Anthony Fransella
@AFransella
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Joined November 2022
I've seen a large spike in long unskippable ads on YouTube mobile app. Just accelerating my move away from using it 🤷♂️
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So @caro_milanesi and I made a short video talking through some of our fist impressions after getting a full demo of Apple Vision Pro. More thoughts on the @creativestrat blog tomorrow that I will publish.
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After printing the bigscreen beyond model, I found that this size is really amazing. This is a volume comparison with Pico4 pro and Varjo aero. @BigscreenVR
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A Varifocal optics HMD with retinal-resolution display? SIGGRAPH 2023 will have one! Meta will be showcasing this thing that has an angular PPD of up to 56 pixels per degree, supporting a wide range of eye accommodations from 0 to 4 diopter AND dynamic eye accommodation
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My new shader is LIVE! Suresight is available for free right now via the link below. It will allow you to make holographic sights, neon signs, and more and comes with a CC BY 4.0 license. #VRChat #unity #Shader
https://t.co/s6h9ZO7HoQ Gif by: https://t.co/xbcvXuNjoJ
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@micsolana @azdeandobbs This was a correction on behalf of the official who made the claim, not the publication. You either knew that and wanted to spin it because ‘VICE BAD’ or you didn’t look closely enough… especially to accuse people of poor reporting 😅
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Regarding the updated optics on Big Screen Beyond: These are my FoV graphs showing the improvements they've made. With the slight drawback of less stereo overlap The most noticeable difference to me was a wider range of clarity before the "drop off zone"
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Boz confirms that Quest 3 will have a similar FoV to Quest 2 rather than Quest Pro, despite the new optics Likely due to no adjustable eye relief to get the lenses super close up to your face
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HOLY SHIT Quest Pro with the newest Virtual Desktop update is the cleanest wireless PCVR I’ve ever seen Played hours of Diablo 4 feeling crystal clear Wireless PCVR is already here and peak. @VRDesktop 👏🏻👏🏻👏🏻
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I’ve been using the BigScreen Beyond’s newer prototype for the past month or so. Increased FOV!!! 103° FOV vs 94° Much better ☺️ Matched with AirPod Max @ 132% brightness.
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Biometric verification to tweet might make Twitter a better place. Fewer messages overall, less risk of AIs and bots spamming, etc. With modern phones the inconvenience would be minimal. Thoughts @elonmusk?
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This is beautiful, reminds me of the first time I saw FF7
I used the new @photoshop beta generative fill and @blender to blend together multiple @midjourney generated #AIArtworks to create a 2.5D location for a point and click adventure game. 🧵 #buildinpublic #gamedev 1/8
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Exactly my experience. Something has changed. If they really don't think anything has, that's a little scary :)
@OfficialLoganK @mattshumer_ Hi Logan, I've worked with Chat‐GPT4 100+ hours for coding. I've noticed significant reduction in memory of short recent msgs. Perhaps inference parameters (like context) have changed. I've seen hundreds commenting on this. Please let us know if there is a work around.
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I got approval from @AssetStore for my Teleportals #vr locomotion system. An alternative to blink teleporting and smooth locomotion, there's no movement relative to your environment (unless you're moving). Lemme know what you think
assetstore.unity.com
Get the Teleportals VR Locomotion package from Netonup and speed up your game development process. Find this & other Camera options on the Unity Asset Store.
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Ultraleap launches the second edition of its popular hand tracking controller!!! https://t.co/ADA9ELGRjk
#virtualreality #augmentedreality #AWE23
skarredghost.com
Ultraleap launches the second edition of the iconic leap motion controller, which is more accurate, faster, lighter, better in general!
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Finally got around to adding OVROverlay to our in-game UI and WOW! The difference in clarity in VR is mind blowing. This image doesn't do it justice at all. You can legitimately read fonts that are about half the size. It's so good!
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