
John Harrison - Mega Drive Shock
@MegaDriveShock
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Chronicling the history of the Sega Mega Drive / Genesis. Author of Legends of 16-Bit Game Development. Order here: https://t.co/ahWO8Yi9Rs
Joined July 2018
Orders are now open on my book: . Legends of 16-Bit Game Development: A History of Treasure and the Sega Mega Drive / Genesis. Thank you to all the supporters who backed it!. There aren't many copies remaining. Order now while you can.
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RT @piyoon: @MegaDriveShock え、これ見つかってたんですね。.確かに”SRK"は僕のクレジットネームなので僕が作ったっぽいですね。.この投稿を見てぼんやり思い出したレベルです。.他にあるかどうかはどうなんだろう?.意地悪じゃなくほんとに覚えてないんだ。….
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Is this your secret @piyoon ? 🧐 Can you share any other info?. I wonder if it's the first time someone's discovered it.
RINGS OF SATURN: I found a cool Easter egg in *Radiant Silvergun*:.* Start playing Arcade mode.* Get between 240K and 250K points.* Enter your 77th place initials as "SRK". All extra options, plus an otherwise-inaccessible INVINCIBLE option, will be unlocked!. More below.
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RT @rio_hasegawa: 1990年代後半~2000年代前半にセガ/SCEに在籍した私が個人的に体験した範囲ですが:. ・当時の欧米マーケティング部門にはあまりゲームは遊ばないけど MBA 持ち、なんて人材が少なからずいた(そして日本の役員がそういう人材を殊更に有難が….
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RT @HUGASTUDIO: (From 8bit Chronicle).There is not much contact between me in AM and Mr. Naka in CS. Nevertheless, I feel I owe him a debt….
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RT @jjsignal: This is a fantastic book for any fan of the Mega Drive and ESPECIALLY Treasure. Reading about Masato Maegawa's history has be….
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RT @peachflavor3d: The artwork of #ShiningForce by Yoshitaka Tamaki used on the Japanese #Sega #MegaDrive instruction manual. Usual upscale….
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RT @peachflavor3d: Some more #Landstalker artwork by Yoshitaka Tamaki used in the Japanese #Sega #MegaDrive instruction manual. Sourced fro….
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RT @peachflavor3d: The artwork of #Landstalker by Yoshitaka Tamaki used in the Japanese #Sega #MegaDrive instruction manual. Sourced from t….
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RT @peachflavor3d: The artwork of #Landstalker by Yoshitaka Tamaki used in the Japanese instruction manual (2nd and 3rd pieces). The 1st pi….
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This early 2D Saturn, which was designed at the end of 1991, was meant to be released earlier, be cheaper, and compete against the SNES. With the success of Virtua Racing in mid-1992, Hamada made the call to shift to polygons. Porting its arcade hits was always Sega's #1 focus.
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Yes, the Saturn started out as a 2D machine, but people misunderstand the time frame. According to head Saturn designer Kazuhiko Hamada, they had incorporated polygons by mid-1992, before the PS1 had even begun official development at Sony. It was all due to Virtua Racing.
@11975MHz @TheSEGAHolic @St1ka Except the Saturn was built to be a 2D powerhouse, this was common knowledge at the time, but then Sega fans pushed historical revisionism for 20 years until the designer of the Saturn himself came out and corroborated it in interviews, ending the speculation.
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RT @MegaDriveShock: The stages of life, as see in Dynamite Headdy. This surreal masterpiece by Koichi Kimura is named Mitsuru, after Treas….
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