At Frostbite we love research and we are excited to share more of our work. To start, here's a sneak peek of the new hair system being developed by our Physics and Rendering teams:
It’s been just over 10 years since the release of our first game powered by Frostbite, Battlefield: Bad Company. Now we’re giving you a glimpse at the awesome team behind it all, Come join us! 🌟
We know you're interested in seeing what we've been doing with
@nvidia
RTX. Watch "Real-Time Raytracing for Interactive Global Illumination workflows in
@FrostbiteEngine
using DirectRaytracing" by
@SebHillaire
at
Slides:
#gdc2018
We keep working on the new Frostbite Hair Rendering and Simulation! See our new blog post for more details on how strand-based hair compares the traditional hair cards
The chapter "Interactive Light Map and Irradiance Volume Preview in Frostbite" is our contribution to the Ray Tracing Gems book by
@inversepixel
and
@pointinpolygon
. Download it here:
Want to know how to model your game's data in ways that are both artist-friendly and runtime performant?
@ludovicchabant
explains it all in "A Tale of Three Data Schemas" at
#gdc2018
Slides:
Recording:
Want to know how we handled DOF in
@EAMaddenNFL
? Check out "Circular Separable Convolution Depth of Field" by
@kechogarcia
at
#gdc2018
.
Presentation:
Recording:
Learn about the physically driven characters on
@EAStarWars
Battlefront and
@EASPORTSFIFA
.
@Dr_JalS
takes you behind the scenes on how we are bringing physics and animation closer together.
Slides:
Recording:
#gdc2018
At GDC and love tools? Check out "9 Things Learned While Building Frostbite's Cinematics Tools" by
@ludovicchabant
. It's today March 18th from 3:50-4:20 in Room 301 (South Hall).
Plants, zombies - all the good stuff! Very happy for our friends' release of Plants vs. Zombies: Battle for Neighborville , Founder's Edition - the latest game built with Frostbite Engine🎉 See you all in Neighborville! 🧟♂️🧟♀️
Let's kick some grass! Plants vs. Zombies: Battle for Neighborville, Founder's Edition is here! Worldwide Launch is Oct 18, but you can jump in right now as a Founding Neighbor
#PvZBFN
At
@EA
we inspire the world to play - so we’re pleased to have recently joined
@thekhronosgroup
to jointly develop open standards for compute, graphics, and multimedia that’ll help us pioneer new gaming innovations for players in the years to come.
We’re ready, are you? Thrilled for today’s reveal of
#NeedforSpeed
, the latest edition in the franchise. Congratulations to our partners
@CriterionGames
.🙌
You ready to do this? Need for Speed Unbound. Make a name for yourself by proving you have what it takes to win The Grand - Lakeshore’s ultimate street racing crown. Launching Dec. 2, 2022.
#needforspeed
A$AP Rocky Outfit by
@marineserre_off
A$AP Rocky Shoes by
@Vans
Learn how Frostbite is bringing the next generation to EA’s games with technology like strand-based hair in
#FIFA21
. Check out our new blog post for more.
Congratulations to our friends
@EASPORTSFIFA
on today's release of
#FIFA21
- one of the first games bringing the power of Frostbite to next gen consoles. See you on the field!👏⚽️
Frostbite's
@GraphicsRunner
joins our partners
@SEED
for today's SIGGRAPH session on “Advances in Real-Time Rendering in Games.”Learn more about some of the amazing technology powering our games here:
As part of
#AnimationExchange
@Official_GDC
Afshin Haidari-Khabbaz and Marion Gothier will present Frostbite animation workflows. Best part? It will be live-streamed!
Join us today March 19th around 2:10pm PST at
More info: