Ghat Smith
@GhatSmith
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French game developer Lead Programmer on #TheLastNight at @oddtalesgames Personal Project : Ó̮X͚͊ͅ#̯͕̳ͩ_̹͇̎̑3̘̠̇R͉ͅ1͚ ATA ATA HOGLO HULU
France
Joined October 2014
Very happy to be able to showcase some of my work for #TheLastNight. Hope you'll enjoy!
The Last Night - Game Architecture (on Unity) by our Lead Programmer @GhatSmith 💫 VIDEO + SLIDES available on our fresh new blog! https://t.co/6u3ebNQYeS Preview in the thread 👇
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Unity decided to wake up right after posting my tweet 🙌 And surprisingly switching back to the initial platform took around 20 minutes. Back to work!
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The ultimate endurance test for any Unity dev: 1⃣ Accidentally trigger a platform switch ⏳ Endure hours of re-importing agony 😬 Realize you need to switch back 💤 Brace yourself for another 3 hours of staring at progress bars And no, platform switch can't be aborted💀
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16k views for our tech talk! One of the rare presentation available online on game architecture, especially for a large-scale game on Unity with interconnected features. https://t.co/hkQkdx30PC
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The Last Night - Game Architecture (on Unity) by our Lead Programmer @GhatSmith 💫 VIDEO + SLIDES available on our fresh new blog! https://t.co/6u3ebNQYeS Preview in the thread 👇
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Meanwhile, reading @unity 2023.2.0 changelog... When the addition of a crash is considered as a fix, a new concept may be. Joke aside, I often spot errors in Unity changelogs :/.
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"The Last Night's Game Architecture" A presentation by our Lead Programmer @GhatSmith, at @rgbconf_gva this Saturday. Discover what we developed on top of Unity to blend systemic simulation with handcrafted content: 0 allocation + way faster than Unity's Visual Scripting.
The second speaker to be announced is Nicolas Regnault (@GhatSmith) from @oddtalesgames currently creating The Last Night. He will talk about game architecture and how to empower designers. Buy your ticket here: https://t.co/OosyvWuCCg
#indiedev #programming #gamedev #conference
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The second speaker to be announced is Nicolas Regnault (@GhatSmith) from @oddtalesgames currently creating The Last Night. He will talk about game architecture and how to empower designers. Buy your ticket here: https://t.co/OosyvWuCCg
#indiedev #programming #gamedev #conference
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We are extended the submission deadline for our call for speakers for the RGB conference to September 24th. Submit your games programming talk here: https://t.co/KpP9WpCNQ6
#gamedev #programming #indiegame
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It's on! #ChantsOfSennaar is available NOW on PC, Nintendo Switch, PS4 and Xbox One (+ PS5 and Xbox Series via retrocompatibility). Time to start your journey to discover the strange peoples and wonderful secrets of the Tower. >>
store.steampowered.com
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by...
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🪓 Warrior 🗡️ Rogue 🏹 Ranger 🔥 Wizard 🐙 Occultist #indiedev #gamedev #indiegame #madewithunity #unity3d #pixelart #ドット絵
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Go Mecha Ball is full of things that I learnt from working on games like Nuclear Throne, Downwell, ScourgeBringer, Atomicrops, Cult of the Lamb,Tormentor X Punisher, Badland, Bleed 2, Noita and so on. I really hope the reactive soundscape is to your liking! #gamedev #gameaudio
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Bomb Rush Cyberfunk is OUT NOW on Nintendo Switch and Steam https://t.co/ctPjzv1wmB
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Did a quick TOTK camera analysis, and was most interested in the Bow aiming camera. 🎞️Here's a quick breakdown / analysis (audio on).
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infrastructure that looks like sci fi 1/ liquid natural gas tanker
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Explore the badlands of Zenozoik, flatten your foes with fearsome fighting techniques, and protect what you hold dearest in #ClashArtifactsofChaos! 👊 Now available on PS4, PS5, Xbox One, Series X|S, and PC! 👉 https://t.co/xV4kZ13gnT
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