
Elhoussine Mehnik πͺ
@HoussineMehnik
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Senior Gameplay Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker
MontrΓ©al, QuΓ©bec
Joined April 2013
Released a new #UE5 Sample Project : "Mesh Cutting Gun Sample" . #UnrealEngine #UnrealEngine5 #gamedev
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Experimenting with using #UE5 PCG graph as geometry node editor :). #UnrealEngine #UnrealEngine5 #screenshotsaturday
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Just found out a new feature coming in @UnrealEngine 5.5 allowing to automatically/dynamically generate Jump NavLinks :).#ue5 #UnrealEngine #UnrealEngine5
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AI parkour navigation test with #UE5 motion matching animation sample project.#UnrealEngine #UnrealEngine5 #gamedev
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Experimenting with using #UE5 PCG graph as geometry node editor :). #UnrealEngine #UnrealEngine5 #screenshotsaturday
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Release a simple "Free" #UE5 plugin allowing to convert a PaperSprite to SkeletalMesh :). #UnrealEngine #UnrealEngine5 #gamedev
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If you haven't already did , check out , 70+ #UnrealEngine Free Learning Samples and Plugins. πcontent on the way πͺ.#UE5 #UnrealEngine5 #gamedev
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PaperShape still alive :).Migrated to #UE5.3 + Spline editing improvements. #UnrealEngine5 #UnrealEngine #gamedev
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Testing the new #UE5.3 Skeletal Mesh Editor. Added the possibility to convert a PaperSprite to a SkeletalMesh :). #screenshotsaturday #UnrealEngine #UnrealEngine5 #gamedev
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Testing a different use case of #UE5 PCG Graph at runtime by generating points on landscape ( avoiding props, buildings,. ) then using the output result in EQS. #UnrealEngine #UnrealEngine5 #gamedev
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