vishnu ganti
@vishnuganti
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AR/VR Designer / 3D & Motion
San Francisco, CA
Joined December 2008
Added some chain simulations to the VR jewelry. Its work in progress, but exciting to see how the physics make the hand interactions in this demo more playful and engaging 🙌 #madewithunity @DanMillerDev
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Painting on a wall 🖌️ with #AppleVisionPro was one of the most fun parts of the mixed reality prototype I designed for the XRD Design competition, especially with the tactile and audio feedback. Turn on sound for some ASMR 🔊😆
Excited to share my submission for the XR Design Competition based on designing diegetic UI for spatial apps. My app lets you decorate a physical wall using the #AppleVisionPro ✨ 🎨
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Excited to share my submission for the XR Design Competition based on designing diegetic UI for spatial apps. My app lets you decorate a physical wall using the #AppleVisionPro ✨ 🎨
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@vishnuganti @arturonereu and I just pushed an update to our #AppleVisionPro app Spatial Clock! Some bug fixes, material tweaks and adjusting the UI. We captured some in headset footage for the App Store. If you have an Vision Pro check it out https://t.co/4iGNOK3Vfl
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Excited about building spatial computing experiences for #AppleVisionPro that leverage ARKit features? Check out the latest update we shipped as part of the visionOS template for @unity
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Living the spatial computing dream ✨Iterating in @figma while viewing the Spatial Clock app 🕰️
@WoodyDevs @vishnuganti @arturonereu yes for this app specifically it stays on while other apps are open. visionOS has a concept of a "shared space" which multiple apps can exist in. Any app can also open an "immersive space" which takes over, hiding all other apps. Think of it as fullscreening an app on a desktop.
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I'm also really excited I was able to work with @vishnuganti and @arturonereu on a launch app available for #AppleVisionPro! It's a simple app that places a 3D clocks in your space, perfect for that multi-tasking spatial computing setup. https://t.co/4iGNOK3Vfl
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I'll be giving a talk at @jetbrains #GameDev Day 2023 next week about PolySpatial and how @unity is supporting visionOS! I'm excited to show off some of the sample content we’re shipping and tips on how to get started building today. Register here: https://t.co/oxgI7CfLGH
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Excited to share I'll be at SF Game dev meetup in a few weeks talking about developing for the #AppleVisionPro with @unitygames register here if you're local! https://t.co/mlagzjTdAA
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Hi, I’m Dan Miller 👋 I work as a software engineer at @unitygames on the XR team! There’s been a lot of exciting announcements in XR recently and now is a great time to consider upgrading to the 2022 LTS Editor! A thread of XR updates and features for LTS 🧵
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Working on @unitygames PolySpatial has been an amazing experience. I'm so proud of @vvuk @jonoforbes @mtschoen and the whole team for what we are able to accomplish! Seeing this demo I worked on for Apple Vision Pro as a part of the Unity #WWDC talk was a very special moment! 😊
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Interested in building or porting content made with @unitygames to the @Apple Vision Pro? Two talks were just released at #WWDC that have a ton of information about how to get started and what to consider! https://t.co/D3dzYUshu0
https://t.co/YX658PuRpm A quick guide 🧵
developer.apple.com
Discover how you can bring your existing Unity VR apps and games to visionOS. We'll explore workflows that can help you get started and...
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Excited to share what I've been working on @unitygames! If you're building mixed or virtual reality content or interested in porting existing content to @Apple Vision Pro apply to Unity’s beta program at https://t.co/P0NtplIosN to learn more!
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It was fun capturing some behind the scenes footage with Ray-Ban stories. Pretty impressed with the quality and ease of use for mobile #AR demo videos 😎🤳
Designed a #SparkAR filter with @DanMillerDev. We filmed around the city, testing different environments and poses. The ring animations were created in Cinema4D. An interesting challenge was getting the camera texture on the rings to match the device’s aspect ratio. #AR
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Designed a #SparkAR filter with @DanMillerDev. We filmed around the city, testing different environments and poses. The ring animations were created in Cinema4D. An interesting challenge was getting the camera texture on the rings to match the device’s aspect ratio. #AR
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