
Falcón Saavedra
@AfalconXa
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|🎨 3D Artist 💻 | Houdini ❤️ | Synthetic Data 🎲
Joined May 2020
I just released a tutorial about creating lens flares, glows for sprites, and other VFX texture types! This is essentially a 45 minute masterclass for IlluGen for this type of work. If you're interested in using a procedural tool built specifically for VFX in games, check this
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Axiom 4 for Houdini is out Check out the changes to the popular GPU-accelerated sparse volumetric fluid solver for VFX and games, including improved collisions between smoke and surrounding objects https://t.co/SxpSxGGXhv
#Houdini #simulation #VFX #gamedev @TheoryAcceler
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Houdini 21 now reads EXR files for compositing super fast I tested and it’s basically realtime! Even after adding some lens filters, H21 still runs smoothly at ~16 FPS. (Haven’t tried MultiEXR yet.) might not need Nuke anymore for my indie animation 😂 #houdini #compositing
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New Cinema 4D tutorial "Balloons Cloth Simulation" Available on my channel for free https://t.co/4S1IKTZk9y
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Professional Project file in Cinema 4D @MaxonVFX and @OTOY Octane Cloth Tag simulation ready to use or customize. Support my work & grab it here 👉 https://t.co/c9CE38ihEC
#Cinema4D #3D #DigitalProduct #ClothSimulation
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ProceduralKnitte fabric FX tutorial on youtbe #Houdini #houdinifx #DigitalArtist #digitalart #redshift #render
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Recreated this in #Houdini using COPs. Very fun to play with. Note: once you start moving things it fills VRAM quickly and slows down when you hit the limit (H21, RTX 4090).
What the world needs is more morphological closing: one of the best tricks for organically smooth unions with clean, tightly-connected boundaries. Not only does it avoid the need for isosurface extraction, but it also works with arbitrary geometries, not just circles.
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Interstate. 🎹by @AmedeoInglese
#c4d #redshift #rendernetwork #rndr #madewithsubstance #design #styleframes #rnd
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A look under the hood of New North.
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'GAIA' Solarpunk 3D Environment built using houdini solaris, karma, blender, gaea and nuke #cgi #3danimation #solarpunk #houdini #blender3d
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Houdini COPS tip: Use "flow_projectnondivergentmultigrid" to turn normalmap to height like so:
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I made a HDA for deforming objects inside other objects, works much better than Point Deform and Surface Deform for this purpose. It's based on sibarrick's PGMVC deformer. Download below: #proceduralart #procedural #sidefx
https://t.co/yJka6MKxoP
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