VFX artists and generalists, it is done :D
There is not one single keyframe in in this entire Blender file.
Just Meshes, Curves, Textures and Shaders.
✨Available now for personal and commercial use✨
->
This Blender scene has no Keyframes.
No Geometry Nodes.
No Modifiers.
No Simulations.
No Particles.
Just a few planes and a few curves.
Stay tuned
#VFX
and
#blender
artists.
Ninety Five THOUSAND of you have shown support in around 24 hours. I don't think the words 'Thank You' suffice but from my side of the internet to yours, I am grateful that I get to share my craft and passion with you.
Here's to more silly little art projects ❤
A lot of people have been asking how this was done / what I used / where to learn it, etc.
I've uploaded the .Blend file for anyone to look at and hopefully find useful :D
let me know if it's helpful in any way <3
->
Some 2D
#vfx
and rendering and stuff and things done in Blender.
Thank you all for support on my last post, I appreciate all of it and I have no intention of giving up just yet✨
This Blender scene has no Keyframes.
No Geometry Nodes.
No Modifiers.
No Simulations.
No Particles.
Just a few planes and a few curves.
Stay tuned
#VFX
and
#blender
artists.
After some more free time, fuelled by coffee and curiosity, I managed to train the engine to the point of looking pretty damn cool. I present, Blursed plunder Valley xD
#BeMorePirate
#SoTShot
(???)
@SeaOfThieves
【Free Shader + Project File】
Hi everyone, today I want to share a Shader + Project file I created some time ago.
Inspired by KDA Ahri, in this project, I mainly used Layer Weight to create the main effects of the Shaders and Soft Body Physics to animate the effects.
Just got rejected from every single studio I applied to and I'm back at square one😤
Anyway here's some environmental Ember/Ash
#VFX
I'm making for the
#UnrealEngine
Titan Project
✨VFX Artists and GameDevs, this is for you✨
I've been working on a small toolset for
#blender
to make the initial
#VFX
workflow a lot faster and way easier!
List of features and links in 🧵
✨Heya
#PortfolioDay
✨
I'm Ethan, and I'm a VFX Artist and Generalist looking for long-term remote (for now) projects.
I've been freelance for 5 years and recently became a mentor
@VFXApprentice
Find my work at
Contact me via
The support on my last post has been absolutely mind-blowing 😭 Thank you all so much ~ I will post a shot breakdown soonish
In the meantime pls enjoy this Fire Floor Thing :>
#UnrealEngine5
#VFX
✨It is finished✨
I have been working on a pack of VFX Master-Materials for
#UnrealEngine5
to speed up artists' workflows.
The pack includes 22 materials, 2 example FX, a bunch of textures and meshes, and more!
🌟And yes, commercial use IS allowed🌟
Link in 🧵
Hihi
#PortfolioDay
I'm Ethan, a Stylized
#VFX
artist from Sunny South Africa ✨
I'm currently looking for remote work, primarily in Unreal Engine 5 / Blender but I can pivot to whatever's needed.
Portfolio + Relevant info in 🧵
Here's some of the camera shake we added INSIDE of the effect itself. It's really simple, and that tweet will explain how you can do it for your own FX :>
#VFX
in
#UnrealEngine5
Sandbox by
@VFXApprentice
✨CALLING ALL
#UnrealEngine5
#VFX
ARTISTS✨
I made a video showing how you can easily add camera shake to your effect!
Not using a complex blueprint system, not using a timeline, it is INSIDE the effect itself.
Enjoy!
Deep within the Shroud a hidden island lies unseen, swallowing up all your precious gold. After taking some pretty big creative liberties; Blursed Shores of Gold/Pride Rock everyone :D
@SeaOfThieves
#BeMorePirate
#NotSotShot
#SeaOfThieves
✨CALLING ALL
#UnrealEngine5
#VFX
ARTISTS✨
I made a video showing how you can easily add camera shake to your effect!
Not using a complex blueprint system, not using a timeline, it is INSIDE the effect itself.
Enjoy!
Fellow
#vfx
artists, take this as an extremely blunt 5-star review
The session was enjoyable, extremely helpful and insightful; this one hour covered a vast amount of blind-spots in my technique and where I can improve the player experience (and more)
Cannot recommend it enough
hey all! as a result of the past few months, I'm currently experiencing some significant financial hardship, so I'm looking to offer up my time to try to supplement that with some real-time ✨VFX Art Mentorship! ✨
feel free to dm with questions! 😊
Some more on-stream shenanigans.
- We made more FX
- We polished old FX
- We added some sound (more on that later)
- We polished some Blueprints
- We discovered (another) bug (help)
#vfx
done in
#UnrealEngine5
Hey everyone, name's Ethan, I'm a Real-Time/Stylized FX Artist looking for work in games or feature.
My most recent project was the Pokemon Mismagius short cinematic, where I got to make Fire and Ice!
💼
📧 ethancgdesigns
@gmail
.com
✨
#PortfolioDay
#VFX
Every pirate worth their gold has sailed past the mysterious uncharted island at K9. So I made it bigger. Enjoy this render at the request of
@serpentzn
:D
#BeMorePirate
@SeaOfThieves
#NotSotShot
(sightseeing am I right?)
Well hi all you new faces :> Allow me to introduce myself:
My name is Ethan and I make Effects. My third language is English after Blender and Unreal Engine, and my goal is to help develop world-class VFX / Dev skills in my home country; South Africa.
->
Oh yeah, it's all comin together. I'm remaking my old
#OSU
effect since I felt it didn't have that pizzazz, that razzle-dazzle, that secret sauce.
I think these
#VFX
are going in a good direction
Discover Pokémon Together: The Mysterious Mismagius 🔮😱
Join in our celebration of Mismagius, the Magical Pokémon, throughout the day!
#PokemonTogether
#Pokeween
🥳
@Hsdg26372132
Excluding the occasional distraction and coffee break, about 1ish hours in total (Made + rendered in Blender, sounds done in Vegas because DaVinci was overkill)
A limited-edition shiny DeMarco has been spotted in the wild 😲 Procedurally generated and infinitely customizable, this is sure to enhance your collection.
#SeaOfThieves
#BeMorePirate
@ArrtClub
A comparison between the old
@osugame
AOE spell and the new one I'm building in
#UnrealEngine
I'm pretty happy with the extra 'power' the new one has, the original is a bit... monotone.
-WIP-
Heya
#PortfolioDay
:D
My name's Ethan, and I'm a Stylised VFX Animator!
I love combining Art and Technology, whether that be for games or film. If it looks cool and requires an unhinged method of creation, I love it even more.
Thank you for your time <3
Kiwamu Miyakuboi s a flame artist creating huge fire with sparks and explosions to small fire that fits in small Japanese style room, making full use of equipment personally created and invented.
[📹 kiwamissimo]
if anyone knows of some stylized and remote VFX positions please shoot me a DM.
This is now the umpteenth time this month I've been told 'You are exactly what we're looking for, but we're not going forward with your application, good luck.'
tryna stay PMA, but this is draining
I think I'm ready to call the
#VFX
for the Red melee guy done. All that's left to do is to finish the projectiles for the Blue guy :>
Done in
#UnrealEngine5
Well it's been a good run
But I'm approaching the end of my safety net, and so finding a new job is my
#1
priority
If you know anyone or any studios in need of a real-time/stylised VFX Artist, please let me know <3
Likes and retweets greatly appreciated
✨reel in replies✨
At long last, I finished my entry to the
@riotgames
#VFX
challenge!
🌪️🌀✨
I wanted a long-cast high-impact AOE that could hit multiple targets. May I present the 'Void Whirlpool!'
Today marks one year of trying and failing to get a full-time job in
#vfx
😪 Rejections are predictable and some offers have even ghosted me the moment I replied to confirm dates of all things. We keep moving, but good grief this is exhausting
The feedback I've been receiving about FXTools has been nothing short of inspiring and motivating <3
Thank you to everyone who has checked this out.
#VFX
artists, what features would you want to see?
✨VFX Artists and GameDevs, this is for you✨
I've been working on a small toolset for
#blender
to make the initial
#VFX
workflow a lot faster and way easier!
List of features and links in 🧵
Explanation:
In front of the camera I've placed a card whose UV coords are set to 'window.' I'm then using a modified Flipbook node (inspired by one by
@cmzw_
) to divide the screen into the correct number of segments. Since the camera is stationary, nothing needs to be parented
I was cooking but now everything is on fire
(All of these particles have raytraced collisions)
(help)
(There are 10000 of them per second per instance)
(What have I done)
(
#VFX
in
#UnrealEngine5
)
✨
#AcrossTheSpiderverse
//
#b3d
//
#realtimeVFX
✨
After a whole lot of untangling shader noodles (if you know you know) I'd like to offer my self-contained character shader, for free :D
Please enjoy, and make cool stuff
Link in 🧵
I make tutorials and mentor VFX alongside the best of the best over at
@VFXApprentice
Signing up through
will support me as well, so come learn :D
Otherwise you can find more of me over at
->
Current state of an
#AcrossTheSpiderVerse
shader I've been making in
#b3d
> Works realtime
> Reacts to light
> Works on any model
> V3.0 coming soon(ish)
It's that time again Artists in
#VFX
and
#gamedev
How would you make these in engine?
So far I've been thinking of
(a) physical geometry via ribbons and/or WPO
(b) skybox shader with a LOT of parallax wizardry
I heard yesterday this is the most viewed video about the northern lights in the world with 2.6 Billion views in total😳 It was also my first tweet here and I was totally shocked about the attention it got here.
Now I understand 😄🇫🇮✨
o/ Hey everyone
For a while now
@Kani_Natto_
and I have been collaborating to bring you some easy to use stylised VFX rigs in
#b3d
We've made these ones free, so please let us know how you use them 🌟
Link in 🧵
Trying to completely skip the sculpting phase and go straight to poly-modelling has been... slow. Very slow xD I've been pushing and pulling these verts for ages
@SeaOfThieves
#SeaOfThieves
#BeMorePirate