Computer Graphics Tübingen
@CG_Tuebingen
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Computer Graphics Group from The University of Tübingen.
Tübingen AI Research Building.
Joined September 2022
Our group spent four inspiring days in #Amorbach for our annual retreat — packed with scientific presentations, project discussions, and team-building activities. Thanks to everyone for your participation and valuable contributions. Looking forward to another great year ahead!
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Final week to apply! Passionate about computer graphics and vision? This is your opportunity to join our lab as a PhD researcher 📚🎓 Applications for the #IMPRS-IS Doctoral Program are still open until November 16, 2025. 📩 Apply now:
🚀Exciting opportunity! Are you passionate about computer graphics and vision? Join our team as a PhD researcher and work on exciting new research! Apply now through IMPRS-IS https://t.co/s3B8TWD1Yk ⏲️Deadline: Nov 16, 2025 (End of Day, AoE) #PhD #IMPRSIS #ComputerGraphics
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Ready to take a "SViM3D"? Meet us today at the #ICCV2025 poster session 6, no. 359 to find out how to create a relightable video or 3D asset of your surfboard. https://t.co/muhfbt9yrx
@CG_Tuebingen @StabilityAI
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CharGen: Fast and Fluent Portrait Modification Slider based portrait edits, 2–4× faster, identity-preserving. Fluent control over age, nose, or smile in portraits. Learn more & explore our paper here 🌐 https://t.co/ok9MvIAEhn Big thanks to Arnela Killguss & @CG_Tuebingen
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🚀Exciting opportunity! Are you passionate about computer graphics and vision? Join our team as a PhD researcher and work on exciting new research! Apply now through IMPRS-IS https://t.co/s3B8TWD1Yk ⏲️Deadline: Nov 16, 2025 (End of Day, AoE) #PhD #IMPRSIS #ComputerGraphics
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SViM3D: Stable Video Materials 3D. Generate relightable videos or 3D assets from a single image via video diffusion. Work by @StabilityAI & @CG_Tuebingen. Thanks to all collaborators @markb_boss @jampani_varun @chunhanyao @VikramVoleti @ Hendrik Lensch! https://t.co/KUsWBW1ld6
arxiv.org
We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffusion models have...
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I am very happy to announce that I successfully defended my PhD thesis with the title "Advancing Multimodal Explainability: From Visual Reasoning to In-Context Impersonation".
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🎓PhD Spotlight: Leonard Salewski Celebrate @L_Salewski, who will defend his PhD on 24th June! 📸🎉 Leonard has been a PhD student in the EML and @CG_Tuebingen groups at @uni_tue since May 2020. He is part of the IMPRS-IS program (@MPI_IS), jointly supervised by @zeynepakata
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@NeurIPSConf with @AjlEngelhardt presenting Subsurface Scattering for Gaussian Splatting as a poster tomorrow. 4:30PM, Wed 11.12, East Exhibit Hall A-C
SSS GS: Subsurface Scattering for Gaussian Splatting Real-time rendering, relighting and material editing of translucent objects. Learn more & explore our paper at 🌐 https://t.co/lQwZzswL6P 📷 https://t.co/cf4zFsWrgY Big thanks also @AjlEngelhardt & @CG_Tuebingen
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We’re looking for new PhD colleagues! If you’re passionate about computer graphics and excited to join our research team, apply now through IMPRS-IS!
Researching #AI #ComputerVision #MachineLearning #Robotics #HCI? Join our elite doctoral program - a partnership with MPI-IS, @uni_stuttgart & @uni_tue! Applications accepted until Nov 15, 2024 at https://t.co/veVpmjl215
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In more detail we present a novel latent motion model that allows to apply the ego motion and object motion to the latent object queries to account for appearance changes of objects between frames which results in stable and coherent tracks.
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Join our oral at RA-L / IROS 2024 for S.T.A.R.-Track an end-to-end method for 3D object tracking that follows the tracking-by-attention paradigm. From @SimonDoll42 Visual tracking session TuAT9, Room 9, 3:30 - 3:45, 15.10 🌐 https://t.co/d2wUWsi6Yo 📄 https://t.co/n6HCtdTUI8
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Proud to announce that Subsurface Scattering for Gaussian Splatting (SSS GS) has been accepted to #NeurIPS2024 🥳 Currently finishing everything up for the code and dataset release!
SSS GS: Subsurface Scattering for Gaussian Splatting Real-time rendering, relighting and material editing of translucent objects. Learn more & explore our paper at 🌐 https://t.co/lQwZzswL6P 📷 https://t.co/cf4zFsWrgY Big thanks also @AjlEngelhardt & @CG_Tuebingen
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We had a great time at this year’s retreat! Lots of good food and fun group activities!
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Have you ever spent time at a museum, carefully examining how light filters through a marble statue or observing the soft glow that radiates from a wax candle? This faint, almost ethereal quality of light you notice is due to a phenomenon known as subsurface scattering. Now a
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"Subsurface Scattering for 3D Gaussian Splatting" by @JDihlmann et al. Paper: https://t.co/TdI4ylKj2m Project: https://t.co/wpXvMttSrg Method and more beautiful results below ⬇️ 1 I 4
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Subsurface Scattering for 3D Gaussian Splatting discuss: https://t.co/Yqxxln0beg 3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced
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Check out our newest work SSS GS!
SSS GS: Subsurface Scattering for Gaussian Splatting Real-time rendering, relighting and material editing of translucent objects. Learn more & explore our paper at 🌐 https://t.co/lQwZzswL6P 📷 https://t.co/cf4zFsWrgY Big thanks also @AjlEngelhardt & @CG_Tuebingen
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We had a blast at this years #CVPR2024 with three successfully poster sessions SHINOBI / DUALAD / SIGNeRF - see you next time If you missed our posters be sure to checkout our website 👇
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