MisTake
@MisTakeHY
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Creador de contenido de videojuegos, en especial Hytale :P
Joined July 2022
In the requirements to play #Hytale there is nothing about graphic modes such as Low, Medium, High or Ultra. So the requirements are to play with graphics to the maximum (particles, shadows, volumetric fog, etc) at the resolution and fps you mention? @slikey @Simon_Hypixel
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La cantidad de ambientaciones que podemos ver en UN solo bioma en #Hytale es ¡brutal! - Día - Lluvia en el día - Atardecer - Anochecer/Noche Y cada uno se ve diferente, el apartado artístico de este juego está en otra liga.
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En el nuevo gameplay del PVP de #Hytale podemos ver como cuando miras en la dirección de una muerte antigua en la brújula de arriba te indica en que día del juego fue la muerte.
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So... What happened to this function? Still in the game? I feel like it would help map creators a lot in setting their scenarios or just to have a little fun and get creative @Ktar5
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People ask me how I feel about getting Hytale back and getting closer to release. Honestly, the transparent answer is anger. The game has insane potential, but four years of engineering went into rebuilding the engine rather than gameplay features. That leaves us with a
Keep seeing comments and posts about people speculating when we pick up the "new engine" again: We will not. It is 100% abandoned and archived. The "legacy" engine is just the engine now and it will stay the engine. We can achieve our multi-platforms goals using this engine in
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@TheLohero This is now fixed in time for early access. Didn't require a new engine, just ~64 lines of code for a temp fix that is good enough for now.
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New Hytale feature for your late Christmas gift. Image importing with block color mapping, WIP texture/material sampling for 3d models as well (not pictured). Enjoy this import of Simon into Hytale using blocks and pictured on the world map. Same UI as obj importer.
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Attention Hytale community! I've decided to give you a gift this Christmas: you can get the Hytale-style villager model for free use. You can redesign it for mods, content, and whatever else you want (link below) #Minecraft #Blockbench #3Dmodeling #pixelArt #Hytale #hytalefanart
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¡Felices fiestas a toda esta bella comunidad! Disfruten y cuídense mucho que cada vez falta menos para #Hytale :D
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This time, a special Christmas thank you post! I wanted to dedicate this post to thanking the entire @Hytale team, especially @Simon_Hypixel, for bringing Hytale back to us. I thought a lot about what I could do to create a suitable gift to celebrate Hytale's return, so I
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I would love to see Hytale at some point in it's EA dev cycle do some really good animation work to everything in the world to make it feel fully alive, sort of how A&S for Minecraft does. Adds so much life and character to the world.
Actions & Stuff Celebrates its 1 Year Anniversary! 🎉 Celebrate with a special anniversary update packed with new content, festive additions, and the debut of the Actions & Stuff Plushie! Thank you for all your support over the past year, and here’s to another year of Actions &
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Concept of the After Lands, a dimension that not only features new mobs and plants, but also includes all the souls of dead mobs and even old companions #Minecraft
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In today’s blog post, Thomas Frick gives an in-depth introduction on creating models in Hytale. ⚙️ Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale
https://t.co/S91Kk1izaR
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