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Stephen Phillips Profile
Stephen Phillips

@3DStephen

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Solution Architect at Epic Games

Joined August 2015
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@3DStephen
Stephen Phillips
19 days
Here's a #UE5 tutorial for using render targets to make a character movement heatmap. Put people in your space and see where they go! I made it for architectural design purposes but there are lots of fun effects you can do with render targets. https://t.co/7OBEHF0kHT
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@3DStephen
Stephen Phillips
4 months
My Unreal Fest Orlando talk is now on YouTube! I covered a TON of Twinmotion features, some basic beginner things and a lot of advanced niche things. Regardless of how you use TM, I hope you come away with a few nuggets of inspiration. https://t.co/wXeSHhTI6B
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@3DStephen
Stephen Phillips
5 months
My presentation from the Cesium Developer Conference is now available if you couldn't be there in person. It's titled "Real Time Fun with Cesium and Unreal Engine" because there are so many creative ways you can manipulate geospatial data in UE https://t.co/qLCFPS7SFD
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@3DStephen
Stephen Phillips
5 months
The new "Celestial Vault" plugin in Unreal Engine 5.6 gives you geo-accurate stars, planets, and moon phases. I was able to use it to test out astrophotography positions across the globe with @CesiumJS and Google Earth. It works great with long exposure and time lapse, too!
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@Twinmotion
Twinmotion
9 months
New Twinmotion update! πŸš€ 2025.1.1 is here! 3D Grass: lush lawns in seconds 🌿 Cloud-based configurators ☁️ NVIDIA DLSS 4 support 🀯 New navigation modes, 10 new clay materials, improvements to the modeling tools and much more! πŸ”₯ Details in our blog: https://t.co/DhHDUTTH8V
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@quixeltools
Quixel
1 year
🌟 We're excited to announce the release of the 'Dark Ruins' sample project, now available for free on @Fab: https://t.co/lRcIoFgGWr
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@3DStephen
Stephen Phillips
1 year
Did you know? In-progress and future Megascans are on a public roadmap page for your consideration and planning. There's even a feedback feature to officially recommend a biome or asset to be scanned. #quixel #megascans #ue5 https://t.co/2XFpZHU50c
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@UnrealEngine
Unreal Engine
1 year
Go beneath the surface of fungi-inspired architecture at Burning Man 🏜️ Burning Man 2024 saw a team of Colombian women represent their country with artwork for the first time. Discover why UE and Twinmotion were key in designing the fungi-themed installation:
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@iBrews
Alex Coulombe
1 year
VisionOS for Unreal Engine 5.5 doesn't require a source build!!
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@3DStephen
Stephen Phillips
1 year
Stoked to see my Unreal Fest talk already published! Here I give an overview of the 3 major products in the Unreal Engine subscription, @Twinmotion, @UnrealEngine, and @RealityCapture_. You get TM and RC for FREE, so you may as well learn how to use 'em! https://t.co/UFHE9MYZwY
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@Halo
Halo
1 year
A New Dawn. We're entering the next chapter of the franchise and changing the recipe for how we make Halo games. Go behind the scenes with Project Foundry to explore the creative potential of Halo in @UnrealEngine 5. πŸŽ₯ https://t.co/XR6lPexrse
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@XboxWire
Xbox Wire
1 year
Halo is entering a new dawn. All future games will use Unreal Engine, and multiple projects are in development. Find out more in our exclusive interview:
news.xbox.com
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@UnrealEngine
Unreal Engine
1 year
The Unreal Fest Seattle Agenda just dropped 😲 Fascinating conversations, mind-expanding moments, and one Epic party. Grab your ticket for Unreal Fest Seattle today, coming September 30 – October 3: https://t.co/pvDQlPg7BS
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@UnrealDirective
Unreal Directive
1 year
Hey everyone! I just released UDCore, a free, open-source Unreal Engine plugin! It's still in early stages, but it currently provides over 60 helpful functions/blueprint nodes. Check it out and let me know your thoughts! https://t.co/K946L1BNiW
Tweet card summary image
github.com
An open-source Unreal Engine plugin that provides quality-of-life functionality to developers. - UnrealDirective/UDCore
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@3DStephen
Stephen Phillips
1 year
#UE5 and #UEFN videos are pouring in from Unreal Fest Prague. Don't miss them. https://t.co/t1xPwLB1Oq
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@80Level
80 LEVEL
1 year
Game Developer @jourverse has released a five-part Vehicle AI YouTube tutorial series on building a traffic system in @UnrealEngine 5. Watch it here: https://t.co/QqtXkDTDkN #ue5 #unrealengine5 #gamedev #indiedev
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@3DStephen
Stephen Phillips
1 year
@McBradd @cinedatabase @Antisimplistic @OlixOliver I apologize for misleading you with the A6000. I tried it on my laptop and was surprised to see that a more realistic frame rate was 500-650 FPS. πŸ˜‚ I know I'm oversimplifying the reality of game dev, but this was just a splash
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@3DStephen
Stephen Phillips
1 year
Someone told me they "couldn't get an empty #UE5 scene to render higher than 60 FPS" (make sure you profile in Standalone, folks). After running a test I figured some people would benefit from a reminder that you can opt out of Nanite, Lumen, and all the advanced rendering
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@JoshStrongv
JoshStrong
1 year
Creating 3D text in #UE5 Migrating to #UEFN Didn't know we could do this tell recently, pretty cool.
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@UnrealEngine
Unreal Engine
2 years
Remember we promised you a game animation sample at GDC 2024? It’s here! Get up and running with Motion Matching in this project that includes hundreds of free AAA-quality animations πŸƒβ€β™‚οΈ https://t.co/Yqbeyag4p8
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