PREMIERING IN 1 HOUR!
"FULL ANALYSIS OF HALO 3 'PIMPS AT SEA'"
This covers the known developmental history of Halo 3, focusing on the state of the game as it was in the "Pimps" build in late 06, then progressing through the other builds until final.
If you really think I'm going to drop 20 dollars for a set based on Mister Chief, the same guy who was used to make fun of players that disliked Halo 5's REQ pack system, you're smoking top shelf boof.
Don’t nerf the Mangler. It’s one of the best guns Halo has seen in a long time.
Just put less Manglers on the map and treat it like a Tier 2 power weapon instead of being rolled with the other sidearms. It really just needs to have a smaller presence on the maps imo
Today I learned that on Metropolis, if playing on Legendary, there's a 10% chance that the Ultra Elite inside the Scarab can do this to you if you die.
What the hell?...
They already proved Master Chief can have a "human connection" with people a long time ago, and most recently here in Halo Infinite...
Good morning ‘ol chaps. Here’s a special tweet for my followers in the UK! This Halo Infinite Forge map is called London Outbreak and it was created by LEE0N 01.
Download link:
#HaloInfinite
#HaloInfiniteForge
343 really needs to bring playable Elites back. The loss of this feature as a franchise standard has only been a net negative for the series. If everyone is so concerned with how an elite biped affects gameplay balance, just do what Reach did and only allow them in select modes.
The challenge for getting killjoys is legitimately one of the worst ideas I’ve seen for a challenge. You can’t actively go for progress without playing degenerately for the rest of your team; letting your opponents get killing sprees. It’s so bad. Please cut it from Halo Infinite
You got me. You discovered my secret. Me, for the purpose of trivia, posting unused Halo 2 sprint animations leftover in a developmental Halo 3 build was indeed "a gotcha" 😂💀
@vengeful_vadam
It's almost as if they considered implementing it but realized it would fuck up the game and dropped it
I don't know why sprintfags post these vids like its a gotcha
I’m honestly surprised we didn’t get a class of Jackal like this in the games sooner. A sword and shield-type Jackal using an energy dagger would have been a really sick enemy, especially since they started to use melee attacks in Halo 5.
#HaloSeries
@TeamYouTube
@TheActMan_YT
Do you, though? Do you really?
@TheActMan_YT
had his family doxxed first by Quantum TV, who publicly gloated in one of his videos that he knows all about Act’s family now, and you opted not to take THAT seriously?
Be consistent. Do better.
With 343 no longer pursuing the idea of purchasable Spartan Points for MCC, allow me to once again present a form of monetization that I will gladly invest in:
Dedicated Server Rentals, with mod support. This has allowed Halo: Custom Edition to thrive for as long as it did.
I reached out to your mother-“
Literally everything else after these 6 words is meaningless after he admitted to making an unsolicited call to someone who shouldn’t be a part of this nonsense.
Loser. Touch grass.
I’ve played Halo since 2003. It’s my favorite game series of all-time.
If Halo Infinite doesn’t release with a robust and well made eating, peeing, and pooping mechanics for MC in the open world, then it will be one of the greatest gaming failures in history.
Have a good day.
Halo Wars 2 turns 5 years old today and it STILL hasn't been updated in a long time, nor does it have a Steam release. That's crazy and needs to change.
The comments are depressing. This whole initiative is so healthy for the Halo franchise. I’m in love with Digsite and what they’re doing and they deserve all the praise in the world.
Last time, we detailed an exciting partnership between 343 Industries and community modders to restore cut weapons, vehicles, levels, alien life, and more from Halo's earliest years.
Today, let's have a fireside chat with the fine folks making it happen!
Halo: CE is best played on the original Xbox. Visuals are as intended, sounds are crisp, the best version of the HUD, weapons work as they should, and much more. It's a shame the MCC and Gearbox versions didn't stick to this version as best as they could have.
Honestly choking up looking at my old Halo 3 screenshots. We're never going to have a time like this ever again, and it's just a reminder that time moves way too fast. I really want to go back.
Ay yo, so I'm putting a call to arms out. I need people to hop on Team Objective in the Xbox 360 version of Halo 4 because I need to assassinate one of you in Ricochet about 5 meters next to my goal, plzzzz it's my last Halo 4 Xbox 360 Achievement.
I think the Halo show would have been executed much better had it been about a Marine, an ODST, or even another Spartan like Kai in a completely different unit from Master Chief’s, and Master Chief would have been used as a background character that evoked a sense of mystery.
This is the most significant part of the new Halo Waypoint article for me. The Halo: Reach Beta's PvP-only Generator Defense game mode is being restored, for EIGHT PLAYERS, and looks to be a global addition for all versions of MCC. No sign of "modded" anywhere here.
Bungie messed around with the idea of players being able to board on the backs of Hunters and attack them from behind. There was footage of this being tested in the Halo 3 engine, and it actually has functionality in Reach, but it goes unused.
This will be restored in my mod.
Now that Halo Infinite's Plasma Pistol is confirmed to be unable to EMP vehicles, it doesn't carve much of a niche in the sandbox. Even as a shield-stripper, the Pulse Carbine is more consistent, and the standard shots are outdamaged vs shields by the SIDEKICK! Unacceptable tbh.
I wouldn’t be surprised if the 343 community managers have been ordered to just not say anything on Twitter until they actually have something to announce about Halo Infinite. The silence is deafening, however.
Introducing Halo: Reach Evolved’s new model for the Brute Plasma Spate. It features a red and yellow color scheme, a custom Spiker-style snout at the end of the barrel, and a Brute Shot-style bayonet that deals extra melee damage. It will primarily be used by Brute Captains.
Ok, hear me out.
@VancityReynolds
as an AI Voice Actor in Halo: Infinite. He wouldn’t be acting as any of the characters he performed as in the past. It’d just be Ryan Reynolds himself. I’d use no other AI.
I think Halo Infinite might just have the worst vehicles in the entire series, with the exception of the Ghost. I actually like the direction the Ghost took in this game in terms of how it sounds and how effective it is to use. A shame that I can’t say the same about the rest.
Introducing a new take on Halo: Reach’s Focus Rifle: The Gravity Rifle! It’s effectively a Covenant-style Rail Gun that has extremely large knockback per projectile, and it has the ability to EMP vehicles.
We've seen the feedback around changes that impacted various multiplayer jumps and campaign speedrun strategies. We're not at the point where we can promise anything yet, but want to be transparent and say that we're taking the feedback seriously and reviewing options internally.
TIL that Rtas 'Vadum, the half-jaw'd Spec Ops Commander / Shipmaster, is apparently blind in one eye in Halo 3, specifically the side with his cut mandibles. That eye doesn't even have functioning eyelids.