Udayshankar Ravikumar
@uralstechCTO
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Sometimes OSS dev, YouTuber and other stuff. He/Him. CTO, https://t.co/p5U7nxqx1d
Joined June 2024
UXR.QuestCamera v3.1.3 is out with more crash fixes! #Unity #Unity3D #MetaQuest #XR #XRDev
https://t.co/FOd1hk8WRI
github.com
What's Changed Capture sessions are now closed right after repeating requests are ended. Increased latch and semaphore wait timeouts to 5 seconds each for capture session wrappers to prevent R...
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UXR.QuestMeshing v1.2.0 is out with more callbacks for DepthMesher, and support for Unity 6.3's latest APIs! Please be wary of the breaking changes listed in the release notes: https://t.co/wF3XkABiVk
#Unity #Unity3D #MetaQuest #XR #XRDev
github.com
What's Changed [Breaking Change] DepthMesher.MeshColliderBakeJob is now an independant class. [Breaking Change] DepthPreprocessor.OnDataAvailable now has a one-frame delay for invokes to make ...
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UXR.QuestCamera v3.1.2 is out with dispose checks in CPUDepthFrame to prevent crashes, and restores Unity 2022 compatability. #Unity #Unity3D #MetaQuest #XR #XRDev
https://t.co/CXELhSEpx0
github.com
What's Changed Added UNITY_6000_0_OR_NEWER guards to methods that use WaitTimeoutMode to restore Unity 2022 compatability. Added dispose checks to YUVToRGBAConverter.CPUDepthFrame methods. PR...
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With Horizon OS v83, it seems I'm able to access Worlds through the Navigator even though I'm in an unsupported country. I'm still unable to open them through the store. I don't think multiplayer works since I didn't see anyone online.
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UXR.QuestCamera v3.1.1 is out as a stable release with minimal changes from the preview release.
UXR.QuestCamera v3.1.1-preview.1 is out with essential crash fixes for Horizon OS v83 PTC. Even though most of the API remains the same, please see the breaking changes before updating. #Unity #Unity3D #MetaQuest #PTC #XR #XRDev
https://t.co/axSwy0RDXw
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On the Horizon OS v83 build I have, these are all the supported resolutions in the Passthrough Camera API (obtained using UXR.QuestCamera v3.1.1): 320 x 240 640 x 360 640 x 480 720 x 480 720 x 576 800 x 600 1024 x 576 1280 x 720 1280 x 960 1280 x 1080 1280 x 1280
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UXR.QuestCamera v3.1.1-preview.1 is out with essential crash fixes for Horizon OS v83 PTC. Even though most of the API remains the same, please see the breaking changes before updating. #Unity #Unity3D #MetaQuest #PTC #XR #XRDev
https://t.co/axSwy0RDXw
github.com
What's Changed? This release contains fixes for a frequent crash caused by YUVToRGBAConverter on Horizon OS v83 PTC. Please refer to the reference documentation of updated code to know what'...
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Horizon OS v83 (PTC) seems to have increased the maximum resolution of the Passthrough Camera API to a full 1280x1280!
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hAI! Friend MR v1.3.0 is out with a new Real-time scanned AR environment, which allows you to use hAI! without a room scan, anywhere! The update also has a new, expressive system prompt! #hAIMR #MetaQuest #AR #XR
https://t.co/lx17A2sLv3
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UXR.QuestMeshing v1.1.0 is out with support for sampling the depth normals texture from the CPU! It also has a couple of breaking changes in CPUDepthSampler to improve readability. Check it out! #Unity #Unity3D #XRDev #MetaQuest
https://t.co/9yx7hTjttY
github.com
What's Changed CPUDepthSampler: Renamed SampleDepthAsync and BatchSampleDepthAsync to SamplePositionAsync and SamplePositionsAsync to improve clarity. CPUDepthSampler: Added SampleNormalAsync ...
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UXR.QuestMeshing v1.0.1 is out! I've tweaked the surface nets compute shader a bit, and added a property to check Depth API support at runtime! #Unity #Unity3D #XRDev #MetaQuest
https://t.co/JMfhEbAVa8
github.com
What's Changed Tweaked vertex occlusion check in the Surface Nets compute shader. Added DepthPreprocessor.IsSupported to represent Meta Quest Depth API support for the current device. Full Ch...
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UXR.QuestMeshing v1.0.0 is out! Real-time environment meshing, NavMesh, & collision baking via Meta’s Depth API without the Scene API! Big thanks to @trev3d for the lasertag frustum + TSDF inspiration. https://t.co/x7N1paSqYf
#Unity #XRDev #MetaQuest
github.com
Changes from UXR.QuestMeshing v1.0.0 Preview 1 Shader.DisableKeyword and Shader.EnableKeyword are now invoked with GlobalKeyword params for improved performance. Updated ComputeShaderKernel with s...
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UXR.QuestCamera v3.1.0 is out with many QoL improvements and features! I've rewritten most of the Quick Start, too. This update does contain some breaking changes, but I think they improve the user experience a lot. #Unity #Unity3D #XRDev #MetaQuest
https://t.co/KYFaXNShcP
github.com
What's Changed UXR.QuestCamera v3 includes a lot of critical improvements to the package and is a soft rewrite. This section will not contain breaking changes in the API. Please see the migrati...
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UXR.QuestCamera v3 is out! All the improvements building up in previews are now ready for production use! I plan a 3.1 update very soon to remove the reliance on Awaitables. Check out v3 here: https://t.co/wptVIyIXIf
#Unity #Unity3D #XRDev #MetaQuest
github.com
What's Changed UXR.QuestCamera v3 includes a lot of critical improvements to the package and is a soft rewrite. This section will not contain breaking changes in the API. Please see the migrati...
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UXR.QuestCamera v3 Preview 4 is out with an updated sample! I've also added warnings for proper disposals, and removed exceptions for when disposal methods are called multiple times. Check it out here: https://t.co/VFVUdIVO9P
#Unity #Unity3D #XR #MetaQuest
github.com
v3 introduces a soft rewrite of the package with several breaking changes. Documentation updates are still in progress, so I recommend reviewing the full changelog and commit history to understand ...
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UXR.QuestCamera v3 Preview 3 has MANY fixes for deadlocks and other bugs. Classes now implement the IAsyncDisposable interface for a standardized API. "Close" calls are now included in disposes. Look out for breaking changes! https://t.co/DgkicNJPEg
#Unity #Unity3D #MetaQuest
github.com
v3 introduces a soft rewrite of the package with several breaking changes. Documentation updates are still in progress, so I recommend reviewing the full changelog and commit history to understand ...
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UXR.QuestCamera v3 Preview 2 is out with fixes for crashes due to CameraCaptureSessionStateCallback.onReady being called twice, with the second call previously being unaccounted for, and also includes error handling improvements. https://t.co/f07ZiibDED
#Unity #Unity3D #MetaQuest
github.com
v3 introduces a soft rewrite of the package with several breaking changes. Documentation updates are still in progress, so I recommend reviewing the full changelog and commit history to understand ...
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Just released UXR.QuestMeshing on OpenUPM. Finally got realtime environment mesh, NavMesh, and collision gen working via Meta's Depth API! You can now get scans of the world in your MR apps without the Scene API. Thoughts? https://t.co/YL0CNhZzv5
#Unity #Unity3D #XRDev #MetaQuest
github.com
Real-time environment mesh, navmesh, and collision generation for Unity using the Meta Quest Depth API. - Uralstech/UXR.QuestMeshing
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UXR.QuestCamera v3 Preview 1 is out! This is a soft rewrite of the package and contains many performance and visual improvements! https://t.co/VYTjFF5zA8
github.com
v3 introduces a soft rewrite of the package with several breaking changes. Documentation updates are still in progress, so I recommend reviewing the full changelog and commit history to understand ...
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But as a whole it seems to be more unstable, since closing and reopening it a couple of times seems to cause the entire navigator to crash. This doesn't happen when I use the same code to access the Passthrough Camera API, and both are accessed from Camera2.
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