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Falcón Saavedra Profile
Falcón Saavedra

@AfalconXa

Followers
291
Following
14K
Media
77
Statuses
4K

|🎨 3D Artist 💻 | Houdini ❤️ | Synthetic Data 🎲

Joined May 2020
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@AfalconXa
Falcón Saavedra
13 days
Loved that tutorial. I also recreated it in #Houdini COPs and I am really happy with the results. Note: I built a custom glow node since the native one still needs a bit more love.
@RohanCreates
Rohan Dalvi
14 days
I saw the lens flare tutorial in Illugen and thought, I can do that in COPs😂 #houdini
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@nickseavert
Nick Seavert
17 days
I just released a tutorial about creating lens flares, glows for sprites, and other VFX texture types! This is essentially a 45 minute masterclass for IlluGen for this type of work. If you're interested in using a procedural tool built specifically for VFX in games, check this
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@RohanCreates
Rohan Dalvi
14 days
I saw the lens flare tutorial in Illugen and thought, I can do that in COPs😂 #houdini
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@theCGchannel
CG Channel
15 days
Axiom 4 for Houdini is out Check out the changes to the popular GPU-accelerated sparse volumetric fluid solver for VFX and games, including improved collisions between smoke and surrounding objects https://t.co/SxpSxGGXhv #Houdini #simulation #VFX #gamedev @TheoryAcceler
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@_leohirano
leohirano
18 days
A better font picker for Houdini
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@jo_oldschool
Jo_oldschool
18 days
Houdini 21 now reads EXR files for compositing super fast I tested and it’s basically realtime! Even after adding some lens filters, H21 still runs smoothly at ~16 FPS. (Haven’t tried MultiEXR yet.) might not need Nuke anymore for my indie animation 😂 #houdini #compositing
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@verso_studio_
Verso Studio
22 days
Fluid frequencies in play, part of @SkinCeuticals Product Series.
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@RohanCreates
Rohan Dalvi
22 days
Making a waterfall in COPs #houdini
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@aftelinagraphic
A Ftelina graphic
23 days
New Cinema 4D tutorial "Balloons Cloth Simulation" Available on my channel for free https://t.co/4S1IKTZk9y
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@aftelinagraphic
A Ftelina graphic
24 days
Professional Project file in Cinema 4D @MaxonVFX and @OTOY Octane Cloth Tag simulation ready to use or customize. Support my work & grab it here 👉 https://t.co/c9CE38ihEC #Cinema4D #3D #DigitalProduct #ClothSimulation
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@Shijuwei
魏世炬
3 months
cooling snow simulation❄ #houdini #redshift #render #digitalart #3dart
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@Shijuwei
魏世炬
25 days
Fluid Collision Surface tension tutorial https://t.co/1qkDr71ErR via @YouTube
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@Shijuwei
魏世炬
30 days
ProceduralKnitte fabric FX tutorial on youtbe #Houdini #houdinifx #DigitalArtist #digitalart #redshift #render
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@kskee
Keisuke Terashima
29 days
▫️◻️▫️ ◻️▫️◻️ #C4D #Cinema4D #3DCG #motiondesign #motiongraphics #digitalart #cgart #loop
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@AfalconXa
Falcón Saavedra
25 days
Recreated this in #Houdini using COPs. Very fun to play with. Note: once you start moving things it fills VRAM quickly and slows down when you hit the limit (H21, RTX 4090).
@furafuku
Fran
4 months
What the world needs is more morphological closing: one of the best tricks for organically smooth unions with clean, tightly-connected boundaries. Not only does it avoid the need for isosurface extraction, but it also works with arbitrary geometries, not just circles.
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@rickyretouch
Ricky Retouch
27 days
A look under the hood of New North.
@rickyretouch
Ricky Retouch
28 days
The details when you zoom in on New North. 😙👌
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@Zertox3D
Dylan Donaldson
29 days
'GAIA' Solarpunk 3D Environment built using houdini solaris, karma, blender, gaea and nuke #cgi #3danimation #solarpunk #houdini #blender3d
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@3Dmattias
Mattias Malmer
1 month
Houdini COPS tip: Use "flow_projectnondivergentmultigrid" to turn normalmap to height like so:
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@MysteryPancake1
MysteryPancake
1 month
I made a HDA for deforming objects inside other objects, works much better than Point Deform and Surface Deform for this purpose. It's based on sibarrick's PGMVC deformer. Download below: #proceduralart #procedural #sidefx https://t.co/yJka6MKxoP
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