
TresJS
@tresjs_dev
Followers
3K
Following
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609
Create awesome 3D experiences declaratively with @vuejs components. Discord https://t.co/arVlgZXv95
WebGL
Joined May 2023
1 year ago, we started the journey of TresJS to bring the @vuejs community closer to building 3D on the browser. Today we are launching a new interactive website to celebrate 🎉🎂. made with Tres + @astrodotbuild.
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OMG 😻.
Sneak peek at f/ 👀. Quite a lot more to do, but we're getting there for the @tresjs_dev x GSAP part ☺️
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RT @alvarosabu: 🤓 Reworking the @tresjs_dev nuxt module devtools . TresJS v5 and @nuxt_js v4 are gonna be best pals!
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RT @frontendnation: . @alvarosabu, creator of @tresjs_dev, showcased how to craft stunning 3D scenes in Vue with real-time effects, post-pr….
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RT @li_hbr: Started to work on something new with @nuxt_js~. Finally had the opportunity to play with @tresjs_dev, really impressed by it!….
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RT @alvarosabu: The new @tresjs_dev labs are coming together beautifully—so many cool experiments from the community. 🥰 .
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They grow so fast 🥲.
We reached the 3K github⭐️ in @tresjs_dev 🥳 . Thanks a lot to everyone that have supported the project in this last couple of years and to the community for being so freaking awesome
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RT @jacobandrewsky: If you would like to build amazing 3D experiences in @vuejs make sure to check out @tresjs_dev by my friend @alvarosabu….
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RT @alvarosabu: Good old classic @bruno_simon @threejsJourney Portal scene done with upcoming @tresjs_dev v5 😊
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😍.
You can thank him for the whole @tresjs_dev cientos package 😊. Great to see you my friend @jaimebboyjt
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RT @alvarosabu: Our goal @tresjs_dev. "TresJS's goal is to make 3D development approachable to @vuejs developers by using familiar concept….
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RT @BelaBohlender: @alvarosabu @tresjs_dev @pmndrs you guys are fast 💨💪.lets build an amazing ecosystem!.
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Sooooo, that means that now pointer events work correctly 😬?.
So we just merged probably the most important feature for @tresjs_dev v5. The new pointer event manager is now using @pmndrs pointer events package under the hood to keep it closer to the w3c standard. Big kudos to @BelaBohlender 👏
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RT @jaimebboyjt: The most simple procedural animation I can think of, using something called "distance constrain" :D. This was fun, as usua….
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