Pieterjan Declerck
@PieterjanDec
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PhD Researcher at Ghent University, Faculty of Law - Project Gam(e)(a)ble on the blurring lines between video gaming and gambling and its impact on children.
Brugge
Joined January 2013
2/2 Interesting to me is that the videogame's overall design, as well as the function/role of in-game items/currencies for the player's experience are relevant factors in the assessment, something which I too identified as central to the discussion in my phd research
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1/2 Good illustration of the application of EU consumer law on unfair commercial practices to videogames by the Dutch consumer and market authority, specifically for in-game purchase offers directed at children. Decision in English:
Kinderen die het online spel Fortnite spelen konden op verschillende manieren druk ervaren om aankopen te doen. Dit is verboden. Fortnite krijgt hiervoor boetes van in totaal 1.125.000 euro en een bindende aanwijzing. ⤵️ https://t.co/uWOEvsn3bB
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Ik ben op zoek naar een nieuwe voltijdse assistent! De opdracht bestaat uit onderzoek en onderwijsondersteuning in het domein "Recht & Technologie". Meer info? https://t.co/AghGjjOX3p (deadline 05.03.24)
jobs.ugent.be
Assistent vakgroep Metajuridica, Privaat- en Ondernemingsrecht
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Should these allegations advance, this inevitably means some insight into how the EU interprets the demarcation in material scope of these different regulatory instruments (GPDR/Unfair Comm. Practices Directive vs DSA). Put differently: is Art. 25 DSA an empty shell or not? 2/2
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Our critique of the Dutch court’s judgment. 🇳🇱 #LootBoxes should be scrutinised on their own, and focusing on the so-called “majority” of players ignores the experience of the minority of vulnerable players. @PieterjanDec @gameable_youth @gaminglawrev
https://t.co/4d7oORCFGH
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Ik ben op zoek naar een nieuwe voltijdse assistent! De opdracht bestaat uit onderzoek en onderwijsondersteuning in het domein "Recht & Technologie". Meer info? https://t.co/AghGjjOX3p (deadline 12.12.23)
jobs.ugent.be
Assistent vakgroep Metajuridica, Privaat- en Ondernemingsrecht
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📲 Addictive design of online services ➡️ The draft report by @kimvsparrentak was just approved in @EP_SingleMarket with 38 in favour ⬆️ 1 abstention ↔️ More in the press release ↘️ https://t.co/pL5Q3Yp7bf
europarl.europa.eu
MEPs raise alarm over the addictive design features of certain digital services and call for fostering ethical design by default.
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🎉new publication for @gameable_youth about circumventers of the #Belgian "ban" on #lootboxes! Our researchers @DenooMaarten @Brunolizator @EvaGrosemans @biekezaman @RozaneDC analyzed circumventing as #counterplay practice (@t0MM7)
.@DenooMaarten et al. of @gameable_youth examined how Belgian players who actively circumvented the national “ban” on #LootBoxes differed from other players. The ban is not actually working against the most vulnerable players who most need protecting? 🤔 https://t.co/ep7LrKFVAm
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Yes. Can refer to my own short blogpost on the situation in BE/NL from last year, and refer to Leon's own research on lootbox regulation state of the art. Blog: https://t.co/mYxXCzXpGu Lootbox regulation (preprint):
gameable.info
Pieterjan DeclerckWith the release of Diablo: Immortal (a free-to-play, multiplayer online action game developed by Blizzard Entertainment) a few months ago, one of the talking points concerned the...
Aargh, again, the top misinformation with loot boxes is repeated by @BBCNewsround for kids. “Some countries have already banned loot boxes, including Belgium and the Netherlands.” — https://t.co/7zxLUxlDOq NO!!! Wrong re NL, and nuance pls w/ BE. https://t.co/FHieR6ONGY
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Do you develop digital products used by or likely to impact on children? Or do you teach ethical design? Download #DigitalFutures #PlayfulByDesign toolkit today! Or request a pack of cards from https://t.co/kuSsUW1C3Q
@5RightsFound @MediaLSE #DigitalFutures4Children #ChildRights
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.@guardian @ByRobDavies: “experts warn the UK is not doing enough to tackle gambling-style features in games…” I am one of those experts. 🤓 Cf. the Australian Gov 🇦🇺 announced simulated/social casino games will be rated 18+ ( https://t.co/EaiZknFfgt).
https://t.co/97s5YWL7TT
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One more @gameable_youth publication! @DenooMaarten @biekezaman @EvaGrosemans @stevenmalliet wrote about "Making Complexity Measurable in Practice: A Formal #Analysis of Gamble-Play media" in #gamesandculture! https://t.co/olJ20fd9IW 🔽
journals.sagepub.com
Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particul...
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Great news! 📚✨ Happy to have contributed to this book - together with @PeggyValcke - with a chapter on minimum harmonisation of advertising rules.
Today is the launch of our new book on the innovations and shifts made in the 2018 revision of the Audiovisual Media Services Directive (#AVMSD). Thanks to @BroughtonMicova & @TimRaats for being great co-editors and to all our contributors! https://t.co/6VzxNFjqRF
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On the 24th of May, we had the honor of setting up a webinar for the World Health Organisation @WHO and our own stakeholders: "The blurring lines between video #gaming and gambling: An #ecosystem perspective".
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Premier League clubs have today collectively agreed to withdraw gambling sponsorship from the front of clubs’ matchday shirts, becoming the first sports league in the UK to take such a measure voluntarily in order to reduce gambling advertising ➡️ https://t.co/FG6V7sJcds
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Exciting news for #LootBoxes #VideoGames #Monetisation researchers! 🎰 🎮 I am co-editing a special issue of @JGamblingIssues with Dr @Nigel_Turner99: “Thinking Outside the Loot Box” 🎁 🤯 Submissions can be from any discipline. More info: https://t.co/vTCPYFTL4v Please RT!
Special Issue: Call for Papers Thinking Outside the Loot Box: Psychology, Regulation, and Beyond Guest editor: @LeonXiaoY Editor-in-Chief: @Nigel_Turner99 Abstract submission date: April 30, 2023 Manuscript submission date: September 30, 2023
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My recent blogpost summarises the key takeaways from the new EU Resolution on consumer protection in video games. Areas of focus: (i) in-game purchases (ii) manipulative practices (dark patterns) and (iii) age rating Link:
gameable.info
By Pieterjan DeclerckAfter a hearing in the EU Parliament on 18 January 2023, a new Resolution on Consumer Protection in Online Videogames was adopted. Aside from a rather exploratory and superficial...
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In our latest blog article, @PieterjanDec from @ugent analyses the new EU resolution on #consumer protection in digital #games from the perspective of @FWOVlaanderen-financed project @gameable_youth and reflects about potential further steps https://t.co/Hj1bdZMRFm
gameable.info
By Pieterjan DeclerckAfter a hearing in the EU Parliament on 18 January 2023, a new Resolution on Consumer Protection in Online Videogames was adopted. Aside from a rather exploratory and superficial...
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