 
            
              VIRTUAL BEINGS
            
            @virtualbeings
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              We build #BehavioralAI that brings 3D characters to life. Powering #GameDev, #Metaverse, and beyond. Meet #KuteEngine in action: @ForeverPets_โจ
              
              Paris
            
            
              
              Joined August 2015
            
            
           One week after launch, Forever Pets has D1 retention of 46%, and it's still climbing. I'm told successful VR games average 25%, because of the friction of using headsets.  https://t.co/IAbvaOYqTD 
          
          
                
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             ๐ฃLIVE NOW: VR pets that feel truly alive. Play for free on Meta Quest. No scripted behaviors - just companions that learn, grow, and bond like real pets. Itโs not just a game. Itโs comfort, company, and connection - whenever you need it. Try free: 
          
            
            meta.com
              Hatch a baby bird and raise your new companion in Forever Pets, a magical VR experience where your care helps the little one grow. Feed, train, and play together to unlock joyful mini-games and...
            
                
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             After a decade in behavioral AI, I made a VR pet game. It started as a tech demo. Then my daughter played the early builds like the pets were real, and I knew we had something special. To those of you who can't have real pets: I hope Forever Pets gives you some of that joy. 
           ๐ฃLIVE NOW: VR pets that feel truly alive. Play for free on Meta Quest. No scripted behaviors - just companions that learn, grow, and bond like real pets. Itโs not just a game. Itโs comfort, company, and connection - whenever you need it. Try free: 
          
                
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             I often get asked if we use Behavior Trees for the birds in Forever Pets. The answer is no, and here's why: 1. Constrained parallelism. BTs offer only limited parallel execution. Most implementations (for example, Unreal Engine's Parallel node) require one child to be a single 
          
                
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             Dear long-time followers, we have some good news. Tender Paws is being reborn as Forever Pets for VR. If you like cute little birds, please join our alpha (link in comment). If you prefer cats, fear not, they are coming too. In the meantime, give us a like to make FP a success! 
          
                
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             Hey VR friends! Forever Pets is now in closed alpha. You teach and care for little birds that feel believably alive, thanks to our behavioral AI. It's the culmination of 10 years of work. We're looking for a few animal-loving testers. Link in reply! ๐๏ธ 
          
                
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             Another XR design breakdown by @benz145 that will be an instant classic. My takeaway is that 'immersion' isn't really a design goal for XR because it comes free with the platform. Instead, strive for embodiment. Allow players to use their bodies to interact with your world in 
           Why 'Embodiment' is More Important Than 'Immersion' โ Inside XR Design Watch (or read) the episode ๐  https://t.co/Nhim2ND0zY 
            
            
                
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             SceneScript is a bigger deal than most people in XR will realize at first. For years we've been saying that "XR and AI need each other". This wasn't just riding the AI hype-wave, and it's now clear why. -> Generative AI is moving gradually towards realtime 3D, from text to 
           We believe SceneScript represents a significant milestone on the path to true AR glasses that will bridge the physical and digital worlds. As we dive deeper into this potential at Reality Labs Research, weโre thrilled at the prospect of how this pioneering approach will help 
          
                
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             The (educational) virtual pet idea got the most likes in @tipatat's thread - and it's what we're building @virtualbeings. Take a look at our vertical slice on App Lab and let us know what you think!  https://t.co/sFLqqcou2h 
          
           A Virtual Pet Game like Nintendogs, fun but also has a mode that is much more sim like and gives you a grade after 1 month, so that way, any kid asking their parents for a pet must take care of the virtual one and get a A ranking to prove they are responsible enough for a pet 4/x 
          
                
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             We often get compliments for the quality of our "animations". In reality it's all procedural - we built an engine that synthesizes plausible movements automagically. As a result, interactive behaviors like this can be created in 1-2 hours. 
          
                
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             Celebrating #Disney100 and exploring the legacy of 'Disney Animation: The Illusion of Life'! At VIRTUAL BEINGS, weโre inspired by these 12 principles to enhance our approach to #AI character interaction. Full insights here ๐  https://t.co/WJ3yKuC2ej 
            #gamedev #behavioralai
          
          
                
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             ๐ฏagreeing with @DrJimFan. I think there will be a point of time we won't be able to distinguish if we interact with real humans or virtual agents and NPCs within virtual worlds. Metaverse platforms are looking to drive further engagement in their virtual world, (re)inventing 
           Before we have a million robots in the physical world, we will first see a billion embodied agents in virtual worlds. Gaming is the second major area I'm dedicated to in 2024. AI and Gaming are born for each other, and their happy marriage is just getting started. On one hand, 
            
                
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             Seeing Digi's "AI girlfriends" explode over the week-end was weird yet still expected. As a dad and a co-founder of @virtualbeings, it makes me worry & think about our responsibility here. What we're doing in behavioral AI can unfortunately also be used to make AI girlfriends 
          
                
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             ๐ฎ Episode 4 of our #BehavioralAI Interview Series is live! Meet Ahmed, Tools Developer โand time-saver โ as he presents his mission to empower creators with the tools they need to unleash their full potential! ๐  https://t.co/0ubMRfQwAS 
            #ToolDevelopment #GameDev
          
          
                
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             ๐ฌ Missed our CEO-CTO's talk at AWE EU 2023 in Vienna? Dive into the fusion of Behavioral & Conversational AI in XR with @wendelinreich. ๐บ Watch now:  https://t.co/ElHZ0TZ5ak 
            #AWE2023 #BehavioralAI #VR
          
          
                
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             Just read this cutting-edge deep-dive on text-based NPCs with GPT-4 by @soi. My thoughts: 1. Reed uses not one but four (!) calls to GPT-4 per turn. It starts by generating dialogue, then filtering it and linking it to game systems.  https://t.co/UxGmI5ESCu 
          
          
            
            medium.com
              Connecting LLM Driven Characters To The Game State
            
                
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             ๐ Hats off to BrainsparkGames for clinching the top spot at AWE EU 2023 Startup Pitch Competition! ๐ Proud to be shortlisted among such innovative peers. The future is bright and filled with innovation! ๐ก #AWE2023 #BehavioralAI #VR
          
          
                
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             ๐ Today's the Day! ๐ Join our CEO-CTO @wendelinreich at AWE EU 2023 in Vienna as he dives into the fascinating realm of AI characters. ๐
 Date: Today, Oct 25 โฐ Time: 2pm ๐ Location: Vienna #AWE2023 #VR #AI
          
          
                
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