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SethBling

@SethBling

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Statuses
4,309

Video game designing, engineering and hacking on YouTube and Twitch.

Seattle, WA
Joined September 2011
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@SethBling
SethBling
3 months
I plan to release my physics engine datapack on Saturday. It'll be my first Minecraft creation on YouTube in four and a half years. Keep an eye out!
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@SethBling
SethBling
1 month
Oh my god this is so satisfying
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@SethBling
SethBling
3 months
The datapack is up to 4905 commands. Honestly, that's less than I thought it'd take to simulate 3D rigid body physics so accurately. With everything else implemented, it only took about 10 commands to add Buoyancy.
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@SethBling
SethBling
5 years
Ever wonder how they make new command blocks?
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@SethBling
SethBling
2 months
It took me like 8 hours to figure out how to get something to look like a sphere, and then about an hour to actually code sphere physics. Minecraft.
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@SethBling
SethBling
5 years
I made a datapack that lets you put saddles onto bees and ride them!
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@SethBling
SethBling
5 years
Ever notice how certain Minecraft mobs are shaped almost just like Tetris pieces? @MrMakistein and I did! Here's a video about our Tetris minigame in Minecraft!
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@SethBling
SethBling
5 years
What do I do with this?
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@SethBling
SethBling
5 years
Playing around with some ideas...
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@SethBling
SethBling
5 years
I know it seems crazy, but hear me out...
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@SethBling
SethBling
5 months
Basic torque impulse physics.
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@SethBling
SethBling
2 months
Blocket League is coming along quite nicely. Any YouTubers out there that might be interested in playing it?
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@SethBling
SethBling
6 years
Shrink ray. This one has sound too.
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@SethBling
SethBling
5 months
After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.
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@SethBling
SethBling
5 months
I'm a little rusty, but I figured out how to directly edit the 4x4 transform matrix from a datapack.
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@SethBling
SethBling
29 days
Playing around with some ideas...
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@SethBling
SethBling
5 years
Turns out you can change which map is displaying in an item frame at 20fps.
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@SethBling
SethBling
28 days
It took me an unexpectedly long time to get block damage working properly. It was hard to get the engine to differentiate between a heavy pile of stones pressing down in contact versus a high energy collision. The trick was to accumulate impulses to make them cancel out.
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@SethBling
SethBling
5 months
Added translational physics. This is a spring-cable attached to the top of the block. For those asking, this is a datapack, not a mod.
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@SethBling
SethBling
3 months
As per popular request, tetherball with tether wrapping. Give me your best ideas for fun tetherblock variants that wouldn't be too hard to implement.
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@SethBling
SethBling
2 months
While trying to add spheres to Blocket League, I may have accidentally added nuclear physics as well. Oh well, I'm sure it won't cause any probl
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@SethBling
SethBling
2 months
Blocket League will be officially released tomorrow morning, but if you join my channel as a member for $5, you can both support me, and also get it RIGHT NOW!
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@SethBling
SethBling
5 years
I used squid ink particles to create a proof of concept for Limbo in Minecraft!
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@SethBling
SethBling
5 years
I took a picture of something today, too!
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@SethBling
SethBling
2 months
I used my vanilla physics engine datapack to make Rocket League in Minecraft (AKA "Blocket League"), and you can download and play it for yourself!
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@SethBling
SethBling
1 month
I spent this week learning how to code Fabric server-side mods, so that I could import a real physics engine and run it in Java. Finally got it working. This opens up a lot more possibilities.
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@SethBling
SethBling
4 months
Got collisions working between the edges of physics cubes and edges of Minecraft blocks. It's not perfect, but it still looks pretty believable most of the time. Helps a lot with rolling off of ledges.
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@SethBling
SethBling
2 months
Ok, in retrospect this seems kinda obvious. I updated the download link in the video.
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@SethBling
SethBling
5 years
Apparently last week was my most-watched week on YouTube. EVER. I guess Minecraft is back.
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@SethBling
SethBling
5 years
A little better.
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@SethBling
SethBling
4 months
Previously collisions were hardcoded for bouncing off/resting on the ground. I made them work for arbitrary directions. Surprisingly, my friction model is stable enough to support a cube resting with its corner against a wall.
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@SethBling
SethBling
30 days
Today I managed to write an exporter for Unity scenes so that I can use it as a level editor for my physics mod project. Everything is mirrored for some reason, but it's a good starting place.
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@SethBling
SethBling
6 years
Calling this BlingEdit. Any ideas for more features?
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@SethBling
SethBling
5 months
Wrote some rough ground-plane collision code for my physics datapack. It wobbles a lot when sitting still (because it only collides at one corner each tick), but looks pretty believable while it's moving.
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@SethBling
SethBling
5 years
NOT THE BEES
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@SethBling
SethBling
4 months
I added collisions with live world geometry, although for now it's just point-face collisions, and not edge-edge collisions. Still looks pretty good for a large cube.
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@SethBling
SethBling
2 years
Jack-o-lantern ended up kinda sus...
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@SethBling
SethBling
3 months
I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!
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@SethBling
SethBling
5 years
I made a flamethrower pig but I don't know what to do with it please help
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@SethBling
SethBling
5 months
Now with quaternions!
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@SethBling
SethBling
5 years
I wrote a datapack that animates the transformation between any pair of builds that are composed of the same blocks!
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@SethBling
SethBling
2 months
I'm back home from Texas, the eclipse was awesome! But more importantly, I got the spherical target block model working and textured. It's still a cubic hitbox for now, but the sphere physics should be pretty simple to implement.
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@SethBling
SethBling
5 years
I made a 3D wireframe renderer in Minecraft!
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@SethBling
SethBling
4 months
Still a lot of performance work to do, and I think maybe a bug or two to iron out, but the rigid body physics are complete. It's been one hell of a learning curve!
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@SethBling
SethBling
4 months
Put away those Pogs™ and we'll settle this like big kids.
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@SethBling
SethBling
3 months
I made Tether Ball using my Minecraft physics engine, and then spiced it up a bit and made a video feat @EthoLP @mysticatyay @CaptainSparklez
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@SethBling
SethBling
5 years
Some improvements.
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@SethBling
SethBling
6 years
It's called "Inverse Kinematics".
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@SethBling
SethBling
6 years
Stardew Valley anyone?
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@SethBling
SethBling
5 months
Added the ray collision normal. This is the line that's perpendicular to the face where the ray intersects the cube.
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@SethBling
SethBling
5 months
Starting to incorporate world <--> local coordinate transformations. Here I'm using them to determine if/where the player's cursor collides with the rotating cube.
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@SethBling
SethBling
5 years
It's never not fun to play with TNT.
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@SethBling
SethBling
5 years
Would anyone find this useful? It's designed to work in survival. Any suggestions?
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@SethBling
SethBling
5 years
A test with textures. Also, I figured out that a ceiling of redstone lamps blocks light without blocking the map-filling algorithm, so it now only takes ~15sec to grab a picture.
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@SethBling
SethBling
2 years
@phnixhamsta Twinsies!
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@SethBling
SethBling
4 years
Today, @IlluminaHD is gonna teach me to speedrun Minecraft 1.16 random seed glitchless!
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@SethBling
SethBling
4 years
Sorry for no stream today, but it snowed and I had important matter to attend to...
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@SethBling
SethBling
4 years
@AntVenom Think you posted the wrong thumbnail
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@SethBling
SethBling
5 years
Hey guys, did you know that you can't castle under check/through threatened squares?
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@SethBling
SethBling
5 years
Quick, name pairs of things that can be built out of the same set of blocks as each other!
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@SethBling
SethBling
3 months
I've uploaded my physics engine video, it'll go live in about 22 hours. I've also enabled memberships on my channel. For $5 you can support me, and watch my videos before release, including this one right now, with the physics engine datapack download.
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@SethBling
SethBling
5 years
A photo of the photo.
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@SethBling
SethBling
6 years
My first painting ever.
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@SethBling
SethBling
2 months
Gonna be out for a week to rendezvous with the sun and the moon, this experiment will have to wait. See you when I get back! (Shoutouts to @ebic_gaymer and @phnixhamsta for the block model, though I haven't figured out how to get textures working yet)
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@SethBling
SethBling
5 years
An experiment with shading. More work to be done, but it's something.
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@SethBling
SethBling
5 years
The epic multi-year battle-race to 2M subs is heating up! I'm coming for you @EthoLP !
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@SethBling
SethBling
5 years
Good god, what have you (we?) done??!
@GizzyGazza14
Gizzy (old account)
5 years
Skygrid + Randomizer = chaos... Featuring @Mithzan Skygrid and Randomizer created by @SethBling
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@SethBling
SethBling
5 years
Breath of the Wild sequel announcement got me so excited I accidentally a datapack...
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@SethBling
SethBling
5 years
If you run "/execute anchored eyes run particle minecraft:squid_ink ^ ^ ^0.15 3 3 3 0 3000 force" it blacks out your screen except for textures that have partial transparency. It looks really cool, but I don't know what to do with it. Ideas?
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@SethBling
SethBling
5 years
@grandayy @MrMakistein Honestly, it's nothing compared to what we did to Steve.
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@SethBling
SethBling
2 years
Bad news! I got COVID! Good news! I used COVID isolation to watch/read machine learning materials! Better news! I'm over COVID! Other news: I'm training a neural net to deepfake my livestream. It's just started, but you can already see my splits and the SMB3 curtains!
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@SethBling
SethBling
2 months
I used 3-D geometry to make a pretty mind-bending optical illusion. And then I made a video about it!
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@SethBling
SethBling
2 months
I added spheres to Blocket League, along with a bunch of other gameplay improvements and huge bug fixes!
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@SethBling
SethBling
6 years
Polaroid thingy kinda works. Uses some raytracing, done solely with functions. It's slow though, takes like 30sec.
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@SethBling
SethBling
6 years
I think I did pretty well for not using a resource pack.
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@SethBling
SethBling
5 years
Byu Byu Byu
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@SethBling
SethBling
3 years
Speedrunning Minecraft with an unmodified .jar file!
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@SethBling
SethBling
3 years
After a quick code change (barrier particles are no longer called barrier) and recompile, my Atari emulator still works in 1.18, still at 1fps. Neat.
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@SethBling
SethBling
9 years
I GOT IT! IGOTITIGOTITIGOTITIGOTITIGOTITIGOTIT! Credits Warp! Super Mario World Any% console world record ~6:00!!
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@SethBling
SethBling
3 months
@epistxme I'm on it!
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@SethBling
SethBling
5 years
Fun Fact #1 : There are currently 999 public videos on my YouTube channel. Fun Fact #2 : I'll have a new video out tomorrow morning. Fun Fact #3 : Genetic evolution simulations are really fun to play around with.
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@SethBling
SethBling
4 years
I baked my first ever cake from scratch today! It’s red velvet, though it’s not that red. Tastes decent, especially the cream cheese frosting.
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@SethBling
SethBling
6 years
Sped up 64x.
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@SethBling
SethBling
3 months
When I was making my physics engine datapack, I really struggled with collision detection between cubes, and I wished I had someone to explain it to me. So I made a video to explain how to do it!
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@SethBling
SethBling
6 years
The Atari emulator renders a frame every 9 seconds (~25x faster) in 1.13, not too bad.
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@SethBling
SethBling
8 years
I've decided I'm gonna sell gluten-free HDMI cables for $500 and become a billionaire.
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@SethBling
SethBling
5 years
Once I realized how similar the words DOOMII and @DOCM77 were, I couldn't stop myself from making this. Took like an hour...
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@SethBling
SethBling
6 years
Na, naa, na na na na naa naa naa, na naa naa na na, naaaaa
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@SethBling
SethBling
6 years
Features and performance!
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@SethBling
SethBling
5 years
Trying to relive the glory days of flight with the Single Player Commands mod. • Noclip • Adjustable speed • Flying vertically in the direction you're pointed • No flight momentum Did I forget anything?
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@SethBling
SethBling
9 years
Bling. SethBling. http://t.co/oya25Ou9UU
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@SethBling
SethBling
5 years
Thanks to a hot tip from @FVbico , I was able to remove all the horrible jitter when you look around in the Clear Pipes datapack. I updated the download. This is going to enable a LOT of cool stuff going forward!
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@SethBling
SethBling
9 years
Turns out @elonmusk was at Minecon, and I got to meet him! We talked about MarI/O, and autonomous cars. http://t.co/iEaabAckfI
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@SethBling
SethBling
8 years
I made an Atari 2600 emulator in vanilla Minecraft. It plays real Atari ROMs. Very. Very. Slowly.
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@SethBling
SethBling
10 years
New doctor. Filled out a sheet. Asked for my occupation. I put "Self-employed internet entertainer." New doctor now thinks I'm a cam girl.
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