JK
@HuntingFluff
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Art Director @TuxedoLabs. Voxels. Pixels. Polygons. Paints. Pencils. Games.
England
Joined January 2014
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Next week I'll go to Breda for the Graphics Programming Conference. @GabeRundlett and I will give a presentation on Tuesday about raytracing voxels, covering methods used both in Teardown as well as our new engine. If you are also there and would like to meet up, let me know!
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Recently had the opportunity to build 3 demos to demonstrate the power of game feel! #gamedevelopment
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I made a game for the #zxspectrum. Again :) This is the first-ever 3D platformer for the Spectrum, featuring mind-blowing labyrinths and logical puzzles. The game has 6 unique levels, cool gameplay mechanics, and excellent responsive controls. Please vote! https://t.co/rLMG72qduz
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This Picasso IV expansion card was state of the art #Amiga hardware back in 1996. My old 4000/040 in currently being repaired so I'm looking forward to getting it all up and running again.
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🎶 Just dropped: the full Greenwash Gambit soundtrack by Douglas is now on Spotify! 🪐 🎧 Listen now and enjoy the rest of your weekend! 🚀 https://t.co/irMDtQuqDD
open.spotify.com
Douglas Holmquist · album · 2025 · 20 songs
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In development: Teardown Multiplayer We're hard at work making Teardown even more chaotic, because why destroy alone when you can destroy together? Team Deathmatch 8-Players. Yes, it’s as glorious and messy as it sounds. 💥🔨🧨 #TeardownGame #Multiplayer #TeardownMultiplayer
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So I discovered an interesting technique for refraction/distortions by putting the iterator step into the turbulence wave function (so each iteration has slightly different turbulence)
"Surf 2" for(float z,d,i;i++<1e2;o+=(1.+cos(i*.7+t+vec4(6,1,2,0)))/d/i){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p=vec3(atan(p.y,p.x)*2.,p.z/3.,length(p.xy)-6.);for(d=1.;d<9.;d++)p+=sin(p.yzx*d-t+.2*i)/d;z+=d=.2*length(vec4(.1*cos(p*3.)-.1,p.z));}o=tanh(o*o/9e2);
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3 pieces to get to know me
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I have been developing a @teardowngame mod that replaces the in game character with a true voxel frame based animation Currently its only a proof of concept but it does look promising Animated with @astralcrowgames Anivox #voxel #animation #teardown #modding #programming
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🚨 Heya! Teardown DLC #3 – The Greenwash Gambit lands June 24 @ 2PM CET! 🪐 Team up with Tier-1 and Mainframe in a story-driven space mission full of tools, tech, and sabotage. 🌌 Soon available on PS5, Xbox Series X|S & PC. #Teardown #TheGreenwashGambit
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We're looking for a voxel/pixel artist for Levers and Chests. Please contact @BitshiftEnt if you're in the LA area and are interested in joining the team.
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Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja
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In '96, aged 17, I studied 3D animation and was struggling. A deaf girl, with whom I couldn't really communicate, kindly helped me for a day, demonstrating key concepts. It was a pivotal moment. Amazing how a person can affect your life and not really know about it. Thanks again.
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I finally got graph coloring working properly in the solver with good performance. Now large piles can be solved on multiple threads in deterministic order. It really helps with stability. Big thanks to @erin_catto pointing me in the right direction!
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If a 3D artist made this: "Why's the door so close to the corner and so narrow? Also, you forgot the door handle. Why's there a short drainpipe spilling water all over the bottom of the stairs? Your exterior details look randomly placed. Sorry, it's just not very realistic!"
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