
Biggs ᯅ
@SpatialBiggs
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Sign up for TestFlight @ProjJumpScare | Unreal Engine Specialist | Spatial XR | Game Design | @FirstRuleStudio |
Los Angeles, CA
Joined April 2022
I discovered HMD FOV reduction experimenting on the original Project Jump Scare Unity demo in 2014. Pitched it at VR conferences and meetups like Oculus Connect, SVVR, OCVR, and LAVR. Google and Meta employees gave "wows" during DK2 demos and it soon became a comfort standard.
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RT @SkarredGhost: I personally agree with this: VR must be experienced to be understood and the first experience should be memorable to lea….
uploadvr.com
VR retail needs a hard reboot. Trying out a headset for the first time should not be like this.
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Holy sh*t - good name 🫡.
A fun little story about #NoMansSky Voyagers:. The working internal dev title for this release was the “Biggs” update! This name actually started life as some new code that was written for a ShipBuilder and customised ship code class - which is a bit of mouthful. so it was.
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RT @Heaney555: Craig's editorial makes a great point. Meta seemingly undervalues how important good retail demos are for VR adoption. And….
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RT @Griff_: Something that I've been working on (on and off!) for more than a year ago, made it into #NoMansSky Voyagers - working closely….
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RT @Griff_: I wasn’t sure if we were the first game to support this! It could have been earlier, but working on the Switch 2 port took a hu….
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RT @UploadVR: VR retail needs a hard reboot. Trying out a headset for the first time should not be like this:.
uploadvr.com
VR retail needs a hard reboot. Trying out a headset for the first time should not be like this.
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RT @phyronnaz: I got tired of Unreal's debug drawing performance, so I made my own system today. Drawing +50M points just works now :). It….
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RT @GameDevMicah: I am open for more fun. I wanted to be sure to let you know! If you are flexible on any "contractually obligated not to….
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I love how @NoMansSky believes in VR 🙏.
No Man's Sky is the first PS VR2 game to use PS5 Pro's PSSR AI upscaling, which combines with eye-tracked foveated rendering to deliver "ultra-high definition and incredible detail" in VR:.
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RT @augmentedcamel: Please learn how to develop smart glasses apps now. I'm already negotiating apps for glasses that are not out yet.
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RT @xrdevrob: Hi XR developers, v78 of the Meta XR SDK is finally out! 🤗 . In MRUK v78 we got a new trackable type: QR codes. Watch the vid….
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RT @tom_krikorian: PSA for visionOS 26 devs:. Looks like if you disable or removeFromParent the entity that has a ViewAttachmentComponent a….
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Not a good sign that the data potential incentive for implementing VR full body tracking has high enough value long term.
Business Insider: Tesla has moved away from motion-capture suits and VR headsets for Optimus data collection, insiders say, and will now “primarily focus on recording videos of workers performing tasks to teach the robot how to do things like pick up an object or fold a t-shirt.”
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RT @justinryanio: Apple Event announcement is interactive!.Will we see the Vision Pro 2 on 9/9? 🤔
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RT @TBluebox12: According to industry sources, Samsung will release its XR headset "Project Infinite" jointly developed by Google and Qualc….
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RT @David_Jagneaux: My contract at Meta runs out in March!. LMK of Comms, PR, Editorial, etc roles in games, XR, or consumer tech! I have >….
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