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BigguyDev

@BigGuyCode

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Following
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working on a game called Busted Metal.

Joined June 2015
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@BigGuyCode
BigguyDev
1 month
My bud @gotad_io just released the demo for Shrimp Game ( https://t.co/68WlZK3JfJ)! If you like coop & vs shooters then check it out as it has both!
Tweet card summary image
store.steampowered.com
SHRIMP GAME is a solo or multiplayer third-person shooter RPG set in an abyssal realm. Pilot your SHRIMP platform to fight giant sea monsters, master elemental classes, and unearth secrets in a co-op...
@gotad_io
GasGod 🦐 SHRIMP GAME Demo
1 month
the SHRIMP GAME demo has been released on steam! 🦐2+ hour co-op campaign with big bossfights & shrimp sidequests 🍤KRILL your mates in 3 PvPvE maps in modes like Royale, Team Tag & Boss Modes 🧬Shrimp Your Ride with tons of upgrades & 20+ elemental fusions #indiegame #gamedev
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@BigGuyCode
BigguyDev
5 months
now that the ai knows how to drive different routes, intersections have gotten a lot more dangerous #gamedev #indiedev
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@BigGuyCode
BigguyDev
5 months
sometimes the best way to beat traffic is to fly 🚀 #screenshotsaturday #gamedev
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@BigGuyCode
BigguyDev
5 months
not sure how feasible a 50 car race battle is.. or if it's going to be too chaotic for people #gamedev #IndieGameDev
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@BigGuyCode
BigguyDev
5 months
updated my car ai in order to give better local avoidance. the green / red whiskers allow the cars to detect local obstacles while trying their best to still follow their path #gamdev #indiedev
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@BigGuyCode
BigguyDev
5 months
testing out the toughness of different materials - plastic, metal and concrete. so far the car is doing pretty well. the goal is to make most obstacles, structures and even the ground destructible. lemme know what you'd like to see get destroyed #gamdev #indiedev
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@BigGuyCode
BigguyDev
5 months
here's at least 3 different ways of taking a corner #gamedev #indiegame
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@BigGuyCode
BigguyDev
5 months
Sometimes blowing yourself up is the only way to get ahead in life.. that's how I feel about gamedev in a nutshell #gamedev #indiedev
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@BigGuyCode
BigguyDev
5 months
took a little break from coding and drew a collage of some of my fellow gamedev's game characters. I think it turned out pretty well... anyways, time to get my ass back on progress #gamedev #sketchart
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@BigGuyCode
BigguyDev
6 months
Concept sketches of various desert world locations. Where would be your ideal place to race & battle cars if you could pick a location from your favorite sci-fi/fantasy movie? #gamedev #sketchbook #conceptart
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@BigGuyCode
BigguyDev
6 months
I like to sketch out ideas before trying to turn them into game systems or assets, so I'll be posted out some more concepts moving forward. Here are a few sketchy cars that fit a bad-lands aesthetic (one of the styles in the game) #gamedev #sketchbook #conceptart
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@BigGuyCode
BigguyDev
6 months
Testing out some upside down track sections. You need to be going over 225-250kmh in order to maintain suction. #gamedev
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@BigGuyCode
BigguyDev
7 months
Testing out car handling on this funky bridge. Players will be able to build there own levels, so cars have to be able to function in all environments #gamedev
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@BigGuyCode
BigguyDev
7 months
Testing out some new weapon mount audio + animations. #gamedev #indiedev
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@BigGuyCode
BigguyDev
7 months
It's fun aggro'ing the whole map and watching the ensuing chaos. Does this look like a fun game mode - escape the horde type of mission? Music by: https://t.co/mtA81W0jqu #gamedev #indiedev
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@BigGuyCode
BigguyDev
7 months
Starting to work on some guns, including their opening / closing animations (as seen in the video). Sounds / ui etc will be coming after #screenshotsaturday
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@BigGuyCode
BigguyDev
7 months
Working on some explosion vfx, gotta make it extra juicy. Audio + screen-shake will be added next #gamedev #indiedev #realtimeVFX
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@BigGuyCode
BigguyDev
7 months
Just a little big of hectic gameplay. Car controls are feeling very tight and the new car fragment system makes the destruction more fun too look at. Music credit: https://t.co/silQPUjCWq #gamedev #indiedev
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@BigGuyCode
BigguyDev
7 months
Working on the car painting system for Busted Metal. What are some must have features? Let me know so I can add them in. #gamedev #indiedev #carcombat
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@BigGuyCode
BigguyDev
8 months
Booster process from 3d model -> in-game asset (with vfx). I made a custom texture builder system (like substance painter) inside Unity, and also made a custom VFX tool to streamline the process. This whole asset took about 1 hour to make. #gamedev #indiedev #vfx
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