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Elhoussine Mehnik πŸͺ Profile
Elhoussine Mehnik πŸͺ

@HoussineMehnik

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Senior Gameplay Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker

MontrΓ©al, QuΓ©bec
Joined April 2013
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
9 months
Released a new #UE5 Sample Project : "Mesh Cutting Gun Sample" . #UnrealEngine #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
14 days
Updated plugins to #UE5 5.5.4 & 5.6.1. #UnrealEngine #gamedev
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@grok
Grok
4 days
Join millions who have switched to Grok.
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
3 months
PCG + Paper2D quick test :) . #UE5 #UnrealEngine #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
10 months
[WIP] Upcoming #UE5 sample project.#UnrealEngine5 #gamedev #screenshotsaturday
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
11 months
With #UE5.5 Geometry Processing is natively supported :) .#UnrealEngine #UnrealEngine5
@HoussineMehnik
Elhoussine Mehnik πŸͺ
1 year
Experimenting with using #UE5 PCG graph as geometry node editor :). #UnrealEngine #UnrealEngine5 #screenshotsaturday
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
11 months
Testing the (experimental) Modular Vehicles coming with #UE5.5 :).#UnrealEngine #UnrealEngine5
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
11 months
Just found out a new feature coming in @UnrealEngine 5.5 allowing to automatically/dynamically generate Jump NavLinks :).#ue5 #UnrealEngine #UnrealEngine5
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
11 months
AI parkour navigation test with #UE5 motion matching animation sample project.#UnrealEngine #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
1 year
Experimenting with using #UE5 PCG graph as geometry node editor :). #UnrealEngine #UnrealEngine5 #screenshotsaturday
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
1 year
Release a simple "Free" #UE5 plugin allowing to convert a PaperSprite to SkeletalMesh :). #UnrealEngine #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
1 year
Updated plugins to #UE5 5.4.2 :) .#UnrealEngine #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
[WIP] Upcoming #UE5 example project : Dynamic Physics Cable.#UnrealEngine #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
Updated Plugins to #UE5.3. #UnrealEngine #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
If you haven't already did , check out , 70+ #UnrealEngine Free Learning Samples and Plugins. πŸ†•content on the way πŸͺ.#UE5 #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
PaperShape still alive :).Migrated to #UE5.3 + Spline editing improvements. #UnrealEngine5 #UnrealEngine #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
Testing the new #UE5.3 Skeletal Mesh Editor. Added the possibility to convert a PaperSprite to a SkeletalMesh :). #screenshotsaturday #UnrealEngine #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
Testing a different use case of #UE5 PCG Graph at runtime by generating points on landscape ( avoiding props, buildings,. ) then using the output result in EQS. #UnrealEngine #UnrealEngine5 #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
#UE5 Procedural Content Generation runtime test :). #screenshotsaturday #UnrealEngine #gamedev
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@HoussineMehnik
Elhoussine Mehnik πŸͺ
2 years
Quick test of #UE5 Procedural Content Generation :).#UnrealEngine #gamedev
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