Dan Miller
@DanMillerDev
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Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
San Francisco, CA
Joined June 2009
Excited to share what I've been working on @unitygames! If you're building mixed or virtual reality content or interested in porting existing content to @Apple Vision Pro apply to Unity’s beta program at https://t.co/P0NtplIosN to learn more!
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Really digging this Venn diagram set from @benz145
Galaxy XR is the Headset the Industry Needs to Take Its Next Major Step Read our take 👇 https://t.co/ZI6LYz8nb9
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OpenXR 1.1.49 just dropped! It has a _whole_ pile of cross-vendor extensions too! Spatial entity, spatial anchor, spatial plane tracking, spatial marker tracking, and render model! It's a good day to be working with OpenXR :) https://t.co/4ixARIKNSp
github.com
OpenXR Specification 1.1.49 (2025-06-10) This release includes a collection of ratified multi-vendor extensions related to "spatial entities." See the article on the Khronos web site for ...
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Can't believe this #WWDC @vishnuganti and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
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Huge thanks to everyone who tuned in to the Creature Feature on @IGN yesterday! We announced @LaserDanceGame is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵
ICYMI, here's our segment from yesterday's Creature Feature on IGN. TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!🎉 In the meantime, be sure to wishlist the game on the Quest store➡️ https://t.co/AfuQ2NMErJ
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Want to upskill Android XR in Unity? We sat down with XR legends @TRIPPVR, @litesportvr, @resolutiongame & @OwlchemyLabs to get their: ✔️ Practical tips for getting started – even without hardware ✔️ Strategies for successful Android XR development ✔️ Experiences using Unity’s
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Just dropped Part 1 of my Apple Vision Pro tutorial series! [Tutorial link below] Learn how to: 🔗 Use ARKit World Anchors to persist virtual objects 💡 Build a light control system for Philips Hue lights 📍 Anchor UI to real-world lights using Vision Pro 🛠 Let users assign
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I just released a 2.5 hour long tutorial to show how to build a Mixed Reality game in Unity from start to finish. This is the most in depth tutorial I made on XR with: ✅Passthrough Setup ✅ Scene model ✅ Spawning objects ✅ Navmesh ✅ Publishing your game on the Meta Store!
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The Duskbloods, a brand-new multiplayer game by FromSoftware, is coming exclusively to #NintendoSwitch2 in 2026! #NintendoDirect
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I recently finished the @pikuma course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and explore ECS implementation. I made a tilemap level editor as a bonus!
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Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
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Last plug for the Unity XR GDC talk! Because Unity is sponsoring the talk, anyone with an Expo pass can attend, which is rad! Tuesday 1:20pm https://t.co/owbYnMaXZ3
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If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by @unitygames! It's Tuesday from 6pm-9pm. More details and registration here: https://t.co/C4Kj1c1RAt I'll be there along with other colleagues!
unityxrdevelopernightgdc2025.splashthat.com
Moshi Blum
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When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
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I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar on cross-platform Mixed Reality! Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro More info on @unitygames #GDC stuff here:
unity.com
Join Unity at GDC 2025, where we celebrate the Unity developer community and showcase the latest features for game developers, creator stories, and more.
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I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus. More info here:
eventbrite.com
A Game and XR Industry Symposium and Reception at Northeastern's Oakland Campus
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