
Tim Soret
@timsoret
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Founder @oddtalesgames Directing The Last Night @TLN_Game Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Futurism, Humanism.
🇬🇧 London / 🇫🇷 Paris
Joined June 2008
We are on the verge of a civilizational change. Yet outside of books, there is an intense philosophical void. Little thread.
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RT @timsoret: @LeaoCfa @NotSoGrand97 Most of my fellow humans these days are incredibly disappointing - offloading most of their cognition….
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RT @SirProdigle: Tim Soret, an expert in his own right, being dog piled for *correctly* noticing that what the AI video is mimicking doesn'….
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It's the laziest kind of parallax you could ever go for, as it doesn't require:.- to animate a camera.- to manually isolate layers.- to paint behind them to avoid disocclusion artifacts.- to use projection mapping.
The idea of parallax layers is a technical limitation. Today, each sprite can and should have its own parallax coefficient. Here's one of my work 10 years ago. Rushed in a day or two. It was for the official website of "A Monster in Paris" soundtrack, and we got an @fwa award.
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