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ChunkDev ๐Ÿฆ‹ Profile
ChunkDev ๐Ÿฆ‹

@ChunkDev

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182
Following
3K
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333
Statuses
1K

Working on ChunkCity - an infinite City Builder for PC & Mobile. If you like what I am doing, consider to follow me to that site with the blue butterfly.

Bluesky
Joined July 2023
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@ChunkDev
ChunkDev ๐Ÿฆ‹
1 year
Physics I know #gamedev #indiedev
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@DarthBurrit0
Evan Campbell
8 months
This post is a political statement with political intent. It's way more political than POC characters simply existing in games. It's also pandering to a crowd of people with very specific politics. But keep going off about how you don't want politics in games I guess ๐Ÿคทโ€โ™€๏ธ
@tyminski_marek
Marek Tyminski
8 months
Reminder: We make games, not politics. We stand for non-political and non-social agendasโ€”no DEI in gaming content. Our next games and updates will follow that. ๐ŸŽฎ
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@OtterSpaceDev
OtterSpace
10 months
Took me way longer than I expected, but I finally finished my Inventory overhaul. Adding the Drag and Drop Item Management was a bit of a challenge within my UI System, but besides a handful of visual tweaks, I am really happy with the result. #gamedev #indiegame #indiegamedev
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@lisyarus
Nikita Lisitsa
10 months
I've updated my article on mipmapping alpha-tested textures with my recent SDF experiments! Spoiler: I ended up settling on an SDF-based method ๐Ÿฅฐ https://t.co/kvLsfYaJFn
lisyarus.github.io
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@ChunkDev
ChunkDev ๐Ÿฆ‹
10 months
If you like what I am doing, which I hope you do, you are welcome to follow me on an X alternative site!
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@lisyarus
Nikita Lisitsa
11 months
Preparing something for the last devlog of this year :3 #indiedev #screenshotsaturday
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@_kitsunealex
KitsuneAlex
11 months
Multiplatform SDL 2.0.1 is out now with full first-class support for Linux, macOS and Windows! :) https://t.co/1eU5EffC8S
Tweet card summary image
git.karmakrafts.dev
SDL Kotlin/Native bindings for Windows, Linux, macOS, iOS and Android
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@lisyarus
Nikita Lisitsa
11 months
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable. It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :) https://t.co/isdcSFVLTn
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@_kitsunealex
KitsuneAlex
11 months
My SDL3 bindings for Kotlin/Native are now publicly available! Grab em while they're hot :D
Tweet card summary image
git.karmakrafts.dev
SDL Kotlin/Native bindings for Windows, Linux, macOS, iOS and Android
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@ChunkDev
ChunkDev ๐Ÿฆ‹
11 months
Finally texts on cars Behind the scenes this requires separate mesh data for text which uses its own texture and shader. But the user will never see that part. #gamedev #indiedev #chunkcity #ad
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@ChunkDev
ChunkDev ๐Ÿฆ‹
11 months
Having too much fun with particles #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
11 months
This bad boy spits out texture atlases #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
11 months
Like most stuff smoke can be edited in real time directly in the editor #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
11 months
In gamedev there's this saying that you don't really own your project until you implemented a custom particle system for it #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
11 months
Naming ideas for the airline? #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
1 year
Sprechen sie deutsch? Finally added support for translations. I'm amazed by #libgdx' general approach of offering features without forcing you to use any of their stuff. It's just that their stuff is really good. #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
1 year
We can get the same for rails
@oldyzach
PeteRetroZach
1 year
@ChunkDev Which reminded me of my gameplay in Cities: Skylines 2...
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@ChunkDev
ChunkDev ๐Ÿฆ‹
1 year
Just recorded a flight over the new runway and rail system in #ChunkCity! Both are built on top of the existing road system, showing how versatile it is #indiedev #gamedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
1 year
Guess we are doing rails now. #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
1 year
Reminder: Default mipmap generation doesn't preserve coverage for alpha-clipped textures, often resulting in vanishing coverage. A solution is to apply dithering to maintain consistent alpha coverage across mip levels. #gamedev #indiedev
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@ChunkDev
ChunkDev ๐Ÿฆ‹
1 year
Text on buildings actually helps a lot to make them look more lively #gamedev #indiedev
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