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Fleech Profile
Fleech

@Fleech_dev

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3K
Following
2K
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146
Statuses
637

game developer, currently solo developing Kludge: Non-Compliant Appliance [email protected] https://t.co/7MGBA4yquN

Chicago, IL
Joined January 2017
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@Fleech_dev
Fleech
7 months
this is the game I've been working on for the past few months, its called Kludge: Non-Compliant Appliance. its a destruction focused im-sim where the objective is to cause as much property damage as possible. there will be many modes and enemy types.
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@Fleech_dev
Fleech
2 days
check out shrimp game its really unique and awesome
@gotad_io
GasGod 🦐 SHRIMP GAME Demo
1 month
the SHRIMP GAME demo has been released on steam! 🦐2+ hour co-op campaign with big bossfights & shrimp sidequests 🍤KRILL your mates in 3 PvPvE maps in modes like Royale, Team Tag & Boss Modes 🧬Shrimp Your Ride with tons of upgrades & 20+ elemental fusions #indiegame #gamedev
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@Fleech_dev
Fleech
3 days
: ) sneak peak at the first level of Kludge: Non-Compliant Appliance. #gamedev #indiedev
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@vapgames
Aleksei Abramenko
4 months
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@StomyGame
Stomy
18 days
I've just launched my boomer shooter, check it out on steam and itch! https://t.co/s4mamESK9t https://t.co/LZVjGs9yNW
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@Fleech_dev
Fleech
17 days
I'm still very hard at work on kludge, I'm hoping to get a longer content trailer out soon. Here's just a few clips, I'll try to get better at posting more regularly. I will be including (some) of the more complex combat systems from Roek as an option you can select in the menu,
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@Fleech_dev
Fleech
2 months
hey guys, got hit with life stuff but back to regular dev, sorry for inactivity. more kludge posts coming soon.
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@Karakas87093037
Karakasa
10 months
new game-play trailer of RX10-40! DEMO LIVE! #gametrailer
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@Fleech_dev
Fleech
4 months
today's music spotlight, wonderful performance of Hugh Ashton's Maske by Ensemble Feuervogel, the drum kicking in at 1:55 is great. the renaissance recorder is super underrated. #music
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@king_spooner
Jack King-Spooner MASHINA OUT NOW!
5 months
Mashina is out now!
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@Fleech_dev
Fleech
4 months
I'm going to start doing occasional spotlights of music I like. The aesthetic of Roek was primarily inspired by 2 bands, Ozric Tentacles and Gryphon. Every Gryphon album is a masterpiece. #progrock #folkmusic
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@Fleech_dev
Fleech
5 months
i'm at the break dancing phase of the recovery system. #indiedev #gamedev
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@KnightDivGames
♞ Knight Division Games 🎮
5 months
Progress on Turtle Tank! They try to keep mid range distance from the player while barraging them with powerful weapons like Rocket Launchers, player can either whittle away at their THICCC armor, make precise shots, or try to flank #gamedev #indiegame #pcgaming #hawken #mecha
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@Fleech_dev
Fleech
5 months
I did some more audio design recently, its starting to sound like the cacophony i had in mind. I'm always tightening up the combat system as much as I can, I want the game to be as tight as possible. #gamedev #indiedev
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@Fleech_dev
Fleech
5 months
Maximo is one of my favorite games, i love its design philosophy. cool interview about the process here:
@AutomaticPause
AutomaticPause
5 months
SURPRISE!!! ANOTHER VIDEO! to pair with the maximo vid, i was able to interview SCOTT ROGERS, the MAIN DESIGNER of the game! it was an awesome experience. lots of FRESH EXCLUSIVE (i think?) info about maximo AND OTHER GAMES!!! link in the replies!!!
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@tgeijten
Thomas Geijtenbeek
5 months
I'll be presenting our new predictive simulation model at ISB 2025 in Stockholm next week! Parallel session 9F (Movement Generation and Prediction), Wednesday July 30 from 10:40 to 12:00. Hope to meet you there!
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@BigGuyCode
BigguyDev
5 months
testing out the toughness of different materials - plastic, metal and concrete. so far the car is doing pretty well. the goal is to make most obstacles, structures and even the ground destructible. lemme know what you'd like to see get destroyed #gamdev #indiedev
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@Fleech_dev
Fleech
5 months
I've been redesigning my procgen physics animation rig from scratch, I'm pretty happy with the results so far. it can do a pretty wide variety of body types, and character styles. biped and quadruped characters will be playable in Kludge so i want the system to be as dynamic as
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@Fleech_dev
Fleech
5 months
working on some new playable characters and enemies, this is Officebot Pro #indiedev #gamedev
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