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Andras Ketzer Profile
Andras Ketzer

@FluidNinjaLIVE

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11K
Following
11K
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128
Statuses
861

NinjaLIVE is realtime, responsive fluid simulation for Unreal. Dev @AndrasKetzer. For baking tools, see @FluidNinjaVFX

Joined February 2020
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@FluidNinjaLIVE
Andras Ketzer
3 years
NinjaLIVE 1.7 released - sea, sand, volumes and foliage .4K video: #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
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@FluidNinjaLIVE
Andras Ketzer
3 months
RT @Sen06233: Lord of Frenzled Flame(elden ring fan art).i use fluidninja 1.9 to create the main flame result,and ninja works efficient,che….
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@FluidNinjaLIVE
Andras Ketzer
3 months
Chaos destructibles drive fluidsim: dust & dambreak tests --- FluidNinja LIVE 2.0 pre-alpha.#unrealengine #UE5 #realtimevfx #fluidninja
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@FluidNinjaLIVE
Andras Ketzer
4 months
Nice ninja fire! @Sen06233 🖐.
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@FluidNinjaLIVE
Andras Ketzer
4 months
RT @FluidNinjaVFX: Dark fantasy RPG @MandragoraGame is released - with baked fluidsim effects made with FluidNinja VFX Tools!.#unrealengine….
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@FluidNinjaLIVE
Andras Ketzer
4 months
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080. #unrealengine #UE5 #realtimevfx #fluidninja
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@FluidNinjaLIVE
Andras Ketzer
4 months
Water filling Gaps in Unreal Engine: a long term goas has been achieved by introducing Mass and elevation-averaging. Mid-video: noisy rock-elevation is getting smoothed as water floods the the creek-bed --- NinjaLIVE 2.0 pre-alpha.#unrealengine #UE5 #realtimevfx #fluidninja
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@FluidNinjaLIVE
Andras Ketzer
5 months
HD version:
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@FluidNinjaLIVE
Andras Ketzer
5 months
Caustics WIP NinjaLIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080.#unrealengine #UE5 #realtimevfx #fluidninja
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@FluidNinjaLIVE
Andras Ketzer
5 months
Shout out to Argentum Studio - using ninja for fire and smoke VFX in War Robots Frontiers .#fluidninja #UnrealEngine #UE5 #realtimevfx
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@FluidNinjaLIVE
Andras Ketzer
8 months
YouTube version: Community Server:
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@FluidNinjaLIVE
Andras Ketzer
8 months
Two years in the making, NinjaLIVE 2.0 is pre-alpha! 2025 Q1 closed alpha, open beta. More WIP coming! Key: Niagara, Chaos, SDF, DataChannels, Landscapes, Volumetrics. Learn more at the community server!. #fluidninja #UE5 #realtimevfx #fluidsim
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@FluidNinjaLIVE
Andras Ketzer
1 year
Cloud tests ☁️ --- multilayer, landscape aligned, defined by 2D cross sections --- see HD images at: #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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@FluidNinjaLIVE
Andras Ketzer
1 year
Using 2D fluidsim as cross section - to define 3D volume density --- 240 FPS on RTX 3080, 256px vol.#FluidNinja #UE5 #realtimeVFX #VFX
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@FluidNinjaLIVE
Andras Ketzer
1 year
NinjaLIVE 1.9.53 released - heterogeneous volumes, fog, clouds --- landscape aligned --- 1 meter to 100 kilometers --- cross-section based 3D --- Youtube: #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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@FluidNinjaLIVE
Andras Ketzer
2 years
NinjaLIVE 1.8.5.5 released - snow, sand, caustics.4K video: Tutorial: #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
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@FluidNinjaLIVE
Andras Ketzer
2 years
Snow: driving landscape, volumes and particles with a single ninja actor --- LIVE 1.8.5.5 released.4K video: #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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@FluidNinjaLIVE
Andras Ketzer
3 years
RT @ali3ser: real time fluid sims with fluid ninja live! @FluidNinjaLIVE #UnrealEngine5
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@FluidNinjaLIVE
Andras Ketzer
3 years
110 FPS on GTX 1070, River test.#FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
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@FluidNinjaLIVE
Andras Ketzer
3 years
NinjaLIVE 1.8 released - rivers, landscapes, underwater.4K video: Tutorial: #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
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