MissMeggs
@MissMeggss
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Unabashed self promotion account 😀she/her. For video game porting and QA consulting DM for more info😝😝
Queensland, Australia
Joined October 2012
Damsel is available Now!
Damsel is AVAILABLE NOW!!! 🎉 Experience a dark cartoon world come to life as frenetic gameplay meets comic book visuals and storytelling. 🧛 Plus get 25% off as a special introductory price! Check it out on Steam: https://t.co/eq0H4w9yy1
#indiegame #indiegames #pcgaming
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We are veryy excited to see @Gameloft Brisbane nominated as finalists for #theoregontrail in a few categories for the Pocket Gamer Mobile Games Awards 2022. Good luck team! https://t.co/3Mowrfa0Qw via @pgbiz
pocketgamer.biz
The finalists are now unveiled! Take a look at all the finalists for this year’s Mobile Games Awards ahead of our Central London ceremony on April 5
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Aust game devs will be delighted with the new initiative announced today from @ScreenAustralia @PaulFletcherMP Games:Expansion Pack. This fund is aimed at indie game devs enabling them to enhance the their digital games and & scale their businesses:
igea.net
SYDNEY 10 March 2022 - IGEA is delighted with the initiative announced today by Screen Australia and the Hon Paul
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This Aussie #IndieDev treat was only on Stadia until today. The great irony being that Stadia has never been available in Australia. But now we can all play it. 🎉
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This is unexpected, but rather welcome. And it's very much targetted at #IndieDev with eligible projects having a budget of *under* $500k. https://t.co/eQuWL3czaC via @ScreenAustralia
screenaustralia.gov.au
Screen Australia offers a range of funding programs and support to content makers from development to screening.
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Pretty cool list of games to be amongst. Looking forward to being there 😊
IGF Awards Nominees Spotlight video: EXCELLENCE IN AUDIO ‘Toem’ (@SWMGames) ‘Unpacking’ (@witchbeamgames) ‘Jett: The Far Shore’ (@superbrothersHQ + @pinescentedsoft) ‘Mini Motorways’ (@dinopoloclub) ‘Sable’ (Shedworks) ‘Inscryption’ (@DMullinsGames) #GDC22
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Very honoured to be nominated (in some very good company!) for the #BAFTAGames EE Game of the Year! This is awarded by public vote—and voting is now live, so head to the link to cast your vote 🗳
It’s that time of the year again… You’ve played them all, now have your say on which of the #EEGameOfTheYear 2022 nominees you just couldn’t put down🎮 Vote now to have YOUR voice heard on the only #BAFTAGames award chosen by the public 🙌 👇 @EE
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Hardly surprising (once you’ve played it), but still so worthy of congratulations. Go team @witchbeamgames !
Congratulations to Unpacking for taking the #DICEAwards win in Outstanding Achievement for an Independent Game! @UnpackingALife @witchbeamgames
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Congratulations to Unpacking for taking the #DICEAwards win in Outstanding Achievement for an Independent Game! @UnpackingALife @witchbeamgames
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We are absolutely delighted to see Dylan Miklashek from @Gameloft Brisbane appointed to the Board of @Screen_QLD Congrats Dylan and it’s great to see games have a continued voice in the screen agency:
screenqueensland.com.au
The Screen Queensland Board ensures that the agency acts in accordance with its Corporate Plan while functioning and achieving results effectively and efficiently through providing expert governance…
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We're so excited to be nominated in the #GDWC2021 Awards for Best Pro Console of the Year! 🥰 🎮 Can't wait until March 17th!
🏆 The #GDWC2021 #ProConsole Finalists!🖥️ Join #AwardsShow from March 15-17 to see who #WINS! ➡️ https://t.co/ctZ90PbpHD KULEBRA AND THE SOULS OF LIMBO @galla_games OKINAWA RUSH @PixelHeart_eu OPERATION:TANGO @CleverPlays SUNBLAZE @SunblazeGame UNPACKING @UnpackingALife
#console
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Bonus points for making no mistakes, when you don’t speak any of the languages!
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To every game producer/dev who has ever had to copy localisation from a spreadsheet to the gazillion places they need to be pasted to. Just know I see you 💜💜💜 #gamedev #worstpartsofthejob
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We are excited to announce that we are in the early stages of planning a QA conference. To make this conference as relevant, useful, and interesting as it can be, we would love your feedback. Help us shape our conference today!
docs.google.com
Greetings friends! The Underground QA team is in the early stages of planning a virtual conference, and we would like your help in determining the format, scope and content of our sessions. This...
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Before We Leave is a great 4X strategy game about sustainable development. And for developers @BalancingMonkey, sustainability is also something they try to exemplify every day. Read about how social consciousness factors into their studio ethos: https://t.co/zXncrg2Z6a
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I spoke to @GamesHubDotCom about the tricky issue of game pricing, and how it's one of the hardest things an #IndieDev has to consider. Some really great input from everyone involved in this article.
Digital distribution and perceptions of "value" for video games have changed drastically over the last decade. How has it affected game developers and their ability to earn money from their work? Here's an investigation. https://t.co/HqcAsFEVS6
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As usually Jon just hits the nail right on the head!
A (longer than I planned) thread about the state of the Australian industry (including #IndieDev) in 2022, and the challenges we face (and for once it’s not ALL about money) 1/
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I'm an artist specialising in pixel art for games. Recently finished working on #Unpacking and I'm looking for a new project! #PortfolioDay #pixelart
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Remember to let your QA team know that you appreciate them ❤️
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One horse produces 15 horsepower. A human produces one horsepower.
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