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Jake Sawyer Profile
Jake Sawyer

@Naxum

Followers
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Following
119K
Media
2K
Statuses
22K

Developer Experience at Apple. Designer, prototyper, occasional engineer. Probably dreams in SwiftUI at this point. @[email protected]

Cupertino, CA
Joined November 2008
Don't wanna be here? Send us removal request.
@Naxum
Jake Sawyer
3 years
Mega thread of my kittens for pinning purposes:
@Naxum
Jake Sawyer
4 years
The babies have landed
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@migueldeicaza
Miguel de Icaza ᯅ🍉
11 days
Wow! The first SwiftGodot-based game is on the AppStore: https://t.co/RucGSE86Pb
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@markzhangart
Mark Zhang
23 days
No worries, your orders are on course.
@markzhangart
Mark Zhang
1 month
Cruising through the void space
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@m_schuetz
Markus Schütz
26 days
This seems really cool: https://t.co/sTmdmRoiaM Using gaussians for seamless tiling of vegetation over wide areas could work out really nice for games.
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@garrettkjohnson
Garrett Johnson 🦋
27 days
More graphic screenspace SDF effects 🐔🤖 #threejs #webgl #gamedev #realtimeVFX #javascript
@garrettkjohnson
Garrett Johnson 🦋
2 months
These are some of the more basic effects you can make, I think, but these are outline & glow effects made with the Jump Flood SDF buffer - link to the repo below! 👇 #threejs #webgl #gamedev
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@heyeaslo
Easlo
2 months
For those asking, I designed this directly with code.
@heyeaslo
Easlo
2 months
New onboarding pages for my app.
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@markzhangart
Mark Zhang
2 months
Keep building the modular container ship fleet... W.I.P.
@markzhangart
Mark Zhang
2 months
Type II civilization pyramid — the existence of every higher layer entirely rely what's beneath it.
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@Supplementariez
Supplementaries
2 months
if you like it, frame it
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@ios_dev_alb
Enid
2 months
SwiftUI Tip 💡 Label closures can include multiple views - like a title, subtitle, and details. SwiftUI automatically styles them for you. → https://t.co/JnFQ3zNujS
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@factoriogame
Factorio
2 months
Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™ https://t.co/p7rDhIjoYy #factorio #gamedev
Tweet card summary image
factorio.com
Hello, it has been a while since we've talked.
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@andre_mc
André Cardoso
3 months
Recently had the opportunity to build 3 demos to demonstrate the power of game feel! #gamedevelopment
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@zerstoerer
dominik johann
3 months
IT'S OCTOBER
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@dogubomb
Blue Prince Out Now!
3 months
Blue Prince is available NOW for Mac players on Steam! Blue Prince is also included in the Steam Autumn Sale with 25% until 6 October.
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@Kurz_Gesagt
Kurzgesagt
3 months
It’s been just two weeks since we launched Star Birds, our very first PC game,... and what a ride it’s been! ✨🚀 Your feedback is incredible, and we’re already working on fresh content updates for the Early Access phase as well as the full release, together with our friends at
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@markzhangart
Mark Zhang
3 months
use to love cargoships with containers a lot
@markzhangart
Mark Zhang
4 months
old post
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@taylorcarrigan
Taylor Carrigan
4 months
We’ve got an amazing group of designers that work super hard on crafting details like this. Couldn’t be more proud of this work, even though it’s something people only see once.
@aaronp613
Aaron
4 months
Apple didn't have to go so hard with the AirPods Pro 3 setup animations
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@duraidabdul
Duraid Abdul
3 months
This year, I helped create a new set of interactions for the Shortcuts editor, to make composing a shortcut feel lightweight and delightful. Try this out today with iOS 26 and iPadOS 26!
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@0jenzee0
Jen Zee
4 months
What a dream come true to have collaborated with @theLineStudio on our launch trailer. Thank you @louvictorsk for leading the charge into glorious animated Hades II battle ♥️! The full list of credits can be found in the YouTube description below!
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@BoyanSlat
Boyan Slat
4 months
This is not the Great Pacific Garbage Patch. This photo was taken in the Gulf of Honduras, near Roatan. If all goes well with our Interceptors there in the next ~50 days, this will soon be history.
@treemissions
Treemissions
4 months
The Great Pacific Garbage Patch is now 1.6 million km²—twice the size of Texas—with 1.8 trillion plastic pieces, outweighing surface fish 6 to 1.
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@BitrigApp
Bitrig
4 months
Today we’re excited to launch Bitrig. Bitrig builds native Swift apps just by chatting with AI. In minutes, and with no code required, you can create an app and deploy it directly to TestFlight. https://t.co/dKkzxZEjFZ #Swift #SwiftUI #BuildInPublic
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