NathanGDQuest Profile Banner
GDQuest Profile
GDQuest

@NathanGDQuest

Followers
39K
Following
4K
Media
2K
Statuses
11K

Become a game developer with the Godot game engine! Hundreds of free tutorials and open-source demos: https://t.co/v1lebShyee @[email protected]

France
Joined April 2014
Don't wanna be here? Send us removal request.
@NathanGDQuest
GDQuest
1 year
People have dream games they wanna make. This was my dream project.
23
125
2K
@NathanGDQuest
GDQuest
10 days
Coming in the next module in Learn 2D Gamedev From Zero with Godot: interactive guides to learn tileset creation and tilemaps for level design hands-on, straight within Godot.
Tweet media one
3
28
310
@NathanGDQuest
GDQuest
16 days
Setting up pixel art graphics is pretty easy in Godot but it's not always easy to know where to look. I compiled the most important settings to get started here: Let me know if you have questions!. Art by @heytibo
Tweet media one
1
20
154
@NathanGDQuest
GDQuest
18 days
New Godot tutorial Learn how to create a satisfying laser beam: . I'd love your thoughts on the video's style! We're looking to find a good balance between making nice videos without too much fluff, for people who already have some experience to learn from
0
23
243
@NathanGDQuest
GDQuest
2 months
Blender Studio's team is making a beautiful short game with Godot.
@BlenderStudio_
Blender Studio ๐Ÿ”ถ
2 months
Time to go for a walk in the snow! โ›„ Cooperate with Pinda or run freely? Your game, your choice! ๐Ÿค .[Limited release for studio subscribers, wider release to come.]. #b3d #godot #BlenderStudio #DogWalk #videogame.
2
186
3K
@NathanGDQuest
GDQuest
2 months
Team Reesha was showcasing Godot and initiating people to gamedev at King Abdulaziz University's Robocon 2025. Big thanks @teamreesha for all your work and for promoting a free and open source engine!
Tweet media one
1
7
64
@NathanGDQuest
GDQuest
2 months
From an upcoming open source demo, asset, and video.
6
26
300
@NathanGDQuest
GDQuest
2 months
NEW 4-HOUR Godot 3D tutorial!. For everyone who loved the Vampire Survivor tutorial, we made another beginner-friendly tut where you'll create a playful Survivor Arena FPS. LINK: . You'll find the asset download, links, code recaps, troubleshooting
Tweet media one
9
77
470
@NathanGDQuest
GDQuest
2 months
Working on a new website and free resources for Godot.
4
28
349
@NathanGDQuest
GDQuest
2 months
RT @migueldeicaza: After 18 months of gestation, Godot and SwiftUI had a baby!. Xogot is out now on the AppStore:
Tweet media one
0
204
0
@NathanGDQuest
GDQuest
4 months
Account @LovatoGNQuest is impersonating us. This is NOT GDQuest and the account has been reported. Please ignore any message you might have received - DO NOT CLICK ANY LINKS or anything you might receive from this account. I did not message anyone on this platform in a long.
10
17
99
@NathanGDQuest
GDQuest
6 months
Over time I've realized that if you want to make and provide free stuff, you'd better start by building something that brings enough revenue so it eventually frees your time to work on the free stuff and not have to worry. I used to do it the other way around and it's just not.
0
2
63
@NathanGDQuest
GDQuest
6 months
Open sourcing in itself is about allowing other people to access, study, own, and redistribute the source code. In other words, the idea of open source is all about giving, it's not so much about receiving. So, I'd say that the reality matches the idea. Most people will take, a.
@raysan5
Ray
6 months
@vkrajacic I'm still struggling to find ways to somewhat monetize raylib, at least to make enough to allow me keep working on it. When I ask for ideas, the common answers imply me working more and harder. Open-source as a collaborative idea is great. the reality is not that great. .
2
6
124
@NathanGDQuest
GDQuest
7 months
All the tutorials about testing web exports in Godot are like "You need to install Python and create a local server" . You don't! It's built into the editor. Once you've set up a web export, click this new icon in the play bar and click Run in Browser. It's a nice time-saver
Tweet media one
13
34
439
@NathanGDQuest
GDQuest
8 months
Hey everyone! I'd like to see how the learn gamedev courses look on your end to inform future UX improvements. Could you please share a screenshot of one of the courses with us at the zoom level/setting you normally use and on the device you most frequently use? You can do that
Tweet media one
Tweet media two
9
8
148
@NathanGDQuest
GDQuest
9 months
This visual script for Godot is promising. Integrating a state machine in there is a great call. Integrating visual debugging from the start is really valuable in this kind of tool. To get a visual script widely adopted, you want to make it very easy to go very high level and.
@henrique_dart
Henrique Henrique
9 months
My visual script is now open source! While it's still a work in progress and far from a full release, youโ€™re welcome to test it, share feedback, or stay updated on its progress. What feature would you like to see in Hengo?. #GodotEngine #gamedevelopment #GODOT
Tweet media one
Tweet media two
Tweet media three
Tweet media four
6
57
562
@NathanGDQuest
GDQuest
9 months
RT @Nodragem: Hi #GodotEngine folks! ๐Ÿ˜€ I finally updated the README of my starter kit to show all the things to discover in it! ๐Ÿš€Link in thโ€ฆ.
0
60
0
@NathanGDQuest
GDQuest
9 months
New tut! Make a smooth 3D, third-person character controller, in Godot 4:
4
65
760
@NathanGDQuest
GDQuest
9 months
Will you be at GodotCon this weekend? I'll give a workshop on Sat. at 16:00: The Godot Cheatsheet. In this workshop, we'll share and compile Godot tips and tricks for every kind of Godot user, from time-saving editor features to hacky coding patterns from hell. Bring your.
11
5
100
@NathanGDQuest
GDQuest
9 months
Terrain3D's such an amazing project for Godot! You can use it to paint massive 3D worlds, and it keeps getting better. As it's a tool developed by a studio for an ambitious RPG, they know what's needed for productivity and they can move really fast with it. An important project.
@TokisanGames
Cory Petkovsek ๐ŸŽฎ
9 months
Terrain3D for #Godot4 now supports terrains as small as 64x64m, and as large as 65.5x65.5km at full resolution. ๐ŸŒ GTA5: 9x12.6km (113.4km^2).๐ŸŒ The Witcher 3: 8.13x8.13km (134km^2).๐ŸŒ Terrain3D: 65.5x65.5km (4290.25km^2). With vertex scaling you could reduce resolution for
Tweet media one
Tweet media two
Tweet media three
4
42
514