SHELTRON
@Sheltron3030
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i said GOOD GRAFFIX
Los Angeles, CA
Joined May 2012
The #unity1week game jam has started, so I put together a small prototype using the new low-level 2D physics in Unity 6.3.
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Collection of insane and fun facts about SQLite. Let's go! SQLite is the most deployed and most used database. There are over one trillion (1000000000000 or a million million) SQLite databases in active use. It is maintained by three people. They don't allow outside
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Has anyone had any luck including any kind of csharp linear algrbra into a Unity project? I am scared to try NuGet, I just want to do a SVD. Is it faster to just write my own?
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Fourier transform of Google Trends of Fourier transform
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Ten months ago, we launched the Vesuvius Challenge to solve the ancient problem of the Herculaneum Papyri, a library of scrolls that were flash-fried by the eruption of Mount Vesuvius in 79 AD. Today we are overjoyed to announce that our crazy project has succeeded. After 2000
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Very nice Shadertoy implementation of our paper "Screen Space Indirect Lighting with Visibility Bitmask" by Mathis: https://t.co/bv7Elz8pYv
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ok so - the human eye can absolutely tell the difference in framerates beyond 60 Hz can we please stop the "the eye can only see in 60 fps" nonsense now
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What’s inside Apple’s $129 Thunderbolt cable? We CT scanned one to find out, and compared it to some cheaper cables… 🧵
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vec3 p,q,d;d.zx=(FC.xy-.5*r)/r.y;d.y--;d*=rotate3D(.5,hsv(t/6.,9.,p.y+=.3));for(float i,j,e,S;i++<1e2;i>70.?e+=2e-4,d/=d,o:o+=.01/exp(e*1e4),p+=d*e*.5)for(j=e=p.y;j++<9.;e=min(e,length(q-clamp(q,-.2,.2))/S))q=p*(S=exp2(j-fract(t))),q.xz=fract(q.xz)-.5;o+=log(p.y)*.1;#つぶやきGLSL
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if the stable diffusion model is ~4GB, trained on 5B images, does that mean each image encodes 6.4 bits of information into the model? or are some images more important?
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wish there was sound so we could hear his slam poetry
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interviewer: if you can explain what deadlocks are, I’ll hire you me: hire me, and I’ll explain deadlocks
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