Maarten Denoo
@DenooMaarten
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PhD student @FSW_KULEUVEN | @gameable_youth | Editor @EurogamerNL
Joined December 2020
📢 JOB ALERT 📢 Hiring a Research Assistant for a project on gambling & game advertising on social media. You'll be working with me and @LeonXiaoY on our @AFSGUK funded project! (link to ad below) 💻 Based at @unilincoln / remote. 🧍Lived experience applicants encouraged.
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All the videos from the first @EthicalGamesOrg Conference in partnership with ACM Games are now live! Feel free to share. https://t.co/6JFA0g44WB Many thanks to all the speakers, authors, reviewers, board members, & volunteers! #videogames #ethics #EthicalGames #gamedev
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Ethical Games is a two-day, single-track online conference and special issue with ACM Games aiming to bring together game academics to advance the debate on ...
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Mark your calendars! Our second symposium will take place on 24 January 2024, at Campus C-mine of LUCA School of Arts (Genk). We'll focus on artistic research in gaming, including live VR sessions and LARP! Want to join us? Please register by Jan 15 via https://t.co/oqT6lQnqYC.
docs.google.com
This is the second symposium organized by DiGRA Belgium. All (student) researchers and practitioners in game studies are welcome. Participation is free of charge. Abstract and provisional program...
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Whether you're a pro in the AI field or just interested in its impact on the future of work, come and join us for some casual, yet stimulating conversation during our virtual coffee chat on June 12th (16:00 CET) You can register via https://t.co/RIXk8ASU55 until June 10th.
docs.google.com
Join us for a coffee over zoom, to meet and chat with colleagues and discuss 'how has artificial intelligence changed the way we work?'. The informal online meeting will take place on June 12th, from...
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On Wednesday 8 March, 13:00 (Belgian time) @nbballou from @QMUL will present a @MethLab_KUL talk about 6 practices social scientists can adopt to accelerate the impact of their research, and illustrate them with examples from #digitalgames research:
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We're pleased to announce our first event, which takes place on March 23 in Liège! It is open to all game researchers and practitioners, and consists of presentations, lunch, and networking (= playing games!). Participation is free. Sign up by March 10:
docs.google.com
This is the first symposium organized by DiGRA Belgium. All student researchers and practitioners in the field of game studies are welcome. In the morning, the universities, colleges and laboratories...
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Today plenary session in #EUParliament about consumer protection in online video games. Report in English available soon. Exciting times for videogame monetisation researchers. Link: https://t.co/nKMsoOSVwq. Some key takeaways in light of mine and many others’ research (1/5).
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We are organizing a conference on "Practices of Digital In- and Exclusion in Everyday Life" at @univgroningen! Join us April 3-4 and consider sending us your abstract before Feb 15th.
docs.google.com
Conference - Call for Abstracts University of Groningen, the Netherlands Date: April 3-4, 2023 Submission Deadline: February 15, 2023. Paper will be published in a special issue of Media and Commun...
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🚨Historical gaming continues to grow. So I am very pleased to announce the launch of my own history and game design business: Sunken Tower. Game developers or history fanatics interested in creating a historical game (digital or tabletop), reach out at https://t.co/lWGplrcKfd!
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.@DenooMaarten & @PieterjanDec presenting our interdisciplinary paper "Walking through a layered ecosystem: a consumer protection perspective on FIFA 22 FUT Packs" at #ECREA2022, also with @evalieve and @biekezaman
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1/5 You may have noticed a slight change in the name of this account. We are very happy to announce the creation of a DIGRA chapter that unifies video game researchers in Belgium at a national level: DiGRA Belgium.
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Today, our researcher @EvaGrosemans presents our paper "It all starts with a name: Mapping the terms used by researchers to describe #gambling-like elements in digital #games" at #digra2022 ! 🔽
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@R_Daneels @Alex_Vandewalle @Brunolizator @stevenmalliet We consider DiGAP a living document and are very much open to input for further comprehensiveness/detail. Feel free to let us know your thoughts via this Google Form! https://t.co/4PRWGNhJMF (2/2)
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In a few hours I'll present our work on the Digital Game Analysis Protocol (DiGAP) at #DiGRA2022! Written by @R_Daneels @Alex_Vandewalle @Brunolizator @stevenmalliet and myself, and freely accessible in the latest issue of Game Studies, https://t.co/U7Oz1FYCr0 (1/2)
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Excited to finally share that our methodological paper on the 'Digital Game Analysis Protocol (DiGAP)', together with @DenooMaarten @Alex_Vandewalle @Brunolizator & @stevenmalliet, has been published open access in the new issue of Game Studies! https://t.co/Kx9FIokt8A (1/n)
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@TomRBeckers en @NielsBibert bespreken problematisch gokgedrag in het Metaforum middaggesprek. Niet alleen psychische risicofactoren, maar ook de rol van media en stakeholders. Deze donderdag, 12u, online:
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@gameable_youth @stevenmalliet In "Contextualizing dark patterns with the ludeme theory: A new path for digital game literacy", we use the concept of #ludeme as discussed by @LiteraryLudeme and @pyhurel as a tool for grasping so-called #darkpatterns in a more intuitive, player-centered way
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