Fleech
@Fleech_dev
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game developer, currently solo developing Kludge: Non-Compliant Appliance [email protected] https://t.co/7MGBA4yquN
Chicago, IL
Joined January 2017
this is the game I've been working on for the past few months, its called Kludge: Non-Compliant Appliance. its a destruction focused im-sim where the objective is to cause as much property damage as possible. there will be many modes and enemy types.
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check out shrimp game its really unique and awesome
the SHRIMP GAME demo has been released on steam! 🦐2+ hour co-op campaign with big bossfights & shrimp sidequests 🍤KRILL your mates in 3 PvPvE maps in modes like Royale, Team Tag & Boss Modes 🧬Shrimp Your Ride with tons of upgrades & 20+ elemental fusions #indiegame #gamedev
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I've just launched my boomer shooter, check it out on steam and itch! https://t.co/s4mamESK9t
https://t.co/LZVjGs9yNW
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I'm still very hard at work on kludge, I'm hoping to get a longer content trailer out soon. Here's just a few clips, I'll try to get better at posting more regularly. I will be including (some) of the more complex combat systems from Roek as an option you can select in the menu,
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hey guys, got hit with life stuff but back to regular dev, sorry for inactivity. more kludge posts coming soon.
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today's music spotlight, wonderful performance of Hugh Ashton's Maske by Ensemble Feuervogel, the drum kicking in at 1:55 is great. the renaissance recorder is super underrated. #music
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I'm going to start doing occasional spotlights of music I like. The aesthetic of Roek was primarily inspired by 2 bands, Ozric Tentacles and Gryphon. Every Gryphon album is a masterpiece. #progrock #folkmusic
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Progress on Turtle Tank! They try to keep mid range distance from the player while barraging them with powerful weapons like Rocket Launchers, player can either whittle away at their THICCC armor, make precise shots, or try to flank #gamedev #indiegame #pcgaming #hawken #mecha
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Maximo is one of my favorite games, i love its design philosophy. cool interview about the process here:
SURPRISE!!! ANOTHER VIDEO! to pair with the maximo vid, i was able to interview SCOTT ROGERS, the MAIN DESIGNER of the game! it was an awesome experience. lots of FRESH EXCLUSIVE (i think?) info about maximo AND OTHER GAMES!!! link in the replies!!!
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I'll be presenting our new predictive simulation model at ISB 2025 in Stockholm next week! Parallel session 9F (Movement Generation and Prediction), Wednesday July 30 from 10:40 to 12:00. Hope to meet you there!
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I've been redesigning my procgen physics animation rig from scratch, I'm pretty happy with the results so far. it can do a pretty wide variety of body types, and character styles. biped and quadruped characters will be playable in Kludge so i want the system to be as dynamic as
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