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Jan Profile
Jan

@JDihlmann

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107

Researching 3D Reconstruction & Generation | PhD Student University of Tübingen @CG_Tuebingen & @MPI_IS | Previously @saysomapp

Tübingen, Baden-Württemberg
Joined April 2013
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@AjlEngelhardt
Andreas Engelhardt
1 month
Ready to take a "SViM3D"? Meet us today at the #ICCV2025 poster session 6, no. 359 to find out how to create a relightable video or 3D asset of your surfboard. https://t.co/muhfbt9yrx @CG_Tuebingen @StabilityAI
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@JDihlmann
Jan
1 month
Our repair step balances identity preservation with enhanced detail, restoring quality lost during StreamDiffusion’s fast edits.
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@JDihlmann
Jan
1 month
In user-driven iterative edits, we preserve the overall image quality while seamlessly incorporating all successive changes.
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@JDihlmann
Jan
1 month
Our method combines multiple concepts seamlessly, something text-based approaches often miss.
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@JDihlmann
Jan
1 month
We utilize attribute-specific Concept Sliders, merged with StreamDiffusion, to enable seamless and precise editing of facial attributes. A lightweight repair step restores fine details and improves the quality of the final results.
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@JDihlmann
Jan
1 month
We presented this work at this years #VMV 2025 📄 https://t.co/W3F0Bh7qsU 💻 https://t.co/T04KXEKM1S
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@JDihlmann
Jan
1 month
CharGen: Fast and Fluent Portrait Modification Slider based portrait edits, 2–4× faster, identity-preserving. Fluent control over age, nose, or smile in portraits. Learn more & explore our paper here 🌐 https://t.co/ok9MvIAEhn Big thanks to Arnela Killguss & @CG_Tuebingen
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@JDihlmann
Jan
7 months
Wow our work Subsurface Scattering for Gaussian Splatting is part of the new @twominutepapers video. Thanks for the shoutout!
@twominutepapers
Two Minute Papers
7 months
NVIDIA’s New AI: Impossible Ray Tracing! Full video: https://t.co/9wR64xmkfA
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@JDihlmann
Jan
1 year
Here the @NeurIPSConf link
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@JDihlmann
Jan
1 year
Proud to announce that Subsurface Scattering for Gaussian Splatting (SSS GS) has been accepted to #NeurIPS2024 🥳 Currently finishing everything up for the code and dataset release!
@JDihlmann
Jan
1 year
SSS GS: Subsurface Scattering for Gaussian Splatting Real-time rendering, relighting and material editing of translucent objects. Learn more & explore our paper at 🌐 https://t.co/lQwZzswL6P 📷 https://t.co/cf4zFsWrgY Big thanks also @AjlEngelhardt & @CG_Tuebingen
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@CG_Tuebingen
Computer Graphics Tübingen
1 year
We had a great time at this year’s retreat! Lots of good food and fun group activities!
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@JDihlmann
Jan
1 year
Wow another article about our work from @RadianceFields, thanks a lot! Such nice poetic introduction on the effect of SSS 🔥
@RadianceFields
Radiance Fields
1 year
Have you ever spent time at a museum, carefully examining how light filters through a marble statue or observing the soft glow that radiates from a wax candle? This faint, almost ethereal quality of light you notice is due to a phenomenon known as subsurface scattering. Now a
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@RadianceFields
Radiance Fields
1 year
Have you ever spent time at a museum, carefully examining how light filters through a marble statue or observing the soft glow that radiates from a wax candle? This faint, almost ethereal quality of light you notice is due to a phenomenon known as subsurface scattering. Now a
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@JDihlmann
Jan
1 year
Thanks @_akhaliq for sharing our work and also to my colleagues @AjlEngelhardt & @CG_Tuebingen. Code and dataset will be available soon.
@_akhaliq
AK
1 year
Subsurface Scattering for 3D Gaussian Splatting discuss: https://t.co/Yqxxln0beg 3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced
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@JDihlmann
Jan
1 year
Big thanks to @janusch_patas for sharing our work and the community for the amazing feedback!
@janusch_patas
MrNeRF
1 year
"Subsurface Scattering for 3D Gaussian Splatting" by @JDihlmann et al. Paper: https://t.co/TdI4ylKj2m Project: https://t.co/wpXvMttSrg Method and more beautiful results below ⬇️ 1 I 4
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@JDihlmann
Jan
1 year
We are also proud to announce the first open source translucent object OLAT dataset with 20 objects. It will be available soon with the code at: https://t.co/8TLgZaTPId
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@JDihlmann
Jan
1 year
Here are some novel view and relighting results. First row synthetic objects and bottom row real-world captured objects.
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@JDihlmann
Jan
1 year
Subsurface scattering (SSS) is often overlooked, but it’s crucial for making translucent objects like skin, plastic, or marble look realistic. We learn the SSS component and integrate it into real-time rendering environment for more lifelike 3D reconstruction.
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@JDihlmann
Jan
1 year
SSS GS: Subsurface Scattering for Gaussian Splatting Real-time rendering, relighting and material editing of translucent objects. Learn more & explore our paper at 🌐 https://t.co/lQwZzswL6P 📷 https://t.co/cf4zFsWrgY Big thanks also @AjlEngelhardt & @CG_Tuebingen
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@dfg_public
DFG public | @[email protected]
1 year
Heute erhält das Team "Cyber and the City" (@ulrikeluxburg et al.) den #CommunicatorPreis an der @unipotsdam. Mit 50.000 € zeichnen @stifterverband & #DFG herausragende #Wisskomm aus. Im Filmporträt: Die erstaunliche Wirkung der Ausstellung zum Thema #KI.
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