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Kofi Owusu-Afriyie Profile
Kofi Owusu-Afriyie

@ProjectAiir

Followers
527
Following
13K
Media
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Statuses
1K

- Web & Game Developer.πŸš€ - Building @aiira_co & @web_interverse #Angular #PHP #DotNet #ThreeJs #WebGPU

Ashanti, Ghana
Joined August 2009
Don't wanna be here? Send us removal request.
@ChromiumDev
Chrome for Developers
19 days
πŸ“’ WebGPU is now officially supported across Chrome, Edge, Firefox, and Safari β†’ https://t.co/TNB1bpcQtq Access high-performance 3D graphics and AI capabilities right in the browser with this major milestone.
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@isaac_mason_
isaacmason
2 months
navcat, meet world. world, meet navcat. navcat is a new javascript pathfinding library for games and simulations, and it's fully open source ❀️ it does navmesh generation, pathfinding, crowd simulation, navmesh constrained movement, raycasting, more... and it's out on npm now
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@threejs
Three.js
2 months
Three.js r181 released πŸŽƒ https://t.co/3KjewM6mMh
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@Affinity
Affinity
2 months
It's finally time to announce what we've been working on. Welcome to the all new Affinity. Download now from https://t.co/d9OTjPlFwn - welcome to the start of creative freedom for all, totally free. Forever.
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@abeto_co
abeto
3 months
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. https://t.co/FNKiXFPk2K #webgl #threejs
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@threejs
Three.js
4 months
Three.js r180 released 🫰 https://t.co/7KtmMAc0hZ
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@ProjectAiir
Kofi Owusu-Afriyie
8 months
Working on video of the updates
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@ProjectAiir
Kofi Owusu-Afriyie
8 months
πŸ‘€ #DevLog Static Instanced Mesh impl with three.ez/instanced-mesh static mesh in a scene are auto-converted to instancedMesh2, you can still transform, pick & remove from scene. Foliage and Material Editor improvements... Extrude Shape along Curve, Ocean, Lake & River #threejs
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@iced_coffee_dev
Simon
8 months
Early access is underway! Shader course students are already helping test the new GameDev course. Look for a broader announcement shortly. All the project demos are live too! #threejs #gamedevelopment
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@threejs
Three.js
8 months
Three.js turns 15 today! πŸŽ‰
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@threejs
Three.js
9 months
Three.js r175 released πŸ—Ώ https://t.co/yngxPrSbMK
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@ProjectAiir
Kofi Owusu-Afriyie
9 months
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@ProjectAiir
Kofi Owusu-Afriyie
9 months
#Devlog Web Game Engine Update! * Refined Foliage System (Grass +). * Shape & Curve Entity for Water/River & Procedural Placement. * Build Mode for Batched Mesh instancing. * Next -> Build a generic water/river/waterfall shader #gamedev #threejs #javascript #rapier #angular
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@ProjectAiir
Kofi Owusu-Afriyie
10 months
#Devlog Web Game Engine Update! Added Light Targets handle Preview For Camera at property windows. Replace Assets from the asset browser and scene outline. Added Postprocessing game object (not in video) #gamedev #threejs #javascript #rapier
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@aiira_co
AIIRA
10 months
Get access to enterprise tools by registering your business on qompass. https://t.co/WUUVhSahjg
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@threejs
Three.js
10 months
Three.js r174 released πŸ¦† https://t.co/RNCJYLeawA
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@shotamatsuda
Shota Matsuda 松田 聖倧
10 months
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. https://t.co/qwUbqcZnIE https://t.co/3pxpUL7ZfG
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@ProjectAiir
Kofi Owusu-Afriyie
10 months
Performance and Optimization of Connect: Social Platform. visit https://t.co/b2nPRK9LdO to enjoy the journey. #webdesign #pwa #angular #software #aiira
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@ThePHPF
The PHP Foundation
1 year
Announcing the pre-release of the PHP Installer for Extensions (PIE) πŸŽ‰ Think of it as Composer for PHP extensions: they’re distributed via @packagist and handled similar to regular PHP packages. Check it out and share your feedback πŸ˜πŸ’œ https://t.co/i8VP4l6fNB
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thephp.foundation
The PHP Foundation β€” Supporting, Advancing, and Developing the PHP Language
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