and PC. This is a huge milestone for Lumen, as it's the first time we've shipped it in a real game, with foliage, and running at 60fps.
Tweet media one
Tweet media two
147
827
10K
@EpicShaders
Daniel Wright
3 years
RT @ScansFactory: Package released 😍 @UnrealEngine 5.First time with Virtual Production and great artist @bentkowski_t ❤ . #ue5 #lumen #n….
0
8
0