
Lee Stemkoski
@ProfStemkoski
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Professor of Mathematics and Computer Science. Interested in 3D graphics, video game development, virtual reality and augmented reality.
New York
Joined May 2010
Special thanks to @MaximeEuziere and the JSNES-lite project (, who is working hard to make NES emulators easier to understand ( and easier to use for everyone!.
github.com
Contribute to xem/jsnes-lite development by creating an account on GitHub.
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Interactive physics in an #AFrame #VR world. Built using the PhysX component, part of the #VARTISTE project by @zach_geek. Live example at Also check out VARTISTE at .
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RT @exception_at_0x: D57/58: Learned how to animate the turtle and add acceleration/deceleration 🐢🙌 Started to learn about collision polygo….
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Navigate 3D scenes easily in A-Frame @aframevr with smartphones/tablets using on-screen controls - buttons or joystick(s). Works seamlessly with look-controls & "magic window" effect. Demo: More demos & source code on GitHub:
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Looking forward to working with co-author and developer Michael Pascale on this project. Thanks to @mrdoob and #threejs for inspiration, and #EpicGames for confidence in our vision and financial support. We're excited for the chance to give back to the open-source community!.
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I'm excited to announce that I've received an Epic MegaGrant to write an open-source textbook on creating 3D graphics frameworks with Python. Will be based on the ThreePy library, available on GitHub: Writing starts next semester at @AdelphiU!
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Just discovered (how did I miss this for so long?) and updated A-Frame @aframevr models example, including an animated model for fun.
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Along the same lines, also created a new A-Frame @aframevr component that moves an entity along a path specified by parametric equations, adjusting position and rotation (yaw and pitch angles) over time.
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Introducing new A-Frame @aframevr components to create curves and tubes specified by parametric equations. Functions entered as strings and parsed with Example at:
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Virtual fireworks!. Particle effects created in A-Frame @aframevr with the Shader Particle Engine library. Live example at (audio make need time to load).
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Working on particle effects in A-Frame @aframevr. Best component I've seen is (seemingly little-known) which gives full access to *all* features in @LukeMoody Shader Particle Engine from Live demo at:
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