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Pavel Mazhuga Profile
Pavel Mazhuga

@PMazhuga

Followers
330
Following
3K
Media
28
Statuses
605

creative frontend lead at @chipsadesign. React, Next.js, Three.js, shaders. Posting about web related creative stuff, mostly WebGL

Joined January 2019
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@PMazhuga
Pavel Mazhuga
3 days
RT @luruke: Debugging webgl is notably hard sometimes. Here are some of the tools we have built at @active_theory to help debugging web gr….
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@PMazhuga
Pavel Mazhuga
3 days
RT @bogdan_qclay: I'm too busy to write the caption.
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@grok
Grok
3 days
Join millions who have switched to Grok.
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@PMazhuga
Pavel Mazhuga
3 days
It’s showtime! Made with @three and Next.js.
@ChipsaDesign
Chipsa
3 days
Time has stopped. Welcome to Timeless. Not just a website, but an immersive space where atmosphere comes first. Huge thanks to our team for the sleepless nights — and to the client for trusting this vision. #threejs #spatialdesign #immersive
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@PMazhuga
Pavel Mazhuga
4 days
😮.
@tkm_hmng8
橋本卓磨 Takuma Hashimoto
5 days
<Frozen> is now open source!😊. Try it out👉. <Frozen>. // your r3f scene.</Frozen>. #threejs #r3f #WebGL #r3f #GLSL #shaders
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@PMazhuga
Pavel Mazhuga
11 days
Dissolve effect. Made with @threejs TSL. Inspired by @0xJatinChopra's codrops article (. Can be used with any mesh really :). Live: Source code:
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@PMazhuga
Pavel Mazhuga
21 days
RT @JohnPhamous: service map. connection lines represent the state. - healthy, green, flowing well.- degraded, amber, flow slowed.- offline….
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@PMazhuga
Pavel Mazhuga
21 days
Well done team!.
@cssdesignawards
CSS Design Awards
21 days
Website Of The Day is Promeat .by Chipsa @chipsadesign .#webdesign #webdev #cssdaWOTD #CSSDesignAwards
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@PMazhuga
Pavel Mazhuga
21 days
RT @pushmatrix: Today @Shopify is open sourcing the tool we use for optimizing glTF 3D models. 🔧 Tweak compression settings per texture.⚡….
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@PMazhuga
Pavel Mazhuga
1 month
RT @_DarrellBean: To all the tech artists/ vfx artists. I have so much respect for your skill!. Here is my attempt at a slash effect 🗡️⚡️ u….
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@PMazhuga
Pavel Mazhuga
2 months
RT @CantBeFaraz: Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best….
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@PMazhuga
Pavel Mazhuga
2 months
RT @bruno_simon: I finally have a lab 🧪.Making this infinite 3D scroll wasn't easy, but I'm happy.
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@PMazhuga
Pavel Mazhuga
2 months
RT @Jean_mazouni: X-Rays visualizer using @threejs render targets + postprocessing shaders. Live demo + github 👇
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@PMazhuga
Pavel Mazhuga
2 months
Omg finally.
@threejs
Three.js
2 months
🥹🥹🥹
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@PMazhuga
Pavel Mazhuga
2 months
RT @threejs: 🥹🥹🥹
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@PMazhuga
Pavel Mazhuga
2 months
RT @bruno_simon: Back on my portfolio!.I've added x-ray on the foliage so that we can see the car.
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@PMazhuga
Pavel Mazhuga
3 months
RT @onirenaud: Recreating the water stripes in Hokusai’s artwork has to be one of the most puzzling tasks I’ve ever attempted. Getting cl….
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@PMazhuga
Pavel Mazhuga
3 months
RT @holtsetio: Currently working on a GPU accelerated cloth simulation in #threejs that allows collision with arbitrary geometry. Running s….
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@PMazhuga
Pavel Mazhuga
3 months
RT @_scottdarby: It wouldn't be Mars without some swirling dust storms.🌀🌀🌀. I'm using GPGPU particles & sampling the heightmap, so the poin….
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@PMazhuga
Pavel Mazhuga
3 months
👀.
@threejs
Three.js
3 months
Flow by @holtsetio. Realtime MLS-MPM simulation in the Browser, using WebGPU and written in TSL. Inspired by the works of @refikanadol. MLS-MPM implementation heavily based on by @matsuoka_601.
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