
Pavel Mazhuga
@PMazhuga
Followers
330
Following
3K
Media
28
Statuses
605
creative frontend lead at @chipsadesign. React, Next.js, Three.js, shaders. Posting about web related creative stuff, mostly WebGL
Joined January 2019
RT @luruke: Debugging webgl is notably hard sometimes. Here are some of the tools we have built at @active_theory to help debugging web gr….
0
30
0
It’s showtime! Made with @three and Next.js.
Time has stopped. Welcome to Timeless. Not just a website, but an immersive space where atmosphere comes first. Huge thanks to our team for the sleepless nights — and to the client for trusting this vision. #threejs #spatialdesign #immersive
0
0
3
Dissolve effect. Made with @threejs TSL. Inspired by @0xJatinChopra's codrops article (. Can be used with any mesh really :). Live: Source code:
1
16
144
RT @JohnPhamous: service map. connection lines represent the state. - healthy, green, flowing well.- degraded, amber, flow slowed.- offline….
0
4
0
Well done team!.
Website Of The Day is Promeat .by Chipsa @chipsadesign .#webdesign #webdev #cssdaWOTD #CSSDesignAwards
0
0
1
RT @pushmatrix: Today @Shopify is open sourcing the tool we use for optimizing glTF 3D models. 🔧 Tweak compression settings per texture.⚡….
0
292
0
RT @_DarrellBean: To all the tech artists/ vfx artists. I have so much respect for your skill!. Here is my attempt at a slash effect 🗡️⚡️ u….
0
17
0
RT @CantBeFaraz: Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best….
0
70
0
RT @bruno_simon: I finally have a lab 🧪.Making this infinite 3D scroll wasn't easy, but I'm happy.
0
26
0
RT @Jean_mazouni: X-Rays visualizer using @threejs render targets + postprocessing shaders. Live demo + github 👇
0
44
0
RT @bruno_simon: Back on my portfolio!.I've added x-ray on the foliage so that we can see the car.
0
31
0
RT @onirenaud: Recreating the water stripes in Hokusai’s artwork has to be one of the most puzzling tasks I’ve ever attempted. Getting cl….
0
126
0
RT @holtsetio: Currently working on a GPU accelerated cloth simulation in #threejs that allows collision with arbitrary geometry. Running s….
0
39
0
RT @_scottdarby: It wouldn't be Mars without some swirling dust storms.🌀🌀🌀. I'm using GPGPU particles & sampling the heightmap, so the poin….
0
12
0
👀.
Flow by @holtsetio. Realtime MLS-MPM simulation in the Browser, using WebGPU and written in TSL. Inspired by the works of @refikanadol. MLS-MPM implementation heavily based on by @matsuoka_601.
0
0
1