
Maciek Fitzner
@FitzMack
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A mad cartoonist dabbling in webdev. An enthusiast of pure CSS and SVG animation.
Poland
Joined December 2022
Ouch! My eyes! My brain!😵💫But I'm a masochist, so not only did I stare at it until I understood what's happening - I redid the whole thing in webGL fragment shader: Press Space to switch (you might need to click on the demo window 1st for it to react).
Inspired by @AkiyoshiKitaoka, I made this pure #CSS, interactive, single div (well, single checkbox) optical illusion. There are only straight lines here, but they look like they're bulging outwards. Clicking the square changes the effect so that the lines appear to be slanting
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Can't drive? Doesn't matter when you're a little #LEGO dude! I made a little driver sim in webGL fragment shader. Give it a whirl - no matter if you're a WASD person or ← ↑→ type. Live demo on @CodePen #raymarching
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Shoutout to my buddy @softwaretogo - the one who got me into this raymarching madness & whose work both inspired & helped me tackle some technical challenges in this demo with his pen:
codepen.io
Noise gives the impression of ice. ...
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#webGL seems to have really given me wings & with #raymarching the sky is the limit! But may I not fly too close to the sun☀️ In any case, here's my newest #code #animation: little eagle🦅with BEAK ego! Live demo on @CodePen :
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Had enough sugar this xmas? 🍰Sick of it?🍬No?🥮Well, here's some candy so sweet🤤it's UNREAL!😵💫 Just a figment of my hungry imagination, brought to life in 3D with #webGL #raymarching. Live demo🍭on @CodePen :
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My new #webGL #raymarching animation: a journey through dark halls of an endless chapel. A good metaphor of how fragment shaders still make me feel: amazed, lost & terrified🥶But I keep pushing onwards! Live demo on @CodePen
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The creators of original #worms game (1995) were interviewed recently by @onaretrotip The game was a big part of my teens & the cutscenes - a HUGE artistic inspiration. This is my homage: interactive webGL/raymarching 3D animation. Live demo on @codepen:
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"There goes the sun. Doo doo doo doo. "🎶It's November & it's gray & I'm sad. So I'm sitting here, making my own little manic, spiky-haired ball of light - with #webGL #raymarching Live demo on @codepen #autumnwithxyz #blameAtze
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Again, I'm late to the #halloween party on @CodePen - but it's here: this yrs #JackOLantern🎃! & this time it's not #css! It's #webGL fragment shader - the craziest way to do 3D that @softwaretogo tricked me into!👺Undead demo:
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My annual code-based #JackOLantern is here!🎃But this time it's not #css! It's done using webGL-based #glsl #raymarching - which I'm learning now. Wreaking carnage & blasphemy. Blame @softwaretogo!. Undead demo on @Shadertoy: Happy #halloween2024
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New @Shadertoy entry: Still confused about the more complex things going on, like shadeing, but I'm getting a hang of how geometry works in GLSL shaders. Haven't touched CSS in months tho - & I blame @softwaretogo :P
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