Sigurdur Gunnarsson
@SiggiGG
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Lead AI Programmer, Unreal Engine at Epic Games No longer on Twitter, now at: https://t.co/HOatPvdCsj Unreal Engine Game Developer - Gameplay, AI, VR.
Berlin, Germany
Joined June 2011
Moving over to the other side, hope to see more of you there :) Already a lot of great conversations and many great industry folks already there, feels like a critical mass this time around.
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Fab is now live! https://t.co/KMJlMwrjVe is the new unified content marketplace that brings together awesome content from UE Marketplace, Sketchfab and Quixel, and is your one-stop destination to discover, buy, sell and share a wide variety of digital assets. Here's what's live
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Come work with me! We are looking for an expert in navigation and AI systems to come help us build the next generation of Unreal Engine! https://t.co/VFENF1tnAo
epicgames.com
Visit Epic Games Careers to see the latest jobs and employment opportunities. Join an exciting team pushing the limits in gaming and interactive entertainment.
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how long can you hold your breath? we'll be exploring uncharted waters in @Subnautica 2 Game Preview in 2025! | #XboxPartnerPreview
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Whaaat, we can have tabs in Google Docs now! https://t.co/uBEv4D14rE
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This makes me excited on multiple levels :)
A New Dawn. We're entering the next chapter of the franchise and changing the recipe for how we make Halo games. Go behind the scenes with Project Foundry to explore the creative potential of Halo in @UnrealEngine 5. 🎥 https://t.co/XR6lPexrse
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Unreal Engine 5.5 Preview 1 is available today 🧰 We’re taking the next leap forward in rendering, animation, and virtual production - plus, improvements to mobile and developer iteration tools!: https://t.co/01F57xJEgI
#UnrealFest
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We are Mega excited about this in particular 🔦 MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time
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Just found out a new feature coming in @UnrealEngine 5.5 allowing to automatically/dynamically generate Jump NavLinks :) #ue5 #UnrealEngine #UnrealEngine5
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✨ It's time to move and make some magic happen! @Fab, launching in October, will be Epic’s new content marketplace offering all digital content creators a single destination to discover, share, buy and sell digital assets. Starting today, @UnrealEngine Marketplace creators
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My Steam account is all grown up, left home and is attending Uni now!
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I havent been tweeting much lately, just been very busy with my new role at Epic which I am very much enjoying! Its exciting to take a small part in making this amazing game engine, and the future that is ahead!
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Long awaited, long in the making, Satisfactory is finally leaving Early Access and entering 1.0! https://t.co/3nYLPe4ble
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RT @GearboxOfficial: 💥BORDERLANDS 4 IS COMING 2025!💥 We opened #ONL2024 with our BIG ANNOUNCEMENT- watch it again (and again, and again)!…
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I wrote a tutorial on how to make player mappable keys with Enhanced Input in #UE5 !
dev.epicgames.com
An overview of how to set up player mappable keys for your game using Enhanced Input.
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I'm still hoping Intel CPUs will bounce back with Arrow Lake, but I will definitely be keeping an eye out for AMD Zen 5 reviews...
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New page on @UnrealEngine 5.4's Local Fog Volumes is out now. Check it out! #ue5 #UnrealEngine
https://t.co/2INUpJoHb8
dev.epicgames.com
An overview of locally placed volumes to create height-based fog effects in Unreal Engine.
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Its amazingly easy to get started with Dear IMGUI for Unreal! https://t.co/YgSCzh46Fv
sharundaar.com
Demoing usage of DearImGui in Unreal for fun and profit
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