SpacetimeDB
@spacetime_db
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https://t.co/6bdCCQAOcz https://t.co/T9fCUPRIO3…
Joined June 2022
TypeScript and JavaScript modules are finally here! With SpacetimeDB v1.6, you can now write front-end and back-end code in TypeScript with SpacetimeDB. SpacetimeDB now ships with the V8 JavaScript Engine. Check out the release notes: https://t.co/jRQk8EEMI8
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Here is a short preview of the game's recent progress. The entire experience runs in the browser using React, with @spacetime_db handling the database and backend. It's a multiplayer top-down survival MMORPG where you play an immortal grandmother who survives a shipwreck on an
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https://t.co/wOO1APqwqs It's time! I'm using SpacetimeDB to backend my game, Vaerfel idle. It's an original idle mmorpg. We're almost at a point to where I'm comfortable asking for fundraising money for professional hooman-made art assets, etc.. Let me know what you think!
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SpacetimeDB is now shipping with all new pricing and now offers a Free Tier! https://t.co/Vhlni8xgvc
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HTTP requests from within SpacetimeDB modules just dropped. Check out the release notes! https://t.co/Eeis1KvGtk
github.com
Today we have an absolute game changer for SpacetimeDB. SpacetimeDB 1.10 introduces the ability for databases to perform HTTP requests to external services right from within your module! This is on...
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A single thread with its caches filled is objectively and measurably faster than a $100k/month, 80 node cluster in surprisingly many scenarios.
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v1.9 adds project collaborators, and adds a bunch of improvements to TypeScript support Check out the release notes!
github.com
Today we have a long overdue feature we're releasing, project collaborators! 👯 Project Collaborators Now you can invite other members of your team to join your projects that you deploy to Mainc...
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Today we're releasing Module Views! Module Views let you return and subscribe to values from functions. Check out the release notes! https://t.co/Nr1NQdpUmY
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We crossed 18,000 stars on GitHub today! Thanks to the whole community for the excitement and support! https://t.co/S9b4h6fNRE
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@ArturSmiarowski Have you checked out @spacetime_db? I've been building with it a lot lately. Feels like a paradigm shift ngl (no affiliation)
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@VictorTaelin letss gooo end survivors will be singleplayer, but if I had to develop something online at the MMO level, I would be aiming for @spacetime_db
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