
Tim Hobson
@TimHobsonUE4
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This account is (mostly) INACTIVE, no guaranteed responses. I'm a senior technical writer @EpicGames working on @UnrealEngine and Unreal Product documentation
Cary, NC
Joined November 2013
Over the last 6+ months, I've limited my posts to primarily Unreal Engine documentation updates as a courtesy. Effective immediately, I'll no longer be using Twitter. You can find my personal account on Blu Sky at TimHobson and a Docs Update account with at DocUpdates . bsky.
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Unreal Engine 5.6 now includes native first person rendering! We used this first in Fortnite Ballistic and now you can too for your games.
dev.epicgames.com
An overview of the native first-person rendering system.
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If you're new to Unreal Engine or thinking about making the switch, we've started revamping our onboarding documentation! . We're starting with a "Programmer" track, but have a "Designer" and "Art" track coming later. Let us know what you think.
dev.epicgames.com
Learn how to get started with Unreal Engine.
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We've added another guide for anyone looking to onboard from Maya or other packages. This guide shows how to install UE, set up a project, download content, animate w/ control rig, add lights & actors to a scene, and render it out to an image/video.
dev.epicgames.com
A guide for Maya users new to Unreal Engine to learn how to get set up by creating a project, animating some objects, and getting final renders.
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Any Maya users looking to make the leap to Unreal Engine, we now have a tour of UE features and systems with a focus on drawing connection points from Maya terminology, concepts, and workflows to those of Unreal Engine. More guides for Maya coming soon!.
dev.epicgames.com
Resources for Maya users learning Unreal Engine.
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RT @artbytav: This is super helpful for vista objects and last LODs, I’ve been waiting for Epic to make a more streamlined approach to baki….
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For all the @UnrealEngine tech artists out there, check out our latest updates to the Impostor Baker Plugin in 5.5 with this new documentation page!.
dev.epicgames.com
A tool to bake out simplified representations of complex geometry for use in far-distance rendering as level of detail meshes in Unreal Engine.
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RT @flassari: A great presentation for anyone transitioning to Unreal Engine by @Dakota_Herold and John Boswell 👇 #uetips..
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Doc video outtake:.While initially setting up and recording a test of the timelapse at the start of the Day Sequence doc, this hit and run happened in the City Sample project. Totally forgot things like this were a possibility. Thankfully didn't happen in any other recordings 😅
Add a fully customizable or pre-configured time of day system to your project easily using the Day Sequence plugin. Check out the basic, intermediate, and advanced workflows for different amounts of customization.
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Add a fully customizable or pre-configured time of day system to your project easily using the Day Sequence plugin. Check out the basic, intermediate, and advanced workflows for different amounts of customization.
dev.epicgames.com
A plugin to implement a time of day system with preconfigured or fully customizable components.
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RT @JonathanWinbush: Thanks to @TimHobsonUE4 I got the storm cloud function figured out in @UnrealEngine 5.5.Real-Time Storm Clouds in UE5.….
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New #UE5 Rendering doc about Post Process Material User Scene Textures. This doc walks through setting up screen blurring effect using these new material expressions.
dev.epicgames.com
User-defined transient render targets that can be written and read in post process materials in Unreal Engine.
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RT @delaigrodela: Unreal Engine, camera shake as effect for movement: idle, walk, run #UnrealEngine @UnrealEngine #tips #UE5 .
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Check out how you can use your neural networks in Unreal Engine's post processing pipeline using the material editor to create some interesting effects. No coding necessary to get started! .
dev.epicgames.com
A user-friendly way to use neural networks in the post processing pipeline with the material editor in Unreal Engine.
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If you're using the Unreal Engine's Path Tracer with Movie Render Graph or Movie Render Queue, check out the NFOR Denoiser to provide some temporal stability to rendered frames. @ThisIsTian does amazing work and his help with docs is greatly appreciated!.
dev.epicgames.com
A denoising engine to provide high temporal stability to offline path-traced rendering in Unreal Engine.
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RT @t_looman: Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interes….
tomlooman.com
The following Highlights are taken from the Unreal Engine 5.5 Release Notes and focus primarily on real-time game performance on PC and consoles. My personal highlights have some commentary on them...
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Big changes in UE 5.5 to the default Volumetric Cloud material. It's now simpler to use with parameters for different cloud types, shapes, and storm effects. It does replace the old cloud material. See the upgrade notes if you need to still use that one.
dev.epicgames.com
The default volumetric material used to create various types of cloud types, shapes, and effects in Unreal Engine.
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Like the Light Mixer and Environment Light Mixer before it, UE 5.5 includes a dedicated mixer panel for any actors/components that have Color Grading properties. This is an artist-friendly tool to make edits across multiple components in your scene.
dev.epicgames.com
A panel dedicated to manipulating colors in your scene with actors that have color grading properties in Unreal Engine.
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