Jan
@JDihlmann
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Researching 3D Reconstruction & Generation | PhD Student University of Tübingen @CG_Tuebingen & @MPI_IS | Previously @saysomapp
Tübingen, Baden-Württemberg
Joined April 2013
Ready to take a "SViM3D"? Meet us today at the #ICCV2025 poster session 6, no. 359 to find out how to create a relightable video or 3D asset of your surfboard. https://t.co/muhfbt9yrx
@CG_Tuebingen @StabilityAI
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Our repair step balances identity preservation with enhanced detail, restoring quality lost during StreamDiffusion’s fast edits.
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In user-driven iterative edits, we preserve the overall image quality while seamlessly incorporating all successive changes.
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Our method combines multiple concepts seamlessly, something text-based approaches often miss.
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We utilize attribute-specific Concept Sliders, merged with StreamDiffusion, to enable seamless and precise editing of facial attributes. A lightweight repair step restores fine details and improves the quality of the final results.
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CharGen: Fast and Fluent Portrait Modification Slider based portrait edits, 2–4× faster, identity-preserving. Fluent control over age, nose, or smile in portraits. Learn more & explore our paper here 🌐 https://t.co/ok9MvIAEhn Big thanks to Arnela Killguss & @CG_Tuebingen
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Wow our work Subsurface Scattering for Gaussian Splatting is part of the new @twominutepapers video. Thanks for the shoutout!
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Proud to announce that Subsurface Scattering for Gaussian Splatting (SSS GS) has been accepted to #NeurIPS2024 🥳 Currently finishing everything up for the code and dataset release!
SSS GS: Subsurface Scattering for Gaussian Splatting Real-time rendering, relighting and material editing of translucent objects. Learn more & explore our paper at 🌐 https://t.co/lQwZzswL6P 📷 https://t.co/cf4zFsWrgY Big thanks also @AjlEngelhardt & @CG_Tuebingen
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We had a great time at this year’s retreat! Lots of good food and fun group activities!
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Wow another article about our work from @RadianceFields, thanks a lot! Such nice poetic introduction on the effect of SSS 🔥
Have you ever spent time at a museum, carefully examining how light filters through a marble statue or observing the soft glow that radiates from a wax candle? This faint, almost ethereal quality of light you notice is due to a phenomenon known as subsurface scattering. Now a
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Have you ever spent time at a museum, carefully examining how light filters through a marble statue or observing the soft glow that radiates from a wax candle? This faint, almost ethereal quality of light you notice is due to a phenomenon known as subsurface scattering. Now a
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Thanks @_akhaliq for sharing our work and also to my colleagues @AjlEngelhardt & @CG_Tuebingen. Code and dataset will be available soon.
Subsurface Scattering for 3D Gaussian Splatting discuss: https://t.co/Yqxxln0beg 3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced
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Big thanks to @janusch_patas for sharing our work and the community for the amazing feedback!
"Subsurface Scattering for 3D Gaussian Splatting" by @JDihlmann et al. Paper: https://t.co/TdI4ylKj2m Project: https://t.co/wpXvMttSrg Method and more beautiful results below ⬇️ 1 I 4
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We are also proud to announce the first open source translucent object OLAT dataset with 20 objects. It will be available soon with the code at: https://t.co/8TLgZaTPId
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Here are some novel view and relighting results. First row synthetic objects and bottom row real-world captured objects.
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Subsurface scattering (SSS) is often overlooked, but it’s crucial for making translucent objects like skin, plastic, or marble look realistic. We learn the SSS component and integrate it into real-time rendering environment for more lifelike 3D reconstruction.
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SSS GS: Subsurface Scattering for Gaussian Splatting Real-time rendering, relighting and material editing of translucent objects. Learn more & explore our paper at 🌐 https://t.co/lQwZzswL6P 📷 https://t.co/cf4zFsWrgY Big thanks also @AjlEngelhardt & @CG_Tuebingen
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Heute erhält das Team "Cyber and the City" (@ulrikeluxburg et al.) den #CommunicatorPreis an der @unipotsdam. Mit 50.000 € zeichnen @stifterverband & #DFG herausragende #Wisskomm aus. Im Filmporträt: Die erstaunliche Wirkung der Ausstellung zum Thema #KI.
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