Udayshankar Ravikumar Profile
Udayshankar Ravikumar

@uralstechCTO

Followers
34
Following
1K
Media
47
Statuses
194

Sometimes OSS dev, YouTuber and other stuff. He/Him. CTO, https://t.co/p5U7nxqx1d

Joined June 2024
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@uralstechCTO
Udayshankar Ravikumar
8 days
UXR.QuestMeshing v1.2.0 is out with more callbacks for DepthMesher, and support for Unity 6.3's latest APIs! Please be wary of the breaking changes listed in the release notes: https://t.co/wF3XkABiVk #Unity #Unity3D #MetaQuest #XR #XRDev
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github.com
What's Changed [Breaking Change] DepthMesher.MeshColliderBakeJob is now an independant class. [Breaking Change] DepthPreprocessor.OnDataAvailable now has a one-frame delay for invokes to make ...
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@uralstechCTO
Udayshankar Ravikumar
22 days
With Horizon OS v83, it seems I'm able to access Worlds through the Navigator even though I'm in an unsupported country. I'm still unable to open them through the store. I don't think multiplayer works since I didn't see anyone online.
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@uralstechCTO
Udayshankar Ravikumar
24 days
UXR.QuestCamera v3.1.1 is out as a stable release with minimal changes from the preview release.
@uralstechCTO
Udayshankar Ravikumar
25 days
UXR.QuestCamera v3.1.1-preview.1 is out with essential crash fixes for Horizon OS v83 PTC. Even though most of the API remains the same, please see the breaking changes before updating. #Unity #Unity3D #MetaQuest #PTC #XR #XRDev https://t.co/axSwy0RDXw
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@uralstechCTO
Udayshankar Ravikumar
24 days
On the Horizon OS v83 build I have, these are all the supported resolutions in the Passthrough Camera API (obtained using UXR.QuestCamera v3.1.1): 320 x 240 640 x 360 640 x 480 720 x 480 720 x 576 800 x 600 1024 x 576 1280 x 720 1280 x 960 1280 x 1080 1280 x 1280
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@uralstechCTO
Udayshankar Ravikumar
25 days
UXR.QuestCamera v3.1.1-preview.1 is out with essential crash fixes for Horizon OS v83 PTC. Even though most of the API remains the same, please see the breaking changes before updating. #Unity #Unity3D #MetaQuest #PTC #XR #XRDev https://t.co/axSwy0RDXw
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github.com
What's Changed? This release contains fixes for a frequent crash caused by YUVToRGBAConverter on Horizon OS v83 PTC. Please refer to the reference documentation of updated code to know what'...
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@uralstechCTO
Udayshankar Ravikumar
25 days
Horizon OS v83 (PTC) seems to have increased the maximum resolution of the Passthrough Camera API to a full 1280x1280!
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@uralstechCTO
Udayshankar Ravikumar
25 days
hAI! Friend MR v1.3.0 is out with a new Real-time scanned AR environment, which allows you to use hAI! without a room scan, anywhere! The update also has a new, expressive system prompt! #hAIMR #MetaQuest #AR #XR https://t.co/lx17A2sLv3
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@uralstechCTO
Udayshankar Ravikumar
28 days
UXR.QuestMeshing v1.1.0 is out with support for sampling the depth normals texture from the CPU! It also has a couple of breaking changes in CPUDepthSampler to improve readability. Check it out! #Unity #Unity3D #XRDev #MetaQuest https://t.co/9yx7hTjttY
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github.com
What's Changed CPUDepthSampler: Renamed SampleDepthAsync and BatchSampleDepthAsync to SamplePositionAsync and SamplePositionsAsync to improve clarity. CPUDepthSampler: Added SampleNormalAsync ...
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@uralstechCTO
Udayshankar Ravikumar
1 month
UXR.QuestMeshing v1.0.0 is out! Real-time environment meshing, NavMesh, & collision baking via Meta’s Depth API without the Scene API! Big thanks to @trev3d for the lasertag frustum + TSDF inspiration. https://t.co/x7N1paSqYf #Unity #XRDev #MetaQuest
github.com
Changes from UXR.QuestMeshing v1.0.0 Preview 1 Shader.DisableKeyword and Shader.EnableKeyword are now invoked with GlobalKeyword params for improved performance. Updated ComputeShaderKernel with s...
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@uralstechCTO
Udayshankar Ravikumar
1 month
UXR.QuestCamera v3.1.0 is out with many QoL improvements and features! I've rewritten most of the Quick Start, too. This update does contain some breaking changes, but I think they improve the user experience a lot. #Unity #Unity3D #XRDev #MetaQuest https://t.co/KYFaXNShcP
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github.com
What's Changed UXR.QuestCamera v3 includes a lot of critical improvements to the package and is a soft rewrite. This section will not contain breaking changes in the API. Please see the migrati...
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@uralstechCTO
Udayshankar Ravikumar
1 month
UXR.QuestCamera v3 is out! All the improvements building up in previews are now ready for production use! I plan a 3.1 update very soon to remove the reliance on Awaitables. Check out v3 here: https://t.co/wptVIyIXIf #Unity #Unity3D #XRDev #MetaQuest
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github.com
What's Changed UXR.QuestCamera v3 includes a lot of critical improvements to the package and is a soft rewrite. This section will not contain breaking changes in the API. Please see the migrati...
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@uralstechCTO
Udayshankar Ravikumar
1 month
UXR.QuestCamera v3 Preview 4 is out with an updated sample! I've also added warnings for proper disposals, and removed exceptions for when disposal methods are called multiple times. Check it out here: https://t.co/VFVUdIVO9P #Unity #Unity3D #XR #MetaQuest
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github.com
v3 introduces a soft rewrite of the package with several breaking changes. Documentation updates are still in progress, so I recommend reviewing the full changelog and commit history to understand ...
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@uralstechCTO
Udayshankar Ravikumar
1 month
UXR.QuestCamera v3 Preview 3 has MANY fixes for deadlocks and other bugs. Classes now implement the IAsyncDisposable interface for a standardized API. "Close" calls are now included in disposes. Look out for breaking changes! https://t.co/DgkicNJPEg #Unity #Unity3D #MetaQuest
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github.com
v3 introduces a soft rewrite of the package with several breaking changes. Documentation updates are still in progress, so I recommend reviewing the full changelog and commit history to understand ...
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@uralstechCTO
Udayshankar Ravikumar
2 months
UXR.QuestCamera v3 Preview 2 is out with fixes for crashes due to CameraCaptureSessionStateCallback.onReady being called twice, with the second call previously being unaccounted for, and also includes error handling improvements. https://t.co/f07ZiibDED #Unity #Unity3D #MetaQuest
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github.com
v3 introduces a soft rewrite of the package with several breaking changes. Documentation updates are still in progress, so I recommend reviewing the full changelog and commit history to understand ...
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@uralstechCTO
Udayshankar Ravikumar
2 months
Just released UXR.QuestMeshing on OpenUPM. Finally got realtime environment mesh, NavMesh, and collision gen working via Meta's Depth API! You can now get scans of the world in your MR apps without the Scene API. Thoughts? https://t.co/YL0CNhZzv5 #Unity #Unity3D #XRDev #MetaQuest
github.com
Real-time environment mesh, navmesh, and collision generation for Unity using the Meta Quest Depth API. - Uralstech/UXR.QuestMeshing
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@uralstechCTO
Udayshankar Ravikumar
3 months
But as a whole it seems to be more unstable, since closing and reopening it a couple of times seems to cause the entire navigator to crash. This doesn't happen when I use the same code to access the Passthrough Camera API, and both are accessed from Camera2.
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